001    package net.minecraft.client.renderer;
002    
003    import cpw.mods.fml.relauncher.Side;
004    import cpw.mods.fml.relauncher.SideOnly;
005    import java.nio.FloatBuffer;
006    import java.nio.IntBuffer;
007    import net.minecraft.block.Block;
008    import net.minecraft.block.BlockFluid;
009    import net.minecraft.entity.EntityLiving;
010    import net.minecraft.entity.player.EntityPlayer;
011    import net.minecraft.util.MathHelper;
012    import net.minecraft.util.Vec3;
013    import net.minecraft.world.ChunkPosition;
014    import net.minecraft.world.World;
015    import org.lwjgl.opengl.GL11;
016    import org.lwjgl.util.glu.GLU;
017    
018    @SideOnly(Side.CLIENT)
019    public class ActiveRenderInfo
020    {
021        /** The calculated view object X coordinate */
022        public static float objectX = 0.0F;
023    
024        /** The calculated view object Y coordinate */
025        public static float objectY = 0.0F;
026    
027        /** The calculated view object Z coordinate */
028        public static float objectZ = 0.0F;
029    
030        /** The current GL viewport */
031        private static IntBuffer viewport = GLAllocation.createDirectIntBuffer(16);
032    
033        /** The current GL modelview matrix */
034        private static FloatBuffer modelview = GLAllocation.createDirectFloatBuffer(16);
035    
036        /** The current GL projection matrix */
037        private static FloatBuffer projection = GLAllocation.createDirectFloatBuffer(16);
038    
039        /** The computed view object coordinates */
040        private static FloatBuffer objectCoords = GLAllocation.createDirectFloatBuffer(3);
041    
042        /** The X component of the entity's yaw rotation */
043        public static float rotationX;
044    
045        /** The combined X and Z components of the entity's pitch rotation */
046        public static float rotationXZ;
047    
048        /** The Z component of the entity's yaw rotation */
049        public static float rotationZ;
050    
051        /**
052         * The Y component (scaled along the Z axis) of the entity's pitch rotation
053         */
054        public static float rotationYZ;
055    
056        /**
057         * The Y component (scaled along the X axis) of the entity's pitch rotation
058         */
059        public static float rotationXY;
060    
061        /**
062         * Updates the current render info and camera location based on entity look angles and 1st/3rd person view mode
063         */
064        public static void updateRenderInfo(EntityPlayer par0EntityPlayer, boolean par1)
065        {
066            GL11.glGetFloat(GL11.GL_MODELVIEW_MATRIX, modelview);
067            GL11.glGetFloat(GL11.GL_PROJECTION_MATRIX, projection);
068            GL11.glGetInteger(GL11.GL_VIEWPORT, viewport);
069            float var2 = (float)((viewport.get(0) + viewport.get(2)) / 2);
070            float var3 = (float)((viewport.get(1) + viewport.get(3)) / 2);
071            GLU.gluUnProject(var2, var3, 0.0F, modelview, projection, viewport, objectCoords);
072            objectX = objectCoords.get(0);
073            objectY = objectCoords.get(1);
074            objectZ = objectCoords.get(2);
075            int var4 = par1 ? 1 : 0;
076            float var5 = par0EntityPlayer.rotationPitch;
077            float var6 = par0EntityPlayer.rotationYaw;
078            rotationX = MathHelper.cos(var6 * (float)Math.PI / 180.0F) * (float)(1 - var4 * 2);
079            rotationZ = MathHelper.sin(var6 * (float)Math.PI / 180.0F) * (float)(1 - var4 * 2);
080            rotationYZ = -rotationZ * MathHelper.sin(var5 * (float)Math.PI / 180.0F) * (float)(1 - var4 * 2);
081            rotationXY = rotationX * MathHelper.sin(var5 * (float)Math.PI / 180.0F) * (float)(1 - var4 * 2);
082            rotationXZ = MathHelper.cos(var5 * (float)Math.PI / 180.0F);
083        }
084    
085        /**
086         * Returns a vector representing the projection along the given entity's view for the given distance
087         */
088        public static Vec3 projectViewFromEntity(EntityLiving par0EntityLiving, double par1)
089        {
090            double var3 = par0EntityLiving.prevPosX + (par0EntityLiving.posX - par0EntityLiving.prevPosX) * par1;
091            double var5 = par0EntityLiving.prevPosY + (par0EntityLiving.posY - par0EntityLiving.prevPosY) * par1 + (double)par0EntityLiving.getEyeHeight();
092            double var7 = par0EntityLiving.prevPosZ + (par0EntityLiving.posZ - par0EntityLiving.prevPosZ) * par1;
093            double var9 = var3 + (double)(objectX * 1.0F);
094            double var11 = var5 + (double)(objectY * 1.0F);
095            double var13 = var7 + (double)(objectZ * 1.0F);
096            return par0EntityLiving.worldObj.getWorldVec3Pool().getVecFromPool(var9, var11, var13);
097        }
098    
099        /**
100         * Returns the block ID at the current camera location (either air or fluid), taking into account the height of
101         * fluid blocks
102         */
103        public static int getBlockIdAtEntityViewpoint(World par0World, EntityLiving par1EntityLiving, float par2)
104        {
105            Vec3 var3 = projectViewFromEntity(par1EntityLiving, (double)par2);
106            ChunkPosition var4 = new ChunkPosition(var3);
107            int var5 = par0World.getBlockId(var4.x, var4.y, var4.z);
108    
109            if (var5 != 0 && Block.blocksList[var5].blockMaterial.isLiquid())
110            {
111                float var6 = BlockFluid.getFluidHeightPercent(par0World.getBlockMetadata(var4.x, var4.y, var4.z)) - 0.11111111F;
112                float var7 = (float)(var4.y + 1) - var6;
113    
114                if (var3.yCoord >= (double)var7)
115                {
116                    var5 = par0World.getBlockId(var4.x, var4.y + 1, var4.z);
117                }
118            }
119    
120            return var5;
121        }
122    }