001    package net.minecraft.client.renderer.entity;
002    
003    import cpw.mods.fml.relauncher.Side;
004    import cpw.mods.fml.relauncher.SideOnly;
005    import net.minecraft.client.model.ModelBook;
006    import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
007    import net.minecraft.entity.Entity;
008    import net.minecraft.tileentity.TileEntity;
009    import net.minecraft.tileentity.TileEntityEnchantmentTable;
010    import net.minecraft.util.MathHelper;
011    import org.lwjgl.opengl.GL11;
012    
013    @SideOnly(Side.CLIENT)
014    public class RenderEnchantmentTable extends TileEntitySpecialRenderer
015    {
016        private ModelBook enchantmentBook = new ModelBook();
017    
018        public void renderTileEntityEnchantmentTableAt(TileEntityEnchantmentTable par1TileEntityEnchantmentTable, double par2, double par4, double par6, float par8)
019        {
020            GL11.glPushMatrix();
021            GL11.glTranslatef((float)par2 + 0.5F, (float)par4 + 0.75F, (float)par6 + 0.5F);
022            float var9 = (float)par1TileEntityEnchantmentTable.tickCount + par8;
023            GL11.glTranslatef(0.0F, 0.1F + MathHelper.sin(var9 * 0.1F) * 0.01F, 0.0F);
024            float var10;
025    
026            for (var10 = par1TileEntityEnchantmentTable.bookRotation2 - par1TileEntityEnchantmentTable.bookRotationPrev; var10 >= (float)Math.PI; var10 -= ((float)Math.PI * 2F))
027            {
028                ;
029            }
030    
031            while (var10 < -(float)Math.PI)
032            {
033                var10 += ((float)Math.PI * 2F);
034            }
035    
036            float var11 = par1TileEntityEnchantmentTable.bookRotationPrev + var10 * par8;
037            GL11.glRotatef(-var11 * 180.0F / (float)Math.PI, 0.0F, 1.0F, 0.0F);
038            GL11.glRotatef(80.0F, 0.0F, 0.0F, 1.0F);
039            this.bindTextureByName("/item/book.png");
040            float var12 = par1TileEntityEnchantmentTable.pageFlipPrev + (par1TileEntityEnchantmentTable.pageFlip - par1TileEntityEnchantmentTable.pageFlipPrev) * par8 + 0.25F;
041            float var13 = par1TileEntityEnchantmentTable.pageFlipPrev + (par1TileEntityEnchantmentTable.pageFlip - par1TileEntityEnchantmentTable.pageFlipPrev) * par8 + 0.75F;
042            var12 = (var12 - (float)MathHelper.truncateDoubleToInt((double)var12)) * 1.6F - 0.3F;
043            var13 = (var13 - (float)MathHelper.truncateDoubleToInt((double)var13)) * 1.6F - 0.3F;
044    
045            if (var12 < 0.0F)
046            {
047                var12 = 0.0F;
048            }
049    
050            if (var13 < 0.0F)
051            {
052                var13 = 0.0F;
053            }
054    
055            if (var12 > 1.0F)
056            {
057                var12 = 1.0F;
058            }
059    
060            if (var13 > 1.0F)
061            {
062                var13 = 1.0F;
063            }
064    
065            float var14 = par1TileEntityEnchantmentTable.bookSpreadPrev + (par1TileEntityEnchantmentTable.bookSpread - par1TileEntityEnchantmentTable.bookSpreadPrev) * par8;
066            GL11.glEnable(GL11.GL_CULL_FACE);
067            this.enchantmentBook.render((Entity)null, var9, var12, var13, var14, 0.0F, 0.0625F);
068            GL11.glPopMatrix();
069        }
070    
071        public void renderTileEntityAt(TileEntity par1TileEntity, double par2, double par4, double par6, float par8)
072        {
073            this.renderTileEntityEnchantmentTableAt((TileEntityEnchantmentTable)par1TileEntity, par2, par4, par6, par8);
074        }
075    }