001 package net.minecraft.client.renderer.entity;
002
003 import cpw.mods.fml.relauncher.Side;
004 import cpw.mods.fml.relauncher.SideOnly;
005 import net.minecraft.client.model.ModelBase;
006 import net.minecraft.client.model.ModelBoat;
007 import net.minecraft.entity.Entity;
008 import net.minecraft.entity.item.EntityBoat;
009 import net.minecraft.util.MathHelper;
010 import org.lwjgl.opengl.GL11;
011
012 @SideOnly(Side.CLIENT)
013 public class RenderBoat extends Render
014 {
015 /** instance of ModelBoat for rendering */
016 protected ModelBase modelBoat;
017
018 public RenderBoat()
019 {
020 this.shadowSize = 0.5F;
021 this.modelBoat = new ModelBoat();
022 }
023
024 /**
025 * The render method used in RenderBoat that renders the boat model.
026 */
027 public void renderBoat(EntityBoat par1EntityBoat, double par2, double par4, double par6, float par8, float par9)
028 {
029 GL11.glPushMatrix();
030 GL11.glTranslatef((float)par2, (float)par4, (float)par6);
031 GL11.glRotatef(180.0F - par8, 0.0F, 1.0F, 0.0F);
032 float var10 = (float)par1EntityBoat.getTimeSinceHit() - par9;
033 float var11 = (float)par1EntityBoat.getDamageTaken() - par9;
034
035 if (var11 < 0.0F)
036 {
037 var11 = 0.0F;
038 }
039
040 if (var10 > 0.0F)
041 {
042 GL11.glRotatef(MathHelper.sin(var10) * var10 * var11 / 10.0F * (float)par1EntityBoat.getForwardDirection(), 1.0F, 0.0F, 0.0F);
043 }
044
045 this.loadTexture("/terrain.png");
046 float var12 = 0.75F;
047 GL11.glScalef(var12, var12, var12);
048 GL11.glScalef(1.0F / var12, 1.0F / var12, 1.0F / var12);
049 this.loadTexture("/item/boat.png");
050 GL11.glScalef(-1.0F, -1.0F, 1.0F);
051 this.modelBoat.render(par1EntityBoat, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F);
052 GL11.glPopMatrix();
053 }
054
055 /**
056 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
057 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
058 * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
059 * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
060 */
061 public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
062 {
063 this.renderBoat((EntityBoat)par1Entity, par2, par4, par6, par8, par9);
064 }
065 }