001 package net.minecraft.client.particle;
002
003 import cpw.mods.fml.relauncher.Side;
004 import cpw.mods.fml.relauncher.SideOnly;
005 import net.minecraft.client.renderer.Tessellator;
006 import net.minecraft.world.World;
007
008 @SideOnly(Side.CLIENT)
009 public class EntitySmokeFX extends EntityFX
010 {
011 float smokeParticleScale;
012
013 public EntitySmokeFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12)
014 {
015 this(par1World, par2, par4, par6, par8, par10, par12, 1.0F);
016 }
017
018 public EntitySmokeFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12, float par14)
019 {
020 super(par1World, par2, par4, par6, 0.0D, 0.0D, 0.0D);
021 this.motionX *= 0.10000000149011612D;
022 this.motionY *= 0.10000000149011612D;
023 this.motionZ *= 0.10000000149011612D;
024 this.motionX += par8;
025 this.motionY += par10;
026 this.motionZ += par12;
027 this.particleRed = this.particleGreen = this.particleBlue = (float)(Math.random() * 0.30000001192092896D);
028 this.particleScale *= 0.75F;
029 this.particleScale *= par14;
030 this.smokeParticleScale = this.particleScale;
031 this.particleMaxAge = (int)(8.0D / (Math.random() * 0.8D + 0.2D));
032 this.particleMaxAge = (int)((float)this.particleMaxAge * par14);
033 this.noClip = false;
034 }
035
036 public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)
037 {
038 float var8 = ((float)this.particleAge + par2) / (float)this.particleMaxAge * 32.0F;
039
040 if (var8 < 0.0F)
041 {
042 var8 = 0.0F;
043 }
044
045 if (var8 > 1.0F)
046 {
047 var8 = 1.0F;
048 }
049
050 this.particleScale = this.smokeParticleScale * var8;
051 super.renderParticle(par1Tessellator, par2, par3, par4, par5, par6, par7);
052 }
053
054 /**
055 * Called to update the entity's position/logic.
056 */
057 public void onUpdate()
058 {
059 this.prevPosX = this.posX;
060 this.prevPosY = this.posY;
061 this.prevPosZ = this.posZ;
062
063 if (this.particleAge++ >= this.particleMaxAge)
064 {
065 this.setDead();
066 }
067
068 this.setParticleTextureIndex(7 - this.particleAge * 8 / this.particleMaxAge);
069 this.motionY += 0.004D;
070 this.moveEntity(this.motionX, this.motionY, this.motionZ);
071
072 if (this.posY == this.prevPosY)
073 {
074 this.motionX *= 1.1D;
075 this.motionZ *= 1.1D;
076 }
077
078 this.motionX *= 0.9599999785423279D;
079 this.motionY *= 0.9599999785423279D;
080 this.motionZ *= 0.9599999785423279D;
081
082 if (this.onGround)
083 {
084 this.motionX *= 0.699999988079071D;
085 this.motionZ *= 0.699999988079071D;
086 }
087 }
088 }