001 package net.minecraft.client.particle;
002
003 import cpw.mods.fml.relauncher.Side;
004 import cpw.mods.fml.relauncher.SideOnly;
005 import net.minecraft.client.renderer.Tessellator;
006 import net.minecraft.world.World;
007
008 @SideOnly(Side.CLIENT)
009 public class EntityReddustFX extends EntityFX
010 {
011 float reddustParticleScale;
012
013 public EntityReddustFX(World par1World, double par2, double par4, double par6, float par8, float par9, float par10)
014 {
015 this(par1World, par2, par4, par6, 1.0F, par8, par9, par10);
016 }
017
018 public EntityReddustFX(World par1World, double par2, double par4, double par6, float par8, float par9, float par10, float par11)
019 {
020 super(par1World, par2, par4, par6, 0.0D, 0.0D, 0.0D);
021 this.motionX *= 0.10000000149011612D;
022 this.motionY *= 0.10000000149011612D;
023 this.motionZ *= 0.10000000149011612D;
024
025 if (par9 == 0.0F)
026 {
027 par9 = 1.0F;
028 }
029
030 float var12 = (float)Math.random() * 0.4F + 0.6F;
031 this.particleRed = ((float)(Math.random() * 0.20000000298023224D) + 0.8F) * par9 * var12;
032 this.particleGreen = ((float)(Math.random() * 0.20000000298023224D) + 0.8F) * par10 * var12;
033 this.particleBlue = ((float)(Math.random() * 0.20000000298023224D) + 0.8F) * par11 * var12;
034 this.particleScale *= 0.75F;
035 this.particleScale *= par8;
036 this.reddustParticleScale = this.particleScale;
037 this.particleMaxAge = (int)(8.0D / (Math.random() * 0.8D + 0.2D));
038 this.particleMaxAge = (int)((float)this.particleMaxAge * par8);
039 this.noClip = false;
040 }
041
042 public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)
043 {
044 float var8 = ((float)this.particleAge + par2) / (float)this.particleMaxAge * 32.0F;
045
046 if (var8 < 0.0F)
047 {
048 var8 = 0.0F;
049 }
050
051 if (var8 > 1.0F)
052 {
053 var8 = 1.0F;
054 }
055
056 this.particleScale = this.reddustParticleScale * var8;
057 super.renderParticle(par1Tessellator, par2, par3, par4, par5, par6, par7);
058 }
059
060 /**
061 * Called to update the entity's position/logic.
062 */
063 public void onUpdate()
064 {
065 this.prevPosX = this.posX;
066 this.prevPosY = this.posY;
067 this.prevPosZ = this.posZ;
068
069 if (this.particleAge++ >= this.particleMaxAge)
070 {
071 this.setDead();
072 }
073
074 this.setParticleTextureIndex(7 - this.particleAge * 8 / this.particleMaxAge);
075 this.moveEntity(this.motionX, this.motionY, this.motionZ);
076
077 if (this.posY == this.prevPosY)
078 {
079 this.motionX *= 1.1D;
080 this.motionZ *= 1.1D;
081 }
082
083 this.motionX *= 0.9599999785423279D;
084 this.motionY *= 0.9599999785423279D;
085 this.motionZ *= 0.9599999785423279D;
086
087 if (this.onGround)
088 {
089 this.motionX *= 0.699999988079071D;
090 this.motionZ *= 0.699999988079071D;
091 }
092 }
093 }