001 package net.minecraft.client.renderer; 002 003 import cpw.mods.fml.relauncher.Side; 004 import cpw.mods.fml.relauncher.SideOnly; 005 import java.awt.image.BufferedImage; 006 import java.nio.FloatBuffer; 007 import java.util.List; 008 import java.util.Random; 009 import net.minecraft.block.Block; 010 import net.minecraft.block.material.Material; 011 import net.minecraft.client.Minecraft; 012 import net.minecraft.client.entity.EntityPlayerSP; 013 import net.minecraft.client.gui.ScaledResolution; 014 import net.minecraft.client.multiplayer.WorldClient; 015 import net.minecraft.client.particle.EffectRenderer; 016 import net.minecraft.client.particle.EntityRainFX; 017 import net.minecraft.client.particle.EntitySmokeFX; 018 import net.minecraft.client.renderer.culling.ClippingHelperImpl; 019 import net.minecraft.client.renderer.culling.Frustrum; 020 import net.minecraft.crash.CrashReport; 021 import net.minecraft.crash.CrashReportCategory; 022 import net.minecraft.entity.Entity; 023 import net.minecraft.entity.EntityLiving; 024 import net.minecraft.entity.boss.BossStatus; 025 import net.minecraft.entity.player.EntityPlayer; 026 import net.minecraft.potion.Potion; 027 import net.minecraft.util.AxisAlignedBB; 028 import net.minecraft.util.MathHelper; 029 import net.minecraft.util.MouseFilter; 030 import net.minecraft.util.MovingObjectPosition; 031 import net.minecraft.util.ReportedException; 032 import net.minecraft.util.Vec3; 033 import net.minecraft.world.biome.BiomeGenBase; 034 import org.lwjgl.input.Mouse; 035 import org.lwjgl.opengl.Display; 036 import org.lwjgl.opengl.GL11; 037 import org.lwjgl.opengl.GLContext; 038 import org.lwjgl.util.glu.GLU; 039 040 import net.minecraftforge.client.ForgeHooksClient; 041 import net.minecraftforge.client.event.DrawBlockHighlightEvent; 042 import net.minecraftforge.client.event.RenderWorldLastEvent; 043 import net.minecraftforge.common.MinecraftForge; 044 045 @SideOnly(Side.CLIENT) 046 public class EntityRenderer 047 { 048 public static boolean anaglyphEnable = false; 049 050 /** Anaglyph field (0=R, 1=GB) */ 051 public static int anaglyphField; 052 053 /** A reference to the Minecraft object. */ 054 private Minecraft mc; 055 private float farPlaneDistance = 0.0F; 056 public ItemRenderer itemRenderer; 057 058 /** Entity renderer update count */ 059 private int rendererUpdateCount; 060 061 /** Pointed entity */ 062 private Entity pointedEntity = null; 063 private MouseFilter mouseFilterXAxis = new MouseFilter(); 064 private MouseFilter mouseFilterYAxis = new MouseFilter(); 065 066 /** Mouse filter dummy 1 */ 067 private MouseFilter mouseFilterDummy1 = new MouseFilter(); 068 069 /** Mouse filter dummy 2 */ 070 private MouseFilter mouseFilterDummy2 = new MouseFilter(); 071 072 /** Mouse filter dummy 3 */ 073 private MouseFilter mouseFilterDummy3 = new MouseFilter(); 074 075 /** Mouse filter dummy 4 */ 076 private MouseFilter mouseFilterDummy4 = new MouseFilter(); 077 private float thirdPersonDistance = 4.0F; 078 079 /** Third person distance temp */ 080 private float thirdPersonDistanceTemp = 4.0F; 081 private float debugCamYaw = 0.0F; 082 private float prevDebugCamYaw = 0.0F; 083 private float debugCamPitch = 0.0F; 084 private float prevDebugCamPitch = 0.0F; 085 086 /** Smooth cam yaw */ 087 private float smoothCamYaw; 088 089 /** Smooth cam pitch */ 090 private float smoothCamPitch; 091 092 /** Smooth cam filter X */ 093 private float smoothCamFilterX; 094 095 /** Smooth cam filter Y */ 096 private float smoothCamFilterY; 097 098 /** Smooth cam partial ticks */ 099 private float smoothCamPartialTicks; 100 private float debugCamFOV = 0.0F; 101 private float prevDebugCamFOV = 0.0F; 102 private float camRoll = 0.0F; 103 private float prevCamRoll = 0.0F; 104 105 /** 106 * The texture id of the blocklight/skylight texture used for lighting effects 107 */ 108 public int lightmapTexture; 109 110 /** 111 * Colors computed in updateLightmap() and loaded into the lightmap emptyTexture 112 */ 113 private int[] lightmapColors; 114 115 /** FOV modifier hand */ 116 private float fovModifierHand; 117 118 /** FOV modifier hand prev */ 119 private float fovModifierHandPrev; 120 121 /** FOV multiplier temp */ 122 private float fovMultiplierTemp; 123 private float field_82831_U; 124 private float field_82832_V; 125 126 /** Cloud fog mode */ 127 private boolean cloudFog = false; 128 private double cameraZoom = 1.0D; 129 private double cameraYaw = 0.0D; 130 private double cameraPitch = 0.0D; 131 132 /** Previous frame time in milliseconds */ 133 private long prevFrameTime = Minecraft.getSystemTime(); 134 135 /** End time of last render (ns) */ 136 private long renderEndNanoTime = 0L; 137 138 /** 139 * Is set, updateCameraAndRender() calls updateLightmap(); set by updateTorchFlicker() 140 */ 141 private boolean lightmapUpdateNeeded = false; 142 143 /** Torch flicker X */ 144 float torchFlickerX = 0.0F; 145 146 /** Torch flicker DX */ 147 float torchFlickerDX = 0.0F; 148 149 /** Torch flicker Y */ 150 float torchFlickerY = 0.0F; 151 152 /** Torch flicker DY */ 153 float torchFlickerDY = 0.0F; 154 private Random random = new Random(); 155 156 /** Rain sound counter */ 157 private int rainSoundCounter = 0; 158 159 /** Rain X coords */ 160 float[] rainXCoords; 161 162 /** Rain Y coords */ 163 float[] rainYCoords; 164 volatile int field_78523_k = 0; 165 volatile int field_78520_l = 0; 166 167 /** Fog color buffer */ 168 FloatBuffer fogColorBuffer = GLAllocation.createDirectFloatBuffer(16); 169 170 /** red component of the fog color */ 171 float fogColorRed; 172 173 /** green component of the fog color */ 174 float fogColorGreen; 175 176 /** blue component of the fog color */ 177 float fogColorBlue; 178 179 /** Fog color 2 */ 180 private float fogColor2; 181 182 /** Fog color 1 */ 183 private float fogColor1; 184 185 /** 186 * Debug view direction (0=OFF, 1=Front, 2=Right, 3=Back, 4=Left, 5=TiltLeft, 6=TiltRight) 187 */ 188 public int debugViewDirection; 189 190 public EntityRenderer(Minecraft par1Minecraft) 191 { 192 this.mc = par1Minecraft; 193 this.itemRenderer = new ItemRenderer(par1Minecraft); 194 this.lightmapTexture = par1Minecraft.renderEngine.allocateAndSetupTexture(new BufferedImage(16, 16, 1)); 195 this.lightmapColors = new int[256]; 196 } 197 198 /** 199 * Updates the entity renderer 200 */ 201 public void updateRenderer() 202 { 203 this.updateFovModifierHand(); 204 this.updateTorchFlicker(); 205 this.fogColor2 = this.fogColor1; 206 this.thirdPersonDistanceTemp = this.thirdPersonDistance; 207 this.prevDebugCamYaw = this.debugCamYaw; 208 this.prevDebugCamPitch = this.debugCamPitch; 209 this.prevDebugCamFOV = this.debugCamFOV; 210 this.prevCamRoll = this.camRoll; 211 float var1; 212 float var2; 213 214 if (this.mc.gameSettings.smoothCamera) 215 { 216 var1 = this.mc.gameSettings.mouseSensitivity * 0.6F + 0.2F; 217 var2 = var1 * var1 * var1 * 8.0F; 218 this.smoothCamFilterX = this.mouseFilterXAxis.smooth(this.smoothCamYaw, 0.05F * var2); 219 this.smoothCamFilterY = this.mouseFilterYAxis.smooth(this.smoothCamPitch, 0.05F * var2); 220 this.smoothCamPartialTicks = 0.0F; 221 this.smoothCamYaw = 0.0F; 222 this.smoothCamPitch = 0.0F; 223 } 224 225 if (this.mc.renderViewEntity == null) 226 { 227 this.mc.renderViewEntity = this.mc.thePlayer; 228 } 229 230 var1 = this.mc.theWorld.getLightBrightness(MathHelper.floor_double(this.mc.renderViewEntity.posX), MathHelper.floor_double(this.mc.renderViewEntity.posY), MathHelper.floor_double(this.mc.renderViewEntity.posZ)); 231 var2 = (float)(3 - this.mc.gameSettings.renderDistance) / 3.0F; 232 float var3 = var1 * (1.0F - var2) + var2; 233 this.fogColor1 += (var3 - this.fogColor1) * 0.1F; 234 ++this.rendererUpdateCount; 235 this.itemRenderer.updateEquippedItem(); 236 this.addRainParticles(); 237 this.field_82832_V = this.field_82831_U; 238 239 if (BossStatus.field_82825_d) 240 { 241 this.field_82831_U += 0.05F; 242 243 if (this.field_82831_U > 1.0F) 244 { 245 this.field_82831_U = 1.0F; 246 } 247 248 BossStatus.field_82825_d = false; 249 } 250 else if (this.field_82831_U > 0.0F) 251 { 252 this.field_82831_U -= 0.0125F; 253 } 254 } 255 256 /** 257 * Finds what block or object the mouse is over at the specified partial tick time. Args: partialTickTime 258 */ 259 public void getMouseOver(float par1) 260 { 261 if (this.mc.renderViewEntity != null) 262 { 263 if (this.mc.theWorld != null) 264 { 265 double var2 = (double)this.mc.playerController.getBlockReachDistance(); 266 this.mc.objectMouseOver = this.mc.renderViewEntity.rayTrace(var2, par1); 267 double var4 = var2; 268 Vec3 var6 = this.mc.renderViewEntity.getPosition(par1); 269 270 if (this.mc.playerController.extendedReach()) 271 { 272 var2 = 6.0D; 273 var4 = 6.0D; 274 } 275 else 276 { 277 if (var2 > 3.0D) 278 { 279 var4 = 3.0D; 280 } 281 282 var2 = var4; 283 } 284 285 if (this.mc.objectMouseOver != null) 286 { 287 var4 = this.mc.objectMouseOver.hitVec.distanceTo(var6); 288 } 289 290 Vec3 var7 = this.mc.renderViewEntity.getLook(par1); 291 Vec3 var8 = var6.addVector(var7.xCoord * var2, var7.yCoord * var2, var7.zCoord * var2); 292 this.pointedEntity = null; 293 float var9 = 1.0F; 294 List var10 = this.mc.theWorld.getEntitiesWithinAABBExcludingEntity(this.mc.renderViewEntity, this.mc.renderViewEntity.boundingBox.addCoord(var7.xCoord * var2, var7.yCoord * var2, var7.zCoord * var2).expand((double)var9, (double)var9, (double)var9)); 295 double var11 = var4; 296 297 for (int var13 = 0; var13 < var10.size(); ++var13) 298 { 299 Entity var14 = (Entity)var10.get(var13); 300 301 if (var14.canBeCollidedWith()) 302 { 303 float var15 = var14.getCollisionBorderSize(); 304 AxisAlignedBB var16 = var14.boundingBox.expand((double)var15, (double)var15, (double)var15); 305 MovingObjectPosition var17 = var16.calculateIntercept(var6, var8); 306 307 if (var16.isVecInside(var6)) 308 { 309 if (0.0D < var11 || var11 == 0.0D) 310 { 311 this.pointedEntity = var14; 312 var11 = 0.0D; 313 } 314 } 315 else if (var17 != null) 316 { 317 double var18 = var6.distanceTo(var17.hitVec); 318 319 if (var18 < var11 || var11 == 0.0D) 320 { 321 this.pointedEntity = var14; 322 var11 = var18; 323 } 324 } 325 } 326 } 327 328 if (this.pointedEntity != null && (var11 < var4 || this.mc.objectMouseOver == null)) 329 { 330 this.mc.objectMouseOver = new MovingObjectPosition(this.pointedEntity); 331 } 332 } 333 } 334 } 335 336 /** 337 * Update FOV modifier hand 338 */ 339 private void updateFovModifierHand() 340 { 341 if (mc.renderViewEntity instanceof EntityPlayerSP) 342 { 343 EntityPlayerSP var1 = (EntityPlayerSP)this.mc.renderViewEntity; 344 this.fovMultiplierTemp = var1.getFOVMultiplier(); 345 } 346 else 347 { 348 this.fovMultiplierTemp = mc.thePlayer.getFOVMultiplier(); 349 } 350 this.fovModifierHandPrev = this.fovModifierHand; 351 this.fovModifierHand += (this.fovMultiplierTemp - this.fovModifierHand) * 0.5F; 352 } 353 354 /** 355 * Changes the field of view of the player depending on if they are underwater or not 356 */ 357 private float getFOVModifier(float par1, boolean par2) 358 { 359 if (this.debugViewDirection > 0) 360 { 361 return 90.0F; 362 } 363 else 364 { 365 EntityLiving var3 = (EntityLiving)this.mc.renderViewEntity; 366 float var4 = 70.0F; 367 368 if (par2) 369 { 370 var4 += this.mc.gameSettings.fovSetting * 40.0F; 371 var4 *= this.fovModifierHandPrev + (this.fovModifierHand - this.fovModifierHandPrev) * par1; 372 } 373 374 if (var3.getHealth() <= 0) 375 { 376 float var5 = (float)var3.deathTime + par1; 377 var4 /= (1.0F - 500.0F / (var5 + 500.0F)) * 2.0F + 1.0F; 378 } 379 380 int var6 = ActiveRenderInfo.getBlockIdAtEntityViewpoint(this.mc.theWorld, var3, par1); 381 382 if (var6 != 0 && Block.blocksList[var6].blockMaterial == Material.water) 383 { 384 var4 = var4 * 60.0F / 70.0F; 385 } 386 387 return var4 + this.prevDebugCamFOV + (this.debugCamFOV - this.prevDebugCamFOV) * par1; 388 } 389 } 390 391 private void hurtCameraEffect(float par1) 392 { 393 EntityLiving var2 = this.mc.renderViewEntity; 394 float var3 = (float)var2.hurtTime - par1; 395 float var4; 396 397 if (var2.getHealth() <= 0) 398 { 399 var4 = (float)var2.deathTime + par1; 400 GL11.glRotatef(40.0F - 8000.0F / (var4 + 200.0F), 0.0F, 0.0F, 1.0F); 401 } 402 403 if (var3 >= 0.0F) 404 { 405 var3 /= (float)var2.maxHurtTime; 406 var3 = MathHelper.sin(var3 * var3 * var3 * var3 * (float)Math.PI); 407 var4 = var2.attackedAtYaw; 408 GL11.glRotatef(-var4, 0.0F, 1.0F, 0.0F); 409 GL11.glRotatef(-var3 * 14.0F, 0.0F, 0.0F, 1.0F); 410 GL11.glRotatef(var4, 0.0F, 1.0F, 0.0F); 411 } 412 } 413 414 /** 415 * Setups all the GL settings for view bobbing. Args: partialTickTime 416 */ 417 private void setupViewBobbing(float par1) 418 { 419 if (this.mc.renderViewEntity instanceof EntityPlayer) 420 { 421 EntityPlayer var2 = (EntityPlayer)this.mc.renderViewEntity; 422 float var3 = var2.distanceWalkedModified - var2.prevDistanceWalkedModified; 423 float var4 = -(var2.distanceWalkedModified + var3 * par1); 424 float var5 = var2.prevCameraYaw + (var2.cameraYaw - var2.prevCameraYaw) * par1; 425 float var6 = var2.prevCameraPitch + (var2.cameraPitch - var2.prevCameraPitch) * par1; 426 GL11.glTranslatef(MathHelper.sin(var4 * (float)Math.PI) * var5 * 0.5F, -Math.abs(MathHelper.cos(var4 * (float)Math.PI) * var5), 0.0F); 427 GL11.glRotatef(MathHelper.sin(var4 * (float)Math.PI) * var5 * 3.0F, 0.0F, 0.0F, 1.0F); 428 GL11.glRotatef(Math.abs(MathHelper.cos(var4 * (float)Math.PI - 0.2F) * var5) * 5.0F, 1.0F, 0.0F, 0.0F); 429 GL11.glRotatef(var6, 1.0F, 0.0F, 0.0F); 430 } 431 } 432 433 /** 434 * sets up player's eye (or camera in third person mode) 435 */ 436 private void orientCamera(float par1) 437 { 438 EntityLiving var2 = this.mc.renderViewEntity; 439 float var3 = var2.yOffset - 1.62F; 440 double var4 = var2.prevPosX + (var2.posX - var2.prevPosX) * (double)par1; 441 double var6 = var2.prevPosY + (var2.posY - var2.prevPosY) * (double)par1 - (double)var3; 442 double var8 = var2.prevPosZ + (var2.posZ - var2.prevPosZ) * (double)par1; 443 GL11.glRotatef(this.prevCamRoll + (this.camRoll - this.prevCamRoll) * par1, 0.0F, 0.0F, 1.0F); 444 445 if (var2.isPlayerSleeping()) 446 { 447 var3 = (float)((double)var3 + 1.0D); 448 GL11.glTranslatef(0.0F, 0.3F, 0.0F); 449 450 if (!this.mc.gameSettings.debugCamEnable) 451 { 452 ForgeHooksClient.orientBedCamera(mc, var2); 453 GL11.glRotatef(var2.prevRotationYaw + (var2.rotationYaw - var2.prevRotationYaw) * par1 + 180.0F, 0.0F, -1.0F, 0.0F); 454 GL11.glRotatef(var2.prevRotationPitch + (var2.rotationPitch - var2.prevRotationPitch) * par1, -1.0F, 0.0F, 0.0F); 455 } 456 } 457 else if (this.mc.gameSettings.thirdPersonView > 0) 458 { 459 double var27 = (double)(this.thirdPersonDistanceTemp + (this.thirdPersonDistance - this.thirdPersonDistanceTemp) * par1); 460 float var13; 461 float var28; 462 463 if (this.mc.gameSettings.debugCamEnable) 464 { 465 var28 = this.prevDebugCamYaw + (this.debugCamYaw - this.prevDebugCamYaw) * par1; 466 var13 = this.prevDebugCamPitch + (this.debugCamPitch - this.prevDebugCamPitch) * par1; 467 GL11.glTranslatef(0.0F, 0.0F, (float)(-var27)); 468 GL11.glRotatef(var13, 1.0F, 0.0F, 0.0F); 469 GL11.glRotatef(var28, 0.0F, 1.0F, 0.0F); 470 } 471 else 472 { 473 var28 = var2.rotationYaw; 474 var13 = var2.rotationPitch; 475 476 if (this.mc.gameSettings.thirdPersonView == 2) 477 { 478 var13 += 180.0F; 479 } 480 481 double var14 = (double)(-MathHelper.sin(var28 / 180.0F * (float)Math.PI) * MathHelper.cos(var13 / 180.0F * (float)Math.PI)) * var27; 482 double var16 = (double)(MathHelper.cos(var28 / 180.0F * (float)Math.PI) * MathHelper.cos(var13 / 180.0F * (float)Math.PI)) * var27; 483 double var18 = (double)(-MathHelper.sin(var13 / 180.0F * (float)Math.PI)) * var27; 484 485 for (int var20 = 0; var20 < 8; ++var20) 486 { 487 float var21 = (float)((var20 & 1) * 2 - 1); 488 float var22 = (float)((var20 >> 1 & 1) * 2 - 1); 489 float var23 = (float)((var20 >> 2 & 1) * 2 - 1); 490 var21 *= 0.1F; 491 var22 *= 0.1F; 492 var23 *= 0.1F; 493 MovingObjectPosition var24 = this.mc.theWorld.rayTraceBlocks(this.mc.theWorld.getWorldVec3Pool().getVecFromPool(var4 + (double)var21, var6 + (double)var22, var8 + (double)var23), this.mc.theWorld.getWorldVec3Pool().getVecFromPool(var4 - var14 + (double)var21 + (double)var23, var6 - var18 + (double)var22, var8 - var16 + (double)var23)); 494 495 if (var24 != null) 496 { 497 double var25 = var24.hitVec.distanceTo(this.mc.theWorld.getWorldVec3Pool().getVecFromPool(var4, var6, var8)); 498 499 if (var25 < var27) 500 { 501 var27 = var25; 502 } 503 } 504 } 505 506 if (this.mc.gameSettings.thirdPersonView == 2) 507 { 508 GL11.glRotatef(180.0F, 0.0F, 1.0F, 0.0F); 509 } 510 511 GL11.glRotatef(var2.rotationPitch - var13, 1.0F, 0.0F, 0.0F); 512 GL11.glRotatef(var2.rotationYaw - var28, 0.0F, 1.0F, 0.0F); 513 GL11.glTranslatef(0.0F, 0.0F, (float)(-var27)); 514 GL11.glRotatef(var28 - var2.rotationYaw, 0.0F, 1.0F, 0.0F); 515 GL11.glRotatef(var13 - var2.rotationPitch, 1.0F, 0.0F, 0.0F); 516 } 517 } 518 else 519 { 520 GL11.glTranslatef(0.0F, 0.0F, -0.1F); 521 } 522 523 if (!this.mc.gameSettings.debugCamEnable) 524 { 525 GL11.glRotatef(var2.prevRotationPitch + (var2.rotationPitch - var2.prevRotationPitch) * par1, 1.0F, 0.0F, 0.0F); 526 GL11.glRotatef(var2.prevRotationYaw + (var2.rotationYaw - var2.prevRotationYaw) * par1 + 180.0F, 0.0F, 1.0F, 0.0F); 527 } 528 529 GL11.glTranslatef(0.0F, var3, 0.0F); 530 var4 = var2.prevPosX + (var2.posX - var2.prevPosX) * (double)par1; 531 var6 = var2.prevPosY + (var2.posY - var2.prevPosY) * (double)par1 - (double)var3; 532 var8 = var2.prevPosZ + (var2.posZ - var2.prevPosZ) * (double)par1; 533 this.cloudFog = this.mc.renderGlobal.hasCloudFog(var4, var6, var8, par1); 534 } 535 536 /** 537 * sets up projection, view effects, camera position/rotation 538 */ 539 private void setupCameraTransform(float par1, int par2) 540 { 541 this.farPlaneDistance = (float)(256 >> this.mc.gameSettings.renderDistance); 542 GL11.glMatrixMode(GL11.GL_PROJECTION); 543 GL11.glLoadIdentity(); 544 float var3 = 0.07F; 545 546 if (this.mc.gameSettings.anaglyph) 547 { 548 GL11.glTranslatef((float)(-(par2 * 2 - 1)) * var3, 0.0F, 0.0F); 549 } 550 551 if (this.cameraZoom != 1.0D) 552 { 553 GL11.glTranslatef((float)this.cameraYaw, (float)(-this.cameraPitch), 0.0F); 554 GL11.glScaled(this.cameraZoom, this.cameraZoom, 1.0D); 555 } 556 557 GLU.gluPerspective(this.getFOVModifier(par1, true), (float)this.mc.displayWidth / (float)this.mc.displayHeight, 0.05F, this.farPlaneDistance * 2.0F); 558 float var4; 559 560 if (this.mc.playerController.func_78747_a()) 561 { 562 var4 = 0.6666667F; 563 GL11.glScalef(1.0F, var4, 1.0F); 564 } 565 566 GL11.glMatrixMode(GL11.GL_MODELVIEW); 567 GL11.glLoadIdentity(); 568 569 if (this.mc.gameSettings.anaglyph) 570 { 571 GL11.glTranslatef((float)(par2 * 2 - 1) * 0.1F, 0.0F, 0.0F); 572 } 573 574 this.hurtCameraEffect(par1); 575 576 if (this.mc.gameSettings.viewBobbing) 577 { 578 this.setupViewBobbing(par1); 579 } 580 581 var4 = this.mc.thePlayer.prevTimeInPortal + (this.mc.thePlayer.timeInPortal - this.mc.thePlayer.prevTimeInPortal) * par1; 582 583 if (var4 > 0.0F) 584 { 585 byte var5 = 20; 586 587 if (this.mc.thePlayer.isPotionActive(Potion.confusion)) 588 { 589 var5 = 7; 590 } 591 592 float var6 = 5.0F / (var4 * var4 + 5.0F) - var4 * 0.04F; 593 var6 *= var6; 594 GL11.glRotatef(((float)this.rendererUpdateCount + par1) * (float)var5, 0.0F, 1.0F, 1.0F); 595 GL11.glScalef(1.0F / var6, 1.0F, 1.0F); 596 GL11.glRotatef(-((float)this.rendererUpdateCount + par1) * (float)var5, 0.0F, 1.0F, 1.0F); 597 } 598 599 this.orientCamera(par1); 600 601 if (this.debugViewDirection > 0) 602 { 603 int var7 = this.debugViewDirection - 1; 604 605 if (var7 == 1) 606 { 607 GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F); 608 } 609 610 if (var7 == 2) 611 { 612 GL11.glRotatef(180.0F, 0.0F, 1.0F, 0.0F); 613 } 614 615 if (var7 == 3) 616 { 617 GL11.glRotatef(-90.0F, 0.0F, 1.0F, 0.0F); 618 } 619 620 if (var7 == 4) 621 { 622 GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F); 623 } 624 625 if (var7 == 5) 626 { 627 GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F); 628 } 629 } 630 } 631 632 /** 633 * Render player hand 634 */ 635 private void renderHand(float par1, int par2) 636 { 637 if (this.debugViewDirection <= 0) 638 { 639 GL11.glMatrixMode(GL11.GL_PROJECTION); 640 GL11.glLoadIdentity(); 641 float var3 = 0.07F; 642 643 if (this.mc.gameSettings.anaglyph) 644 { 645 GL11.glTranslatef((float)(-(par2 * 2 - 1)) * var3, 0.0F, 0.0F); 646 } 647 648 if (this.cameraZoom != 1.0D) 649 { 650 GL11.glTranslatef((float)this.cameraYaw, (float)(-this.cameraPitch), 0.0F); 651 GL11.glScaled(this.cameraZoom, this.cameraZoom, 1.0D); 652 } 653 654 GLU.gluPerspective(this.getFOVModifier(par1, false), (float)this.mc.displayWidth / (float)this.mc.displayHeight, 0.05F, this.farPlaneDistance * 2.0F); 655 656 if (this.mc.playerController.func_78747_a()) 657 { 658 float var4 = 0.6666667F; 659 GL11.glScalef(1.0F, var4, 1.0F); 660 } 661 662 GL11.glMatrixMode(GL11.GL_MODELVIEW); 663 GL11.glLoadIdentity(); 664 665 if (this.mc.gameSettings.anaglyph) 666 { 667 GL11.glTranslatef((float)(par2 * 2 - 1) * 0.1F, 0.0F, 0.0F); 668 } 669 670 GL11.glPushMatrix(); 671 this.hurtCameraEffect(par1); 672 673 if (this.mc.gameSettings.viewBobbing) 674 { 675 this.setupViewBobbing(par1); 676 } 677 678 if (this.mc.gameSettings.thirdPersonView == 0 && !this.mc.renderViewEntity.isPlayerSleeping() && !this.mc.gameSettings.hideGUI && !this.mc.playerController.func_78747_a()) 679 { 680 this.enableLightmap((double)par1); 681 this.itemRenderer.renderItemInFirstPerson(par1); 682 this.disableLightmap((double)par1); 683 } 684 685 GL11.glPopMatrix(); 686 687 if (this.mc.gameSettings.thirdPersonView == 0 && !this.mc.renderViewEntity.isPlayerSleeping()) 688 { 689 this.itemRenderer.renderOverlays(par1); 690 this.hurtCameraEffect(par1); 691 } 692 693 if (this.mc.gameSettings.viewBobbing) 694 { 695 this.setupViewBobbing(par1); 696 } 697 } 698 } 699 700 /** 701 * Disable secondary texture unit used by lightmap 702 */ 703 public void disableLightmap(double par1) 704 { 705 OpenGlHelper.setActiveTexture(OpenGlHelper.lightmapTexUnit); 706 GL11.glDisable(GL11.GL_TEXTURE_2D); 707 OpenGlHelper.setActiveTexture(OpenGlHelper.defaultTexUnit); 708 } 709 710 /** 711 * Enable lightmap in secondary texture unit 712 */ 713 public void enableLightmap(double par1) 714 { 715 OpenGlHelper.setActiveTexture(OpenGlHelper.lightmapTexUnit); 716 GL11.glMatrixMode(GL11.GL_TEXTURE); 717 GL11.glLoadIdentity(); 718 float var3 = 0.00390625F; 719 GL11.glScalef(var3, var3, var3); 720 GL11.glTranslatef(8.0F, 8.0F, 8.0F); 721 GL11.glMatrixMode(GL11.GL_MODELVIEW); 722 this.mc.renderEngine.bindTexture(this.lightmapTexture); 723 GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR); 724 GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR); 725 GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR); 726 GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR); 727 GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL11.GL_CLAMP); 728 GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, GL11.GL_CLAMP); 729 GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); 730 GL11.glEnable(GL11.GL_TEXTURE_2D); 731 OpenGlHelper.setActiveTexture(OpenGlHelper.defaultTexUnit); 732 } 733 734 /** 735 * Recompute a random value that is applied to block color in updateLightmap() 736 */ 737 private void updateTorchFlicker() 738 { 739 this.torchFlickerDX = (float)((double)this.torchFlickerDX + (Math.random() - Math.random()) * Math.random() * Math.random()); 740 this.torchFlickerDY = (float)((double)this.torchFlickerDY + (Math.random() - Math.random()) * Math.random() * Math.random()); 741 this.torchFlickerDX = (float)((double)this.torchFlickerDX * 0.9D); 742 this.torchFlickerDY = (float)((double)this.torchFlickerDY * 0.9D); 743 this.torchFlickerX += (this.torchFlickerDX - this.torchFlickerX) * 1.0F; 744 this.torchFlickerY += (this.torchFlickerDY - this.torchFlickerY) * 1.0F; 745 this.lightmapUpdateNeeded = true; 746 } 747 748 private void updateLightmap(float par1) 749 { 750 WorldClient var2 = this.mc.theWorld; 751 752 if (var2 != null) 753 { 754 for (int var3 = 0; var3 < 256; ++var3) 755 { 756 float var4 = var2.getSunBrightness(1.0F) * 0.95F + 0.05F; 757 float var5 = var2.provider.lightBrightnessTable[var3 / 16] * var4; 758 float var6 = var2.provider.lightBrightnessTable[var3 % 16] * (this.torchFlickerX * 0.1F + 1.5F); 759 760 if (var2.lastLightningBolt > 0) 761 { 762 var5 = var2.provider.lightBrightnessTable[var3 / 16]; 763 } 764 765 float var7 = var5 * (var2.getSunBrightness(1.0F) * 0.65F + 0.35F); 766 float var8 = var5 * (var2.getSunBrightness(1.0F) * 0.65F + 0.35F); 767 float var11 = var6 * ((var6 * 0.6F + 0.4F) * 0.6F + 0.4F); 768 float var12 = var6 * (var6 * var6 * 0.6F + 0.4F); 769 float var13 = var7 + var6; 770 float var14 = var8 + var11; 771 float var15 = var5 + var12; 772 var13 = var13 * 0.96F + 0.03F; 773 var14 = var14 * 0.96F + 0.03F; 774 var15 = var15 * 0.96F + 0.03F; 775 float var16; 776 777 if (this.field_82831_U > 0.0F) 778 { 779 var16 = this.field_82832_V + (this.field_82831_U - this.field_82832_V) * par1; 780 var13 = var13 * (1.0F - var16) + var13 * 0.7F * var16; 781 var14 = var14 * (1.0F - var16) + var14 * 0.6F * var16; 782 var15 = var15 * (1.0F - var16) + var15 * 0.6F * var16; 783 } 784 785 if (var2.provider.dimensionId == 1) 786 { 787 var13 = 0.22F + var6 * 0.75F; 788 var14 = 0.28F + var11 * 0.75F; 789 var15 = 0.25F + var12 * 0.75F; 790 } 791 792 float var17; 793 794 if (this.mc.thePlayer.isPotionActive(Potion.nightVision)) 795 { 796 var16 = this.getNightVisionBrightness(this.mc.thePlayer, par1); 797 var17 = 1.0F / var13; 798 799 if (var17 > 1.0F / var14) 800 { 801 var17 = 1.0F / var14; 802 } 803 804 if (var17 > 1.0F / var15) 805 { 806 var17 = 1.0F / var15; 807 } 808 809 var13 = var13 * (1.0F - var16) + var13 * var17 * var16; 810 var14 = var14 * (1.0F - var16) + var14 * var17 * var16; 811 var15 = var15 * (1.0F - var16) + var15 * var17 * var16; 812 } 813 814 if (var13 > 1.0F) 815 { 816 var13 = 1.0F; 817 } 818 819 if (var14 > 1.0F) 820 { 821 var14 = 1.0F; 822 } 823 824 if (var15 > 1.0F) 825 { 826 var15 = 1.0F; 827 } 828 829 var16 = this.mc.gameSettings.gammaSetting; 830 var17 = 1.0F - var13; 831 float var18 = 1.0F - var14; 832 float var19 = 1.0F - var15; 833 var17 = 1.0F - var17 * var17 * var17 * var17; 834 var18 = 1.0F - var18 * var18 * var18 * var18; 835 var19 = 1.0F - var19 * var19 * var19 * var19; 836 var13 = var13 * (1.0F - var16) + var17 * var16; 837 var14 = var14 * (1.0F - var16) + var18 * var16; 838 var15 = var15 * (1.0F - var16) + var19 * var16; 839 var13 = var13 * 0.96F + 0.03F; 840 var14 = var14 * 0.96F + 0.03F; 841 var15 = var15 * 0.96F + 0.03F; 842 843 if (var13 > 1.0F) 844 { 845 var13 = 1.0F; 846 } 847 848 if (var14 > 1.0F) 849 { 850 var14 = 1.0F; 851 } 852 853 if (var15 > 1.0F) 854 { 855 var15 = 1.0F; 856 } 857 858 if (var13 < 0.0F) 859 { 860 var13 = 0.0F; 861 } 862 863 if (var14 < 0.0F) 864 { 865 var14 = 0.0F; 866 } 867 868 if (var15 < 0.0F) 869 { 870 var15 = 0.0F; 871 } 872 873 short var20 = 255; 874 int var21 = (int)(var13 * 255.0F); 875 int var22 = (int)(var14 * 255.0F); 876 int var23 = (int)(var15 * 255.0F); 877 this.lightmapColors[var3] = var20 << 24 | var21 << 16 | var22 << 8 | var23; 878 } 879 880 this.mc.renderEngine.createTextureFromBytes(this.lightmapColors, 16, 16, this.lightmapTexture); 881 } 882 } 883 884 /** 885 * Gets the night vision brightness 886 */ 887 private float getNightVisionBrightness(EntityPlayer par1EntityPlayer, float par2) 888 { 889 int var3 = par1EntityPlayer.getActivePotionEffect(Potion.nightVision).getDuration(); 890 return var3 > 200 ? 1.0F : 0.7F + MathHelper.sin(((float)var3 - par2) * (float)Math.PI * 0.2F) * 0.3F; 891 } 892 893 /** 894 * Will update any inputs that effect the camera angle (mouse) and then render the world and GUI 895 */ 896 public void updateCameraAndRender(float par1) 897 { 898 this.mc.mcProfiler.startSection("lightTex"); 899 900 if (this.lightmapUpdateNeeded) 901 { 902 this.updateLightmap(par1); 903 } 904 905 this.mc.mcProfiler.endSection(); 906 boolean var2 = Display.isActive(); 907 908 if (!var2 && this.mc.gameSettings.pauseOnLostFocus && (!this.mc.gameSettings.touchscreen || !Mouse.isButtonDown(1))) 909 { 910 if (Minecraft.getSystemTime() - this.prevFrameTime > 500L) 911 { 912 this.mc.displayInGameMenu(); 913 } 914 } 915 else 916 { 917 this.prevFrameTime = Minecraft.getSystemTime(); 918 } 919 920 this.mc.mcProfiler.startSection("mouse"); 921 922 if (this.mc.inGameHasFocus && var2) 923 { 924 this.mc.mouseHelper.mouseXYChange(); 925 float var3 = this.mc.gameSettings.mouseSensitivity * 0.6F + 0.2F; 926 float var4 = var3 * var3 * var3 * 8.0F; 927 float var5 = (float)this.mc.mouseHelper.deltaX * var4; 928 float var6 = (float)this.mc.mouseHelper.deltaY * var4; 929 byte var7 = 1; 930 931 if (this.mc.gameSettings.invertMouse) 932 { 933 var7 = -1; 934 } 935 936 if (this.mc.gameSettings.smoothCamera) 937 { 938 this.smoothCamYaw += var5; 939 this.smoothCamPitch += var6; 940 float var8 = par1 - this.smoothCamPartialTicks; 941 this.smoothCamPartialTicks = par1; 942 var5 = this.smoothCamFilterX * var8; 943 var6 = this.smoothCamFilterY * var8; 944 this.mc.thePlayer.setAngles(var5, var6 * (float)var7); 945 } 946 else 947 { 948 this.mc.thePlayer.setAngles(var5, var6 * (float)var7); 949 } 950 } 951 952 this.mc.mcProfiler.endSection(); 953 954 if (!this.mc.skipRenderWorld) 955 { 956 anaglyphEnable = this.mc.gameSettings.anaglyph; 957 ScaledResolution var13 = new ScaledResolution(this.mc.gameSettings, this.mc.displayWidth, this.mc.displayHeight); 958 int var14 = var13.getScaledWidth(); 959 int var15 = var13.getScaledHeight(); 960 int var16 = Mouse.getX() * var14 / this.mc.displayWidth; 961 int var17 = var15 - Mouse.getY() * var15 / this.mc.displayHeight - 1; 962 int var18 = performanceToFps(this.mc.gameSettings.limitFramerate); 963 964 if (this.mc.theWorld != null) 965 { 966 this.mc.mcProfiler.startSection("level"); 967 968 if (this.mc.gameSettings.limitFramerate == 0) 969 { 970 this.renderWorld(par1, 0L); 971 } 972 else 973 { 974 this.renderWorld(par1, this.renderEndNanoTime + (long)(1000000000 / var18)); 975 } 976 977 this.renderEndNanoTime = System.nanoTime(); 978 this.mc.mcProfiler.endStartSection("gui"); 979 980 if (!this.mc.gameSettings.hideGUI || this.mc.currentScreen != null) 981 { 982 this.mc.ingameGUI.renderGameOverlay(par1, this.mc.currentScreen != null, var16, var17); 983 } 984 985 this.mc.mcProfiler.endSection(); 986 } 987 else 988 { 989 GL11.glViewport(0, 0, this.mc.displayWidth, this.mc.displayHeight); 990 GL11.glMatrixMode(GL11.GL_PROJECTION); 991 GL11.glLoadIdentity(); 992 GL11.glMatrixMode(GL11.GL_MODELVIEW); 993 GL11.glLoadIdentity(); 994 this.setupOverlayRendering(); 995 this.renderEndNanoTime = System.nanoTime(); 996 } 997 998 if (this.mc.currentScreen != null) 999 { 1000 GL11.glClear(256); 1001 1002 try 1003 { 1004 this.mc.currentScreen.drawScreen(var16, var17, par1); 1005 } 1006 catch (Throwable var12) 1007 { 1008 CrashReport var10 = CrashReport.makeCrashReport(var12, "Rendering screen"); 1009 CrashReportCategory var11 = var10.makeCategory("Screen render details"); 1010 var11.addCrashSectionCallable("Screen name", new CallableScreenName(this)); 1011 var11.addCrashSectionCallable("Mouse location", new CallableMouseLocation(this, var16, var17)); 1012 var11.addCrashSectionCallable("Screen size", new CallableScreenSize(this, var13)); 1013 throw new ReportedException(var10); 1014 } 1015 1016 if (this.mc.currentScreen != null && this.mc.currentScreen.guiParticles != null) 1017 { 1018 this.mc.currentScreen.guiParticles.draw(par1); 1019 } 1020 } 1021 } 1022 } 1023 1024 public void renderWorld(float par1, long par2) 1025 { 1026 this.mc.mcProfiler.startSection("lightTex"); 1027 1028 if (this.lightmapUpdateNeeded) 1029 { 1030 this.updateLightmap(par1); 1031 } 1032 1033 GL11.glEnable(GL11.GL_CULL_FACE); 1034 GL11.glEnable(GL11.GL_DEPTH_TEST); 1035 1036 if (this.mc.renderViewEntity == null) 1037 { 1038 this.mc.renderViewEntity = this.mc.thePlayer; 1039 } 1040 1041 this.mc.mcProfiler.endStartSection("pick"); 1042 this.getMouseOver(par1); 1043 EntityLiving var4 = this.mc.renderViewEntity; 1044 RenderGlobal var5 = this.mc.renderGlobal; 1045 EffectRenderer var6 = this.mc.effectRenderer; 1046 double var7 = var4.lastTickPosX + (var4.posX - var4.lastTickPosX) * (double)par1; 1047 double var9 = var4.lastTickPosY + (var4.posY - var4.lastTickPosY) * (double)par1; 1048 double var11 = var4.lastTickPosZ + (var4.posZ - var4.lastTickPosZ) * (double)par1; 1049 this.mc.mcProfiler.endStartSection("center"); 1050 1051 for (int var13 = 0; var13 < 2; ++var13) 1052 { 1053 if (this.mc.gameSettings.anaglyph) 1054 { 1055 anaglyphField = var13; 1056 1057 if (anaglyphField == 0) 1058 { 1059 GL11.glColorMask(false, true, true, false); 1060 } 1061 else 1062 { 1063 GL11.glColorMask(true, false, false, false); 1064 } 1065 } 1066 1067 this.mc.mcProfiler.endStartSection("clear"); 1068 GL11.glViewport(0, 0, this.mc.displayWidth, this.mc.displayHeight); 1069 this.updateFogColor(par1); 1070 GL11.glClear(16640); 1071 GL11.glEnable(GL11.GL_CULL_FACE); 1072 this.mc.mcProfiler.endStartSection("camera"); 1073 this.setupCameraTransform(par1, var13); 1074 ActiveRenderInfo.updateRenderInfo(this.mc.thePlayer, this.mc.gameSettings.thirdPersonView == 2); 1075 this.mc.mcProfiler.endStartSection("frustrum"); 1076 ClippingHelperImpl.getInstance(); 1077 1078 if (this.mc.gameSettings.renderDistance < 2) 1079 { 1080 this.setupFog(-1, par1); 1081 this.mc.mcProfiler.endStartSection("sky"); 1082 var5.renderSky(par1); 1083 } 1084 1085 GL11.glEnable(GL11.GL_FOG); 1086 this.setupFog(1, par1); 1087 1088 if (this.mc.gameSettings.ambientOcclusion) 1089 { 1090 GL11.glShadeModel(GL11.GL_SMOOTH); 1091 } 1092 1093 this.mc.mcProfiler.endStartSection("culling"); 1094 Frustrum var14 = new Frustrum(); 1095 var14.setPosition(var7, var9, var11); 1096 this.mc.renderGlobal.clipRenderersByFrustum(var14, par1); 1097 1098 if (var13 == 0) 1099 { 1100 this.mc.mcProfiler.endStartSection("updatechunks"); 1101 1102 while (!this.mc.renderGlobal.updateRenderers(var4, false) && par2 != 0L) 1103 { 1104 long var15 = par2 - System.nanoTime(); 1105 1106 if (var15 < 0L || var15 > 1000000000L) 1107 { 1108 break; 1109 } 1110 } 1111 } 1112 1113 if (var4.posY < 128.0D) 1114 { 1115 this.renderCloudsCheck(var5, par1); 1116 } 1117 1118 this.setupFog(0, par1); 1119 GL11.glEnable(GL11.GL_FOG); 1120 GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.mc.renderEngine.getTexture("/terrain.png")); 1121 RenderHelper.disableStandardItemLighting(); 1122 this.mc.mcProfiler.endStartSection("terrain"); 1123 var5.sortAndRender(var4, 0, (double)par1); 1124 GL11.glShadeModel(GL11.GL_FLAT); 1125 EntityPlayer var17; 1126 1127 if (this.debugViewDirection == 0) 1128 { 1129 RenderHelper.enableStandardItemLighting(); 1130 this.mc.mcProfiler.endStartSection("entities"); 1131 var5.renderEntities(var4.getPosition(par1), var14, par1); 1132 this.enableLightmap((double)par1); 1133 this.mc.mcProfiler.endStartSection("litParticles"); 1134 var6.renderLitParticles(var4, par1); 1135 RenderHelper.disableStandardItemLighting(); 1136 this.setupFog(0, par1); 1137 this.mc.mcProfiler.endStartSection("particles"); 1138 var6.renderParticles(var4, par1); 1139 this.disableLightmap((double)par1); 1140 1141 if (this.mc.objectMouseOver != null && var4.isInsideOfMaterial(Material.water) && var4 instanceof EntityPlayer && !this.mc.gameSettings.hideGUI) 1142 { 1143 var17 = (EntityPlayer)var4; 1144 GL11.glDisable(GL11.GL_ALPHA_TEST); 1145 this.mc.mcProfiler.endStartSection("outline"); 1146 if (!ForgeHooksClient.onDrawBlockHighlight(var5, var17, mc.objectMouseOver, 0, var17.inventory.getCurrentItem(), par1)) 1147 { 1148 var5.drawBlockBreaking(var17, this.mc.objectMouseOver, 0, var17.inventory.getCurrentItem(), par1); 1149 var5.drawSelectionBox(var17, this.mc.objectMouseOver, 0, var17.inventory.getCurrentItem(), par1); 1150 } 1151 GL11.glEnable(GL11.GL_ALPHA_TEST); 1152 } 1153 } 1154 1155 GL11.glDisable(GL11.GL_BLEND); 1156 GL11.glEnable(GL11.GL_CULL_FACE); 1157 GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); 1158 GL11.glDepthMask(true); 1159 this.setupFog(0, par1); 1160 GL11.glEnable(GL11.GL_BLEND); 1161 GL11.glDisable(GL11.GL_CULL_FACE); 1162 GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.mc.renderEngine.getTexture("/terrain.png")); 1163 1164 if (this.mc.gameSettings.fancyGraphics) 1165 { 1166 this.mc.mcProfiler.endStartSection("water"); 1167 1168 if (this.mc.gameSettings.ambientOcclusion) 1169 { 1170 GL11.glShadeModel(GL11.GL_SMOOTH); 1171 } 1172 1173 GL11.glColorMask(false, false, false, false); 1174 int var18 = var5.sortAndRender(var4, 1, (double)par1); 1175 1176 if (this.mc.gameSettings.anaglyph) 1177 { 1178 if (anaglyphField == 0) 1179 { 1180 GL11.glColorMask(false, true, true, true); 1181 } 1182 else 1183 { 1184 GL11.glColorMask(true, false, false, true); 1185 } 1186 } 1187 else 1188 { 1189 GL11.glColorMask(true, true, true, true); 1190 } 1191 1192 if (var18 > 0) 1193 { 1194 var5.renderAllRenderLists(1, (double)par1); 1195 } 1196 1197 GL11.glShadeModel(GL11.GL_FLAT); 1198 } 1199 else 1200 { 1201 this.mc.mcProfiler.endStartSection("water"); 1202 var5.sortAndRender(var4, 1, (double)par1); 1203 } 1204 1205 GL11.glDepthMask(true); 1206 GL11.glEnable(GL11.GL_CULL_FACE); 1207 GL11.glDisable(GL11.GL_BLEND); 1208 1209 if (this.cameraZoom == 1.0D && var4 instanceof EntityPlayer && !this.mc.gameSettings.hideGUI && this.mc.objectMouseOver != null && !var4.isInsideOfMaterial(Material.water)) 1210 { 1211 var17 = (EntityPlayer)var4; 1212 GL11.glDisable(GL11.GL_ALPHA_TEST); 1213 this.mc.mcProfiler.endStartSection("outline"); 1214 if (!ForgeHooksClient.onDrawBlockHighlight(var5, var17, mc.objectMouseOver, 0, var17.inventory.getCurrentItem(), par1)) 1215 { 1216 var5.drawBlockBreaking(var17, this.mc.objectMouseOver, 0, var17.inventory.getCurrentItem(), par1); 1217 var5.drawSelectionBox(var17, this.mc.objectMouseOver, 0, var17.inventory.getCurrentItem(), par1); 1218 } 1219 GL11.glEnable(GL11.GL_ALPHA_TEST); 1220 } 1221 1222 this.mc.mcProfiler.endStartSection("destroyProgress"); 1223 GL11.glEnable(GL11.GL_BLEND); 1224 GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE); 1225 var5.drawBlockDamageTexture(Tessellator.instance, var4, par1); 1226 GL11.glDisable(GL11.GL_BLEND); 1227 this.mc.mcProfiler.endStartSection("weather"); 1228 this.renderRainSnow(par1); 1229 GL11.glDisable(GL11.GL_FOG); 1230 1231 if (var4.posY >= 128.0D) 1232 { 1233 this.renderCloudsCheck(var5, par1); 1234 } 1235 1236 this.mc.mcProfiler.endStartSection("FRenderLast"); 1237 ForgeHooksClient.dispatchRenderLast(var5, par1); 1238 1239 this.mc.mcProfiler.endStartSection("hand"); 1240 1241 if (this.cameraZoom == 1.0D) 1242 { 1243 GL11.glClear(256); 1244 this.renderHand(par1, var13); 1245 } 1246 1247 if (!this.mc.gameSettings.anaglyph) 1248 { 1249 this.mc.mcProfiler.endSection(); 1250 return; 1251 } 1252 } 1253 1254 GL11.glColorMask(true, true, true, false); 1255 this.mc.mcProfiler.endSection(); 1256 } 1257 1258 /** 1259 * Render clouds if enabled 1260 */ 1261 private void renderCloudsCheck(RenderGlobal par1RenderGlobal, float par2) 1262 { 1263 if (this.mc.gameSettings.shouldRenderClouds()) 1264 { 1265 this.mc.mcProfiler.endStartSection("clouds"); 1266 GL11.glPushMatrix(); 1267 this.setupFog(0, par2); 1268 GL11.glEnable(GL11.GL_FOG); 1269 par1RenderGlobal.renderClouds(par2); 1270 GL11.glDisable(GL11.GL_FOG); 1271 this.setupFog(1, par2); 1272 GL11.glPopMatrix(); 1273 } 1274 } 1275 1276 private void addRainParticles() 1277 { 1278 float var1 = this.mc.theWorld.getRainStrength(1.0F); 1279 1280 if (!this.mc.gameSettings.fancyGraphics) 1281 { 1282 var1 /= 2.0F; 1283 } 1284 1285 if (var1 != 0.0F) 1286 { 1287 this.random.setSeed((long)this.rendererUpdateCount * 312987231L); 1288 EntityLiving var2 = this.mc.renderViewEntity; 1289 WorldClient var3 = this.mc.theWorld; 1290 int var4 = MathHelper.floor_double(var2.posX); 1291 int var5 = MathHelper.floor_double(var2.posY); 1292 int var6 = MathHelper.floor_double(var2.posZ); 1293 byte var7 = 10; 1294 double var8 = 0.0D; 1295 double var10 = 0.0D; 1296 double var12 = 0.0D; 1297 int var14 = 0; 1298 int var15 = (int)(100.0F * var1 * var1); 1299 1300 if (this.mc.gameSettings.particleSetting == 1) 1301 { 1302 var15 >>= 1; 1303 } 1304 else if (this.mc.gameSettings.particleSetting == 2) 1305 { 1306 var15 = 0; 1307 } 1308 1309 for (int var16 = 0; var16 < var15; ++var16) 1310 { 1311 int var17 = var4 + this.random.nextInt(var7) - this.random.nextInt(var7); 1312 int var18 = var6 + this.random.nextInt(var7) - this.random.nextInt(var7); 1313 int var19 = var3.getPrecipitationHeight(var17, var18); 1314 int var20 = var3.getBlockId(var17, var19 - 1, var18); 1315 BiomeGenBase var21 = var3.getBiomeGenForCoords(var17, var18); 1316 1317 if (var19 <= var5 + var7 && var19 >= var5 - var7 && var21.canSpawnLightningBolt() && var21.getFloatTemperature() >= 0.2F) 1318 { 1319 float var22 = this.random.nextFloat(); 1320 float var23 = this.random.nextFloat(); 1321 1322 if (var20 > 0) 1323 { 1324 if (Block.blocksList[var20].blockMaterial == Material.lava) 1325 { 1326 this.mc.effectRenderer.addEffect(new EntitySmokeFX(var3, (double)((float)var17 + var22), (double)((float)var19 + 0.1F) - Block.blocksList[var20].getBlockBoundsMinY(), (double)((float)var18 + var23), 0.0D, 0.0D, 0.0D)); 1327 } 1328 else 1329 { 1330 ++var14; 1331 1332 if (this.random.nextInt(var14) == 0) 1333 { 1334 var8 = (double)((float)var17 + var22); 1335 var10 = (double)((float)var19 + 0.1F) - Block.blocksList[var20].getBlockBoundsMinY(); 1336 var12 = (double)((float)var18 + var23); 1337 } 1338 1339 this.mc.effectRenderer.addEffect(new EntityRainFX(var3, (double)((float)var17 + var22), (double)((float)var19 + 0.1F) - Block.blocksList[var20].getBlockBoundsMinY(), (double)((float)var18 + var23))); 1340 } 1341 } 1342 } 1343 } 1344 1345 if (var14 > 0 && this.random.nextInt(3) < this.rainSoundCounter++) 1346 { 1347 this.rainSoundCounter = 0; 1348 1349 if (var10 > var2.posY + 1.0D && var3.getPrecipitationHeight(MathHelper.floor_double(var2.posX), MathHelper.floor_double(var2.posZ)) > MathHelper.floor_double(var2.posY)) 1350 { 1351 this.mc.theWorld.playSound(var8, var10, var12, "ambient.weather.rain", 0.1F, 0.5F, false); 1352 } 1353 else 1354 { 1355 this.mc.theWorld.playSound(var8, var10, var12, "ambient.weather.rain", 0.2F, 1.0F, false); 1356 } 1357 } 1358 } 1359 } 1360 1361 /** 1362 * Render rain and snow 1363 */ 1364 protected void renderRainSnow(float par1) 1365 { 1366 float var2 = this.mc.theWorld.getRainStrength(par1); 1367 1368 if (var2 > 0.0F) 1369 { 1370 this.enableLightmap((double)par1); 1371 1372 if (this.rainXCoords == null) 1373 { 1374 this.rainXCoords = new float[1024]; 1375 this.rainYCoords = new float[1024]; 1376 1377 for (int var3 = 0; var3 < 32; ++var3) 1378 { 1379 for (int var4 = 0; var4 < 32; ++var4) 1380 { 1381 float var5 = (float)(var4 - 16); 1382 float var6 = (float)(var3 - 16); 1383 float var7 = MathHelper.sqrt_float(var5 * var5 + var6 * var6); 1384 this.rainXCoords[var3 << 5 | var4] = -var6 / var7; 1385 this.rainYCoords[var3 << 5 | var4] = var5 / var7; 1386 } 1387 } 1388 } 1389 1390 EntityLiving var41 = this.mc.renderViewEntity; 1391 WorldClient var42 = this.mc.theWorld; 1392 int var43 = MathHelper.floor_double(var41.posX); 1393 int var44 = MathHelper.floor_double(var41.posY); 1394 int var45 = MathHelper.floor_double(var41.posZ); 1395 Tessellator var8 = Tessellator.instance; 1396 GL11.glDisable(GL11.GL_CULL_FACE); 1397 GL11.glNormal3f(0.0F, 1.0F, 0.0F); 1398 GL11.glEnable(GL11.GL_BLEND); 1399 GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); 1400 GL11.glAlphaFunc(GL11.GL_GREATER, 0.01F); 1401 GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.mc.renderEngine.getTexture("/environment/snow.png")); 1402 double var9 = var41.lastTickPosX + (var41.posX - var41.lastTickPosX) * (double)par1; 1403 double var11 = var41.lastTickPosY + (var41.posY - var41.lastTickPosY) * (double)par1; 1404 double var13 = var41.lastTickPosZ + (var41.posZ - var41.lastTickPosZ) * (double)par1; 1405 int var15 = MathHelper.floor_double(var11); 1406 byte var16 = 5; 1407 1408 if (this.mc.gameSettings.fancyGraphics) 1409 { 1410 var16 = 10; 1411 } 1412 1413 boolean var17 = false; 1414 byte var18 = -1; 1415 float var19 = (float)this.rendererUpdateCount + par1; 1416 1417 if (this.mc.gameSettings.fancyGraphics) 1418 { 1419 var16 = 10; 1420 } 1421 1422 GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); 1423 var17 = false; 1424 1425 for (int var20 = var45 - var16; var20 <= var45 + var16; ++var20) 1426 { 1427 for (int var21 = var43 - var16; var21 <= var43 + var16; ++var21) 1428 { 1429 int var22 = (var20 - var45 + 16) * 32 + var21 - var43 + 16; 1430 float var23 = this.rainXCoords[var22] * 0.5F; 1431 float var24 = this.rainYCoords[var22] * 0.5F; 1432 BiomeGenBase var25 = var42.getBiomeGenForCoords(var21, var20); 1433 1434 if (var25.canSpawnLightningBolt() || var25.getEnableSnow()) 1435 { 1436 int var26 = var42.getPrecipitationHeight(var21, var20); 1437 int var27 = var44 - var16; 1438 int var28 = var44 + var16; 1439 1440 if (var27 < var26) 1441 { 1442 var27 = var26; 1443 } 1444 1445 if (var28 < var26) 1446 { 1447 var28 = var26; 1448 } 1449 1450 float var29 = 1.0F; 1451 int var30 = var26; 1452 1453 if (var26 < var15) 1454 { 1455 var30 = var15; 1456 } 1457 1458 if (var27 != var28) 1459 { 1460 this.random.setSeed((long)(var21 * var21 * 3121 + var21 * 45238971 ^ var20 * var20 * 418711 + var20 * 13761)); 1461 float var31 = var25.getFloatTemperature(); 1462 double var35; 1463 float var32; 1464 1465 if (var42.getWorldChunkManager().getTemperatureAtHeight(var31, var26) >= 0.15F) 1466 { 1467 if (var18 != 0) 1468 { 1469 if (var18 >= 0) 1470 { 1471 var8.draw(); 1472 } 1473 1474 var18 = 0; 1475 GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.mc.renderEngine.getTexture("/environment/rain.png")); 1476 var8.startDrawingQuads(); 1477 } 1478 1479 var32 = ((float)(this.rendererUpdateCount + var21 * var21 * 3121 + var21 * 45238971 + var20 * var20 * 418711 + var20 * 13761 & 31) + par1) / 32.0F * (3.0F + this.random.nextFloat()); 1480 double var33 = (double)((float)var21 + 0.5F) - var41.posX; 1481 var35 = (double)((float)var20 + 0.5F) - var41.posZ; 1482 float var37 = MathHelper.sqrt_double(var33 * var33 + var35 * var35) / (float)var16; 1483 float var38 = 1.0F; 1484 var8.setBrightness(var42.getLightBrightnessForSkyBlocks(var21, var30, var20, 0)); 1485 var8.setColorRGBA_F(var38, var38, var38, ((1.0F - var37 * var37) * 0.5F + 0.5F) * var2); 1486 var8.setTranslation(-var9 * 1.0D, -var11 * 1.0D, -var13 * 1.0D); 1487 var8.addVertexWithUV((double)((float)var21 - var23) + 0.5D, (double)var27, (double)((float)var20 - var24) + 0.5D, (double)(0.0F * var29), (double)((float)var27 * var29 / 4.0F + var32 * var29)); 1488 var8.addVertexWithUV((double)((float)var21 + var23) + 0.5D, (double)var27, (double)((float)var20 + var24) + 0.5D, (double)(1.0F * var29), (double)((float)var27 * var29 / 4.0F + var32 * var29)); 1489 var8.addVertexWithUV((double)((float)var21 + var23) + 0.5D, (double)var28, (double)((float)var20 + var24) + 0.5D, (double)(1.0F * var29), (double)((float)var28 * var29 / 4.0F + var32 * var29)); 1490 var8.addVertexWithUV((double)((float)var21 - var23) + 0.5D, (double)var28, (double)((float)var20 - var24) + 0.5D, (double)(0.0F * var29), (double)((float)var28 * var29 / 4.0F + var32 * var29)); 1491 var8.setTranslation(0.0D, 0.0D, 0.0D); 1492 } 1493 else 1494 { 1495 if (var18 != 1) 1496 { 1497 if (var18 >= 0) 1498 { 1499 var8.draw(); 1500 } 1501 1502 var18 = 1; 1503 GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.mc.renderEngine.getTexture("/environment/snow.png")); 1504 var8.startDrawingQuads(); 1505 } 1506 1507 var32 = ((float)(this.rendererUpdateCount & 511) + par1) / 512.0F; 1508 float var46 = this.random.nextFloat() + var19 * 0.01F * (float)this.random.nextGaussian(); 1509 float var34 = this.random.nextFloat() + var19 * (float)this.random.nextGaussian() * 0.001F; 1510 var35 = (double)((float)var21 + 0.5F) - var41.posX; 1511 double var47 = (double)((float)var20 + 0.5F) - var41.posZ; 1512 float var39 = MathHelper.sqrt_double(var35 * var35 + var47 * var47) / (float)var16; 1513 float var40 = 1.0F; 1514 var8.setBrightness((var42.getLightBrightnessForSkyBlocks(var21, var30, var20, 0) * 3 + 15728880) / 4); 1515 var8.setColorRGBA_F(var40, var40, var40, ((1.0F - var39 * var39) * 0.3F + 0.5F) * var2); 1516 var8.setTranslation(-var9 * 1.0D, -var11 * 1.0D, -var13 * 1.0D); 1517 var8.addVertexWithUV((double)((float)var21 - var23) + 0.5D, (double)var27, (double)((float)var20 - var24) + 0.5D, (double)(0.0F * var29 + var46), (double)((float)var27 * var29 / 4.0F + var32 * var29 + var34)); 1518 var8.addVertexWithUV((double)((float)var21 + var23) + 0.5D, (double)var27, (double)((float)var20 + var24) + 0.5D, (double)(1.0F * var29 + var46), (double)((float)var27 * var29 / 4.0F + var32 * var29 + var34)); 1519 var8.addVertexWithUV((double)((float)var21 + var23) + 0.5D, (double)var28, (double)((float)var20 + var24) + 0.5D, (double)(1.0F * var29 + var46), (double)((float)var28 * var29 / 4.0F + var32 * var29 + var34)); 1520 var8.addVertexWithUV((double)((float)var21 - var23) + 0.5D, (double)var28, (double)((float)var20 - var24) + 0.5D, (double)(0.0F * var29 + var46), (double)((float)var28 * var29 / 4.0F + var32 * var29 + var34)); 1521 var8.setTranslation(0.0D, 0.0D, 0.0D); 1522 } 1523 } 1524 } 1525 } 1526 } 1527 1528 if (var18 >= 0) 1529 { 1530 var8.draw(); 1531 } 1532 1533 GL11.glEnable(GL11.GL_CULL_FACE); 1534 GL11.glDisable(GL11.GL_BLEND); 1535 GL11.glAlphaFunc(GL11.GL_GREATER, 0.1F); 1536 this.disableLightmap((double)par1); 1537 } 1538 } 1539 1540 /** 1541 * Setup orthogonal projection for rendering GUI screen overlays 1542 */ 1543 public void setupOverlayRendering() 1544 { 1545 ScaledResolution var1 = new ScaledResolution(this.mc.gameSettings, this.mc.displayWidth, this.mc.displayHeight); 1546 GL11.glClear(256); 1547 GL11.glMatrixMode(GL11.GL_PROJECTION); 1548 GL11.glLoadIdentity(); 1549 GL11.glOrtho(0.0D, var1.getScaledWidth_double(), var1.getScaledHeight_double(), 0.0D, 1000.0D, 3000.0D); 1550 GL11.glMatrixMode(GL11.GL_MODELVIEW); 1551 GL11.glLoadIdentity(); 1552 GL11.glTranslatef(0.0F, 0.0F, -2000.0F); 1553 } 1554 1555 /** 1556 * calculates fog and calls glClearColor 1557 */ 1558 private void updateFogColor(float par1) 1559 { 1560 WorldClient var2 = this.mc.theWorld; 1561 EntityLiving var3 = this.mc.renderViewEntity; 1562 float var4 = 1.0F / (float)(4 - this.mc.gameSettings.renderDistance); 1563 var4 = 1.0F - (float)Math.pow((double)var4, 0.25D); 1564 Vec3 var5 = var2.getSkyColor(this.mc.renderViewEntity, par1); 1565 float var6 = (float)var5.xCoord; 1566 float var7 = (float)var5.yCoord; 1567 float var8 = (float)var5.zCoord; 1568 Vec3 var9 = var2.getFogColor(par1); 1569 this.fogColorRed = (float)var9.xCoord; 1570 this.fogColorGreen = (float)var9.yCoord; 1571 this.fogColorBlue = (float)var9.zCoord; 1572 float var11; 1573 1574 if (this.mc.gameSettings.renderDistance < 2) 1575 { 1576 Vec3 var10 = MathHelper.sin(var2.getCelestialAngleRadians(par1)) > 0.0F ? var2.getWorldVec3Pool().getVecFromPool(-1.0D, 0.0D, 0.0D) : var2.getWorldVec3Pool().getVecFromPool(1.0D, 0.0D, 0.0D); 1577 var11 = (float)var3.getLook(par1).dotProduct(var10); 1578 1579 if (var11 < 0.0F) 1580 { 1581 var11 = 0.0F; 1582 } 1583 1584 if (var11 > 0.0F) 1585 { 1586 float[] var12 = var2.provider.calcSunriseSunsetColors(var2.getCelestialAngle(par1), par1); 1587 1588 if (var12 != null) 1589 { 1590 var11 *= var12[3]; 1591 this.fogColorRed = this.fogColorRed * (1.0F - var11) + var12[0] * var11; 1592 this.fogColorGreen = this.fogColorGreen * (1.0F - var11) + var12[1] * var11; 1593 this.fogColorBlue = this.fogColorBlue * (1.0F - var11) + var12[2] * var11; 1594 } 1595 } 1596 } 1597 1598 this.fogColorRed += (var6 - this.fogColorRed) * var4; 1599 this.fogColorGreen += (var7 - this.fogColorGreen) * var4; 1600 this.fogColorBlue += (var8 - this.fogColorBlue) * var4; 1601 float var19 = var2.getRainStrength(par1); 1602 float var20; 1603 1604 if (var19 > 0.0F) 1605 { 1606 var11 = 1.0F - var19 * 0.5F; 1607 var20 = 1.0F - var19 * 0.4F; 1608 this.fogColorRed *= var11; 1609 this.fogColorGreen *= var11; 1610 this.fogColorBlue *= var20; 1611 } 1612 1613 var11 = var2.getWeightedThunderStrength(par1); 1614 1615 if (var11 > 0.0F) 1616 { 1617 var20 = 1.0F - var11 * 0.5F; 1618 this.fogColorRed *= var20; 1619 this.fogColorGreen *= var20; 1620 this.fogColorBlue *= var20; 1621 } 1622 1623 int var21 = ActiveRenderInfo.getBlockIdAtEntityViewpoint(this.mc.theWorld, var3, par1); 1624 1625 if (this.cloudFog) 1626 { 1627 Vec3 var13 = var2.drawClouds(par1); 1628 this.fogColorRed = (float)var13.xCoord; 1629 this.fogColorGreen = (float)var13.yCoord; 1630 this.fogColorBlue = (float)var13.zCoord; 1631 } 1632 else if (var21 != 0 && Block.blocksList[var21].blockMaterial == Material.water) 1633 { 1634 this.fogColorRed = 0.02F; 1635 this.fogColorGreen = 0.02F; 1636 this.fogColorBlue = 0.2F; 1637 } 1638 else if (var21 != 0 && Block.blocksList[var21].blockMaterial == Material.lava) 1639 { 1640 this.fogColorRed = 0.6F; 1641 this.fogColorGreen = 0.1F; 1642 this.fogColorBlue = 0.0F; 1643 } 1644 1645 float var22 = this.fogColor2 + (this.fogColor1 - this.fogColor2) * par1; 1646 this.fogColorRed *= var22; 1647 this.fogColorGreen *= var22; 1648 this.fogColorBlue *= var22; 1649 double var14 = (var3.lastTickPosY + (var3.posY - var3.lastTickPosY) * (double)par1) * var2.provider.getVoidFogYFactor(); 1650 1651 if (var3.isPotionActive(Potion.blindness)) 1652 { 1653 int var16 = var3.getActivePotionEffect(Potion.blindness).getDuration(); 1654 1655 if (var16 < 20) 1656 { 1657 var14 *= (double)(1.0F - (float)var16 / 20.0F); 1658 } 1659 else 1660 { 1661 var14 = 0.0D; 1662 } 1663 } 1664 1665 if (var14 < 1.0D) 1666 { 1667 if (var14 < 0.0D) 1668 { 1669 var14 = 0.0D; 1670 } 1671 1672 var14 *= var14; 1673 this.fogColorRed = (float)((double)this.fogColorRed * var14); 1674 this.fogColorGreen = (float)((double)this.fogColorGreen * var14); 1675 this.fogColorBlue = (float)((double)this.fogColorBlue * var14); 1676 } 1677 1678 float var23; 1679 1680 if (this.field_82831_U > 0.0F) 1681 { 1682 var23 = this.field_82832_V + (this.field_82831_U - this.field_82832_V) * par1; 1683 this.fogColorRed = this.fogColorRed * (1.0F - var23) + this.fogColorRed * 0.7F * var23; 1684 this.fogColorGreen = this.fogColorGreen * (1.0F - var23) + this.fogColorGreen * 0.6F * var23; 1685 this.fogColorBlue = this.fogColorBlue * (1.0F - var23) + this.fogColorBlue * 0.6F * var23; 1686 } 1687 1688 float var17; 1689 1690 if (var3.isPotionActive(Potion.nightVision)) 1691 { 1692 var23 = this.getNightVisionBrightness(this.mc.thePlayer, par1); 1693 var17 = 1.0F / this.fogColorRed; 1694 1695 if (var17 > 1.0F / this.fogColorGreen) 1696 { 1697 var17 = 1.0F / this.fogColorGreen; 1698 } 1699 1700 if (var17 > 1.0F / this.fogColorBlue) 1701 { 1702 var17 = 1.0F / this.fogColorBlue; 1703 } 1704 1705 this.fogColorRed = this.fogColorRed * (1.0F - var23) + this.fogColorRed * var17 * var23; 1706 this.fogColorGreen = this.fogColorGreen * (1.0F - var23) + this.fogColorGreen * var17 * var23; 1707 this.fogColorBlue = this.fogColorBlue * (1.0F - var23) + this.fogColorBlue * var17 * var23; 1708 } 1709 1710 if (this.mc.gameSettings.anaglyph) 1711 { 1712 var23 = (this.fogColorRed * 30.0F + this.fogColorGreen * 59.0F + this.fogColorBlue * 11.0F) / 100.0F; 1713 var17 = (this.fogColorRed * 30.0F + this.fogColorGreen * 70.0F) / 100.0F; 1714 float var18 = (this.fogColorRed * 30.0F + this.fogColorBlue * 70.0F) / 100.0F; 1715 this.fogColorRed = var23; 1716 this.fogColorGreen = var17; 1717 this.fogColorBlue = var18; 1718 } 1719 1720 GL11.glClearColor(this.fogColorRed, this.fogColorGreen, this.fogColorBlue, 0.0F); 1721 } 1722 1723 /** 1724 * Sets up the fog to be rendered. If the arg passed in is -1 the fog starts at 0 and goes to 80% of far plane 1725 * distance and is used for sky rendering. 1726 */ 1727 private void setupFog(int par1, float par2) 1728 { 1729 EntityLiving var3 = this.mc.renderViewEntity; 1730 boolean var4 = false; 1731 1732 if (var3 instanceof EntityPlayer) 1733 { 1734 var4 = ((EntityPlayer)var3).capabilities.isCreativeMode; 1735 } 1736 1737 if (par1 == 999) 1738 { 1739 GL11.glFog(GL11.GL_FOG_COLOR, this.setFogColorBuffer(0.0F, 0.0F, 0.0F, 1.0F)); 1740 GL11.glFogi(GL11.GL_FOG_MODE, GL11.GL_LINEAR); 1741 GL11.glFogf(GL11.GL_FOG_START, 0.0F); 1742 GL11.glFogf(GL11.GL_FOG_END, 8.0F); 1743 1744 if (GLContext.getCapabilities().GL_NV_fog_distance) 1745 { 1746 GL11.glFogi(34138, 34139); 1747 } 1748 1749 GL11.glFogf(GL11.GL_FOG_START, 0.0F); 1750 } 1751 else 1752 { 1753 GL11.glFog(GL11.GL_FOG_COLOR, this.setFogColorBuffer(this.fogColorRed, this.fogColorGreen, this.fogColorBlue, 1.0F)); 1754 GL11.glNormal3f(0.0F, -1.0F, 0.0F); 1755 GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); 1756 int var5 = ActiveRenderInfo.getBlockIdAtEntityViewpoint(this.mc.theWorld, var3, par2); 1757 float var6; 1758 1759 if (var3.isPotionActive(Potion.blindness)) 1760 { 1761 var6 = 5.0F; 1762 int var7 = var3.getActivePotionEffect(Potion.blindness).getDuration(); 1763 1764 if (var7 < 20) 1765 { 1766 var6 = 5.0F + (this.farPlaneDistance - 5.0F) * (1.0F - (float)var7 / 20.0F); 1767 } 1768 1769 GL11.glFogi(GL11.GL_FOG_MODE, GL11.GL_LINEAR); 1770 1771 if (par1 < 0) 1772 { 1773 GL11.glFogf(GL11.GL_FOG_START, 0.0F); 1774 GL11.glFogf(GL11.GL_FOG_END, var6 * 0.8F); 1775 } 1776 else 1777 { 1778 GL11.glFogf(GL11.GL_FOG_START, var6 * 0.25F); 1779 GL11.glFogf(GL11.GL_FOG_END, var6); 1780 } 1781 1782 if (GLContext.getCapabilities().GL_NV_fog_distance) 1783 { 1784 GL11.glFogi(34138, 34139); 1785 } 1786 } 1787 else 1788 { 1789 float var8; 1790 float var9; 1791 float var10; 1792 float var11; 1793 float var12; 1794 1795 if (this.cloudFog) 1796 { 1797 GL11.glFogi(GL11.GL_FOG_MODE, GL11.GL_EXP); 1798 GL11.glFogf(GL11.GL_FOG_DENSITY, 0.1F); 1799 var6 = 1.0F; 1800 var12 = 1.0F; 1801 var8 = 1.0F; 1802 1803 if (this.mc.gameSettings.anaglyph) 1804 { 1805 var9 = (var6 * 30.0F + var12 * 59.0F + var8 * 11.0F) / 100.0F; 1806 var10 = (var6 * 30.0F + var12 * 70.0F) / 100.0F; 1807 var11 = (var6 * 30.0F + var8 * 70.0F) / 100.0F; 1808 } 1809 } 1810 else if (var5 > 0 && Block.blocksList[var5].blockMaterial == Material.water) 1811 { 1812 GL11.glFogi(GL11.GL_FOG_MODE, GL11.GL_EXP); 1813 1814 if (var3.isPotionActive(Potion.waterBreathing)) 1815 { 1816 GL11.glFogf(GL11.GL_FOG_DENSITY, 0.05F); 1817 } 1818 else 1819 { 1820 GL11.glFogf(GL11.GL_FOG_DENSITY, 0.1F); 1821 } 1822 1823 var6 = 0.4F; 1824 var12 = 0.4F; 1825 var8 = 0.9F; 1826 1827 if (this.mc.gameSettings.anaglyph) 1828 { 1829 var9 = (var6 * 30.0F + var12 * 59.0F + var8 * 11.0F) / 100.0F; 1830 var10 = (var6 * 30.0F + var12 * 70.0F) / 100.0F; 1831 var11 = (var6 * 30.0F + var8 * 70.0F) / 100.0F; 1832 } 1833 } 1834 else if (var5 > 0 && Block.blocksList[var5].blockMaterial == Material.lava) 1835 { 1836 GL11.glFogi(GL11.GL_FOG_MODE, GL11.GL_EXP); 1837 GL11.glFogf(GL11.GL_FOG_DENSITY, 2.0F); 1838 var6 = 0.4F; 1839 var12 = 0.3F; 1840 var8 = 0.3F; 1841 1842 if (this.mc.gameSettings.anaglyph) 1843 { 1844 var9 = (var6 * 30.0F + var12 * 59.0F + var8 * 11.0F) / 100.0F; 1845 var10 = (var6 * 30.0F + var12 * 70.0F) / 100.0F; 1846 var11 = (var6 * 30.0F + var8 * 70.0F) / 100.0F; 1847 } 1848 } 1849 else 1850 { 1851 var6 = this.farPlaneDistance; 1852 1853 if (this.mc.theWorld.provider.getWorldHasVoidParticles() && !var4) 1854 { 1855 double var13 = (double)((var3.getBrightnessForRender(par2) & 15728640) >> 20) / 16.0D + (var3.lastTickPosY + (var3.posY - var3.lastTickPosY) * (double)par2 + 4.0D) / 32.0D; 1856 1857 if (var13 < 1.0D) 1858 { 1859 if (var13 < 0.0D) 1860 { 1861 var13 = 0.0D; 1862 } 1863 1864 var13 *= var13; 1865 var9 = 100.0F * (float)var13; 1866 1867 if (var9 < 5.0F) 1868 { 1869 var9 = 5.0F; 1870 } 1871 1872 if (var6 > var9) 1873 { 1874 var6 = var9; 1875 } 1876 } 1877 } 1878 1879 GL11.glFogi(GL11.GL_FOG_MODE, GL11.GL_LINEAR); 1880 1881 if (par1 < 0) 1882 { 1883 GL11.glFogf(GL11.GL_FOG_START, 0.0F); 1884 GL11.glFogf(GL11.GL_FOG_END, var6 * 0.8F); 1885 } 1886 else 1887 { 1888 GL11.glFogf(GL11.GL_FOG_START, var6 * 0.25F); 1889 GL11.glFogf(GL11.GL_FOG_END, var6); 1890 } 1891 1892 if (GLContext.getCapabilities().GL_NV_fog_distance) 1893 { 1894 GL11.glFogi(34138, 34139); 1895 } 1896 1897 if (this.mc.theWorld.provider.doesXZShowFog((int)var3.posX, (int)var3.posZ)) 1898 { 1899 GL11.glFogf(GL11.GL_FOG_START, var6 * 0.05F); 1900 GL11.glFogf(GL11.GL_FOG_END, Math.min(var6, 192.0F) * 0.5F); 1901 } 1902 } 1903 } 1904 1905 GL11.glEnable(GL11.GL_COLOR_MATERIAL); 1906 GL11.glColorMaterial(GL11.GL_FRONT, GL11.GL_AMBIENT); 1907 } 1908 } 1909 1910 /** 1911 * Update and return fogColorBuffer with the RGBA values passed as arguments 1912 */ 1913 private FloatBuffer setFogColorBuffer(float par1, float par2, float par3, float par4) 1914 { 1915 this.fogColorBuffer.clear(); 1916 this.fogColorBuffer.put(par1).put(par2).put(par3).put(par4); 1917 this.fogColorBuffer.flip(); 1918 return this.fogColorBuffer; 1919 } 1920 1921 /** 1922 * Converts performance value (0-2) to FPS (35-200) 1923 */ 1924 public static int performanceToFps(int par0) 1925 { 1926 short var1 = 200; 1927 1928 if (par0 == 1) 1929 { 1930 var1 = 120; 1931 } 1932 1933 if (par0 == 2) 1934 { 1935 var1 = 35; 1936 } 1937 1938 return var1; 1939 } 1940 1941 /** 1942 * Get minecraft reference from the EntityRenderer 1943 */ 1944 static Minecraft getRendererMinecraft(EntityRenderer par0EntityRenderer) 1945 { 1946 return par0EntityRenderer.mc; 1947 } 1948 }