001    package net.minecraft.client.renderer.entity;
002    
003    import cpw.mods.fml.relauncher.Side;
004    import cpw.mods.fml.relauncher.SideOnly;
005    import net.minecraft.client.model.ModelBase;
006    import net.minecraft.client.model.ModelBoat;
007    import net.minecraft.entity.Entity;
008    import net.minecraft.entity.item.EntityBoat;
009    import net.minecraft.util.MathHelper;
010    import org.lwjgl.opengl.GL11;
011    
012    @SideOnly(Side.CLIENT)
013    public class RenderBoat extends Render
014    {
015        /** instance of ModelBoat for rendering */
016        protected ModelBase modelBoat;
017    
018        public RenderBoat()
019        {
020            this.shadowSize = 0.5F;
021            this.modelBoat = new ModelBoat();
022        }
023    
024        /**
025         * The render method used in RenderBoat that renders the boat model.
026         */
027        public void renderBoat(EntityBoat par1EntityBoat, double par2, double par4, double par6, float par8, float par9)
028        {
029            GL11.glPushMatrix();
030            GL11.glTranslatef((float)par2, (float)par4, (float)par6);
031            GL11.glRotatef(180.0F - par8, 0.0F, 1.0F, 0.0F);
032            float var10 = (float)par1EntityBoat.getTimeSinceHit() - par9;
033            float var11 = (float)par1EntityBoat.getDamageTaken() - par9;
034    
035            if (var11 < 0.0F)
036            {
037                var11 = 0.0F;
038            }
039    
040            if (var10 > 0.0F)
041            {
042                GL11.glRotatef(MathHelper.sin(var10) * var10 * var11 / 10.0F * (float)par1EntityBoat.getForwardDirection(), 1.0F, 0.0F, 0.0F);
043            }
044    
045            this.loadTexture("/terrain.png");
046            float var12 = 0.75F;
047            GL11.glScalef(var12, var12, var12);
048            GL11.glScalef(1.0F / var12, 1.0F / var12, 1.0F / var12);
049            this.loadTexture("/item/boat.png");
050            GL11.glScalef(-1.0F, -1.0F, 1.0F);
051            this.modelBoat.render(par1EntityBoat, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F);
052            GL11.glPopMatrix();
053        }
054    
055        /**
056         * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
057         * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
058         * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
059         * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
060         */
061        public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
062        {
063            this.renderBoat((EntityBoat)par1Entity, par2, par4, par6, par8, par9);
064        }
065    }