001    package net.minecraft.client.renderer;
002    
003    import cpw.mods.fml.relauncher.Side;
004    import cpw.mods.fml.relauncher.SideOnly;
005    import java.nio.FloatBuffer;
006    import net.minecraft.util.Vec3;
007    import org.lwjgl.opengl.GL11;
008    
009    @SideOnly(Side.CLIENT)
010    public class RenderHelper
011    {
012        /** Float buffer used to set OpenGL material colors */
013        private static FloatBuffer colorBuffer = GLAllocation.createDirectFloatBuffer(16);
014        private static final Vec3 field_82884_b = Vec3.createVectorHelper(0.20000000298023224D, 1.0D, -0.699999988079071D).normalize();
015        private static final Vec3 field_82885_c = Vec3.createVectorHelper(-0.20000000298023224D, 1.0D, 0.699999988079071D).normalize();
016    
017        /**
018         * Disables the OpenGL lighting properties enabled by enableStandardItemLighting
019         */
020        public static void disableStandardItemLighting()
021        {
022            GL11.glDisable(GL11.GL_LIGHTING);
023            GL11.glDisable(GL11.GL_LIGHT0);
024            GL11.glDisable(GL11.GL_LIGHT1);
025            GL11.glDisable(GL11.GL_COLOR_MATERIAL);
026        }
027    
028        /**
029         * Sets the OpenGL lighting properties to the values used when rendering blocks as items
030         */
031        public static void enableStandardItemLighting()
032        {
033            GL11.glEnable(GL11.GL_LIGHTING);
034            GL11.glEnable(GL11.GL_LIGHT0);
035            GL11.glEnable(GL11.GL_LIGHT1);
036            GL11.glEnable(GL11.GL_COLOR_MATERIAL);
037            GL11.glColorMaterial(GL11.GL_FRONT_AND_BACK, GL11.GL_AMBIENT_AND_DIFFUSE);
038            float var0 = 0.4F;
039            float var1 = 0.6F;
040            float var2 = 0.0F;
041            GL11.glLight(GL11.GL_LIGHT0, GL11.GL_POSITION, setColorBuffer(field_82884_b.xCoord, field_82884_b.yCoord, field_82884_b.zCoord, 0.0D));
042            GL11.glLight(GL11.GL_LIGHT0, GL11.GL_DIFFUSE, setColorBuffer(var1, var1, var1, 1.0F));
043            GL11.glLight(GL11.GL_LIGHT0, GL11.GL_AMBIENT, setColorBuffer(0.0F, 0.0F, 0.0F, 1.0F));
044            GL11.glLight(GL11.GL_LIGHT0, GL11.GL_SPECULAR, setColorBuffer(var2, var2, var2, 1.0F));
045            GL11.glLight(GL11.GL_LIGHT1, GL11.GL_POSITION, setColorBuffer(field_82885_c.xCoord, field_82885_c.yCoord, field_82885_c.zCoord, 0.0D));
046            GL11.glLight(GL11.GL_LIGHT1, GL11.GL_DIFFUSE, setColorBuffer(var1, var1, var1, 1.0F));
047            GL11.glLight(GL11.GL_LIGHT1, GL11.GL_AMBIENT, setColorBuffer(0.0F, 0.0F, 0.0F, 1.0F));
048            GL11.glLight(GL11.GL_LIGHT1, GL11.GL_SPECULAR, setColorBuffer(var2, var2, var2, 1.0F));
049            GL11.glShadeModel(GL11.GL_FLAT);
050            GL11.glLightModel(GL11.GL_LIGHT_MODEL_AMBIENT, setColorBuffer(var0, var0, var0, 1.0F));
051        }
052    
053        /**
054         * Update and return colorBuffer with the RGBA values passed as arguments
055         */
056        private static FloatBuffer setColorBuffer(double par0, double par2, double par4, double par6)
057        {
058            return setColorBuffer((float)par0, (float)par2, (float)par4, (float)par6);
059        }
060    
061        /**
062         * Update and return colorBuffer with the RGBA values passed as arguments
063         */
064        private static FloatBuffer setColorBuffer(float par0, float par1, float par2, float par3)
065        {
066            colorBuffer.clear();
067            colorBuffer.put(par0).put(par1).put(par2).put(par3);
068            colorBuffer.flip();
069            return colorBuffer;
070        }
071    
072        /**
073         * Sets OpenGL lighting for rendering blocks as items inside GUI screens (such as containers).
074         */
075        public static void enableGUIStandardItemLighting()
076        {
077            GL11.glPushMatrix();
078            GL11.glRotatef(-30.0F, 0.0F, 1.0F, 0.0F);
079            GL11.glRotatef(165.0F, 1.0F, 0.0F, 0.0F);
080            enableStandardItemLighting();
081            GL11.glPopMatrix();
082        }
083    }