001 package net.minecraft.client.renderer.entity; 002 003 import cpw.mods.fml.relauncher.Side; 004 import cpw.mods.fml.relauncher.SideOnly; 005 import net.minecraft.client.model.ModelBase; 006 import net.minecraft.client.model.ModelBoat; 007 import net.minecraft.entity.Entity; 008 import net.minecraft.entity.item.EntityBoat; 009 import net.minecraft.util.MathHelper; 010 import org.lwjgl.opengl.GL11; 011 012 @SideOnly(Side.CLIENT) 013 public class RenderBoat extends Render 014 { 015 /** instance of ModelBoat for rendering */ 016 protected ModelBase modelBoat; 017 018 public RenderBoat() 019 { 020 this.shadowSize = 0.5F; 021 this.modelBoat = new ModelBoat(); 022 } 023 024 /** 025 * The render method used in RenderBoat that renders the boat model. 026 */ 027 public void renderBoat(EntityBoat par1EntityBoat, double par2, double par4, double par6, float par8, float par9) 028 { 029 GL11.glPushMatrix(); 030 GL11.glTranslatef((float)par2, (float)par4, (float)par6); 031 GL11.glRotatef(180.0F - par8, 0.0F, 1.0F, 0.0F); 032 float var10 = (float)par1EntityBoat.getTimeSinceHit() - par9; 033 float var11 = (float)par1EntityBoat.getDamageTaken() - par9; 034 035 if (var11 < 0.0F) 036 { 037 var11 = 0.0F; 038 } 039 040 if (var10 > 0.0F) 041 { 042 GL11.glRotatef(MathHelper.sin(var10) * var10 * var11 / 10.0F * (float)par1EntityBoat.getForwardDirection(), 1.0F, 0.0F, 0.0F); 043 } 044 045 this.loadTexture("/terrain.png"); 046 float var12 = 0.75F; 047 GL11.glScalef(var12, var12, var12); 048 GL11.glScalef(1.0F / var12, 1.0F / var12, 1.0F / var12); 049 this.loadTexture("/item/boat.png"); 050 GL11.glScalef(-1.0F, -1.0F, 1.0F); 051 this.modelBoat.render(par1EntityBoat, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F); 052 GL11.glPopMatrix(); 053 } 054 055 /** 056 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then 057 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic 058 * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1, 059 * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. 060 */ 061 public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) 062 { 063 this.renderBoat((EntityBoat)par1Entity, par2, par4, par6, par8, par9); 064 } 065 }