001 package net.minecraft.client.renderer.entity; 002 003 import cpw.mods.fml.relauncher.Side; 004 import cpw.mods.fml.relauncher.SideOnly; 005 import net.minecraft.client.model.ModelBook; 006 import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; 007 import net.minecraft.entity.Entity; 008 import net.minecraft.tileentity.TileEntity; 009 import net.minecraft.tileentity.TileEntityEnchantmentTable; 010 import net.minecraft.util.MathHelper; 011 import org.lwjgl.opengl.GL11; 012 013 @SideOnly(Side.CLIENT) 014 public class RenderEnchantmentTable extends TileEntitySpecialRenderer 015 { 016 private ModelBook enchantmentBook = new ModelBook(); 017 018 public void renderTileEntityEnchantmentTableAt(TileEntityEnchantmentTable par1TileEntityEnchantmentTable, double par2, double par4, double par6, float par8) 019 { 020 GL11.glPushMatrix(); 021 GL11.glTranslatef((float)par2 + 0.5F, (float)par4 + 0.75F, (float)par6 + 0.5F); 022 float var9 = (float)par1TileEntityEnchantmentTable.tickCount + par8; 023 GL11.glTranslatef(0.0F, 0.1F + MathHelper.sin(var9 * 0.1F) * 0.01F, 0.0F); 024 float var10; 025 026 for (var10 = par1TileEntityEnchantmentTable.bookRotation2 - par1TileEntityEnchantmentTable.bookRotationPrev; var10 >= (float)Math.PI; var10 -= ((float)Math.PI * 2F)) 027 { 028 ; 029 } 030 031 while (var10 < -(float)Math.PI) 032 { 033 var10 += ((float)Math.PI * 2F); 034 } 035 036 float var11 = par1TileEntityEnchantmentTable.bookRotationPrev + var10 * par8; 037 GL11.glRotatef(-var11 * 180.0F / (float)Math.PI, 0.0F, 1.0F, 0.0F); 038 GL11.glRotatef(80.0F, 0.0F, 0.0F, 1.0F); 039 this.bindTextureByName("/item/book.png"); 040 float var12 = par1TileEntityEnchantmentTable.pageFlipPrev + (par1TileEntityEnchantmentTable.pageFlip - par1TileEntityEnchantmentTable.pageFlipPrev) * par8 + 0.25F; 041 float var13 = par1TileEntityEnchantmentTable.pageFlipPrev + (par1TileEntityEnchantmentTable.pageFlip - par1TileEntityEnchantmentTable.pageFlipPrev) * par8 + 0.75F; 042 var12 = (var12 - (float)MathHelper.truncateDoubleToInt((double)var12)) * 1.6F - 0.3F; 043 var13 = (var13 - (float)MathHelper.truncateDoubleToInt((double)var13)) * 1.6F - 0.3F; 044 045 if (var12 < 0.0F) 046 { 047 var12 = 0.0F; 048 } 049 050 if (var13 < 0.0F) 051 { 052 var13 = 0.0F; 053 } 054 055 if (var12 > 1.0F) 056 { 057 var12 = 1.0F; 058 } 059 060 if (var13 > 1.0F) 061 { 062 var13 = 1.0F; 063 } 064 065 float var14 = par1TileEntityEnchantmentTable.bookSpreadPrev + (par1TileEntityEnchantmentTable.bookSpread - par1TileEntityEnchantmentTable.bookSpreadPrev) * par8; 066 GL11.glEnable(GL11.GL_CULL_FACE); 067 this.enchantmentBook.render((Entity)null, var9, var12, var13, var14, 0.0F, 0.0625F); 068 GL11.glPopMatrix(); 069 } 070 071 public void renderTileEntityAt(TileEntity par1TileEntity, double par2, double par4, double par6, float par8) 072 { 073 this.renderTileEntityEnchantmentTableAt((TileEntityEnchantmentTable)par1TileEntity, par2, par4, par6, par8); 074 } 075 }