001 package net.minecraft.client.particle; 002 003 import cpw.mods.fml.relauncher.Side; 004 import cpw.mods.fml.relauncher.SideOnly; 005 import net.minecraft.client.renderer.Tessellator; 006 import net.minecraft.world.World; 007 008 @SideOnly(Side.CLIENT) 009 public class EntitySpellParticleFX extends EntityFX 010 { 011 /** Base spell texture index */ 012 private int baseSpellTextureIndex = 128; 013 014 public EntitySpellParticleFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12) 015 { 016 super(par1World, par2, par4, par6, par8, par10, par12); 017 this.motionY *= 0.20000000298023224D; 018 019 if (par8 == 0.0D && par12 == 0.0D) 020 { 021 this.motionX *= 0.10000000149011612D; 022 this.motionZ *= 0.10000000149011612D; 023 } 024 025 this.particleScale *= 0.75F; 026 this.particleMaxAge = (int)(8.0D / (Math.random() * 0.8D + 0.2D)); 027 this.noClip = false; 028 } 029 030 public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7) 031 { 032 float var8 = ((float)this.particleAge + par2) / (float)this.particleMaxAge * 32.0F; 033 034 if (var8 < 0.0F) 035 { 036 var8 = 0.0F; 037 } 038 039 if (var8 > 1.0F) 040 { 041 var8 = 1.0F; 042 } 043 044 super.renderParticle(par1Tessellator, par2, par3, par4, par5, par6, par7); 045 } 046 047 /** 048 * Called to update the entity's position/logic. 049 */ 050 public void onUpdate() 051 { 052 this.prevPosX = this.posX; 053 this.prevPosY = this.posY; 054 this.prevPosZ = this.posZ; 055 056 if (this.particleAge++ >= this.particleMaxAge) 057 { 058 this.setDead(); 059 } 060 061 this.setParticleTextureIndex(this.baseSpellTextureIndex + (7 - this.particleAge * 8 / this.particleMaxAge)); 062 this.motionY += 0.004D; 063 this.moveEntity(this.motionX, this.motionY, this.motionZ); 064 065 if (this.posY == this.prevPosY) 066 { 067 this.motionX *= 1.1D; 068 this.motionZ *= 1.1D; 069 } 070 071 this.motionX *= 0.9599999785423279D; 072 this.motionY *= 0.9599999785423279D; 073 this.motionZ *= 0.9599999785423279D; 074 075 if (this.onGround) 076 { 077 this.motionX *= 0.699999988079071D; 078 this.motionZ *= 0.699999988079071D; 079 } 080 } 081 082 /** 083 * Sets the base spell texture index 084 */ 085 public void setBaseSpellTextureIndex(int par1) 086 { 087 this.baseSpellTextureIndex = par1; 088 } 089 }