001 package net.minecraft.client.particle; 002 003 import cpw.mods.fml.relauncher.Side; 004 import cpw.mods.fml.relauncher.SideOnly; 005 import net.minecraft.client.renderer.Tessellator; 006 import net.minecraft.world.World; 007 008 @SideOnly(Side.CLIENT) 009 public class EntityReddustFX extends EntityFX 010 { 011 float reddustParticleScale; 012 013 public EntityReddustFX(World par1World, double par2, double par4, double par6, float par8, float par9, float par10) 014 { 015 this(par1World, par2, par4, par6, 1.0F, par8, par9, par10); 016 } 017 018 public EntityReddustFX(World par1World, double par2, double par4, double par6, float par8, float par9, float par10, float par11) 019 { 020 super(par1World, par2, par4, par6, 0.0D, 0.0D, 0.0D); 021 this.motionX *= 0.10000000149011612D; 022 this.motionY *= 0.10000000149011612D; 023 this.motionZ *= 0.10000000149011612D; 024 025 if (par9 == 0.0F) 026 { 027 par9 = 1.0F; 028 } 029 030 float var12 = (float)Math.random() * 0.4F + 0.6F; 031 this.particleRed = ((float)(Math.random() * 0.20000000298023224D) + 0.8F) * par9 * var12; 032 this.particleGreen = ((float)(Math.random() * 0.20000000298023224D) + 0.8F) * par10 * var12; 033 this.particleBlue = ((float)(Math.random() * 0.20000000298023224D) + 0.8F) * par11 * var12; 034 this.particleScale *= 0.75F; 035 this.particleScale *= par8; 036 this.reddustParticleScale = this.particleScale; 037 this.particleMaxAge = (int)(8.0D / (Math.random() * 0.8D + 0.2D)); 038 this.particleMaxAge = (int)((float)this.particleMaxAge * par8); 039 this.noClip = false; 040 } 041 042 public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7) 043 { 044 float var8 = ((float)this.particleAge + par2) / (float)this.particleMaxAge * 32.0F; 045 046 if (var8 < 0.0F) 047 { 048 var8 = 0.0F; 049 } 050 051 if (var8 > 1.0F) 052 { 053 var8 = 1.0F; 054 } 055 056 this.particleScale = this.reddustParticleScale * var8; 057 super.renderParticle(par1Tessellator, par2, par3, par4, par5, par6, par7); 058 } 059 060 /** 061 * Called to update the entity's position/logic. 062 */ 063 public void onUpdate() 064 { 065 this.prevPosX = this.posX; 066 this.prevPosY = this.posY; 067 this.prevPosZ = this.posZ; 068 069 if (this.particleAge++ >= this.particleMaxAge) 070 { 071 this.setDead(); 072 } 073 074 this.setParticleTextureIndex(7 - this.particleAge * 8 / this.particleMaxAge); 075 this.moveEntity(this.motionX, this.motionY, this.motionZ); 076 077 if (this.posY == this.prevPosY) 078 { 079 this.motionX *= 1.1D; 080 this.motionZ *= 1.1D; 081 } 082 083 this.motionX *= 0.9599999785423279D; 084 this.motionY *= 0.9599999785423279D; 085 this.motionZ *= 0.9599999785423279D; 086 087 if (this.onGround) 088 { 089 this.motionX *= 0.699999988079071D; 090 this.motionZ *= 0.699999988079071D; 091 } 092 } 093 }