001 package net.minecraft.client.particle; 002 003 import cpw.mods.fml.relauncher.Side; 004 import cpw.mods.fml.relauncher.SideOnly; 005 import net.minecraft.client.renderer.Tessellator; 006 import net.minecraft.world.World; 007 008 @SideOnly(Side.CLIENT) 009 public class EntitySmokeFX extends EntityFX 010 { 011 float smokeParticleScale; 012 013 public EntitySmokeFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12) 014 { 015 this(par1World, par2, par4, par6, par8, par10, par12, 1.0F); 016 } 017 018 public EntitySmokeFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12, float par14) 019 { 020 super(par1World, par2, par4, par6, 0.0D, 0.0D, 0.0D); 021 this.motionX *= 0.10000000149011612D; 022 this.motionY *= 0.10000000149011612D; 023 this.motionZ *= 0.10000000149011612D; 024 this.motionX += par8; 025 this.motionY += par10; 026 this.motionZ += par12; 027 this.particleRed = this.particleGreen = this.particleBlue = (float)(Math.random() * 0.30000001192092896D); 028 this.particleScale *= 0.75F; 029 this.particleScale *= par14; 030 this.smokeParticleScale = this.particleScale; 031 this.particleMaxAge = (int)(8.0D / (Math.random() * 0.8D + 0.2D)); 032 this.particleMaxAge = (int)((float)this.particleMaxAge * par14); 033 this.noClip = false; 034 } 035 036 public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7) 037 { 038 float var8 = ((float)this.particleAge + par2) / (float)this.particleMaxAge * 32.0F; 039 040 if (var8 < 0.0F) 041 { 042 var8 = 0.0F; 043 } 044 045 if (var8 > 1.0F) 046 { 047 var8 = 1.0F; 048 } 049 050 this.particleScale = this.smokeParticleScale * var8; 051 super.renderParticle(par1Tessellator, par2, par3, par4, par5, par6, par7); 052 } 053 054 /** 055 * Called to update the entity's position/logic. 056 */ 057 public void onUpdate() 058 { 059 this.prevPosX = this.posX; 060 this.prevPosY = this.posY; 061 this.prevPosZ = this.posZ; 062 063 if (this.particleAge++ >= this.particleMaxAge) 064 { 065 this.setDead(); 066 } 067 068 this.setParticleTextureIndex(7 - this.particleAge * 8 / this.particleMaxAge); 069 this.motionY += 0.004D; 070 this.moveEntity(this.motionX, this.motionY, this.motionZ); 071 072 if (this.posY == this.prevPosY) 073 { 074 this.motionX *= 1.1D; 075 this.motionZ *= 1.1D; 076 } 077 078 this.motionX *= 0.9599999785423279D; 079 this.motionY *= 0.9599999785423279D; 080 this.motionZ *= 0.9599999785423279D; 081 082 if (this.onGround) 083 { 084 this.motionX *= 0.699999988079071D; 085 this.motionZ *= 0.699999988079071D; 086 } 087 } 088 }