001 package net.minecraft.client.renderer.entity;
002
003 import cpw.mods.fml.relauncher.Side;
004 import cpw.mods.fml.relauncher.SideOnly;
005 import net.minecraft.entity.Entity;
006 import org.lwjgl.opengl.GL11;
007
008 @SideOnly(Side.CLIENT)
009 public class RenderEntity extends Render
010 {
011 /**
012 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
013 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
014 * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
015 * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
016 */
017 public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
018 {
019 GL11.glPushMatrix();
020 renderOffsetAABB(par1Entity.boundingBox, par2 - par1Entity.lastTickPosX, par4 - par1Entity.lastTickPosY, par6 - par1Entity.lastTickPosZ);
021 GL11.glPopMatrix();
022 }
023 }