001 package net.minecraft.client.particle; 002 003 import cpw.mods.fml.relauncher.Side; 004 import cpw.mods.fml.relauncher.SideOnly; 005 import net.minecraft.client.renderer.Tessellator; 006 import net.minecraft.world.World; 007 008 @SideOnly(Side.CLIENT) 009 public class EntityPortalFX extends EntityFX 010 { 011 private float portalParticleScale; 012 private double portalPosX; 013 private double portalPosY; 014 private double portalPosZ; 015 016 public EntityPortalFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12) 017 { 018 super(par1World, par2, par4, par6, par8, par10, par12); 019 this.motionX = par8; 020 this.motionY = par10; 021 this.motionZ = par12; 022 this.portalPosX = this.posX = par2; 023 this.portalPosY = this.posY = par4; 024 this.portalPosZ = this.posZ = par6; 025 float var14 = this.rand.nextFloat() * 0.6F + 0.4F; 026 this.portalParticleScale = this.particleScale = this.rand.nextFloat() * 0.2F + 0.5F; 027 this.particleRed = this.particleGreen = this.particleBlue = 1.0F * var14; 028 this.particleGreen *= 0.3F; 029 this.particleRed *= 0.9F; 030 this.particleMaxAge = (int)(Math.random() * 10.0D) + 40; 031 this.noClip = true; 032 this.setParticleTextureIndex((int)(Math.random() * 8.0D)); 033 } 034 035 public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7) 036 { 037 float var8 = ((float)this.particleAge + par2) / (float)this.particleMaxAge; 038 var8 = 1.0F - var8; 039 var8 *= var8; 040 var8 = 1.0F - var8; 041 this.particleScale = this.portalParticleScale * var8; 042 super.renderParticle(par1Tessellator, par2, par3, par4, par5, par6, par7); 043 } 044 045 public int getBrightnessForRender(float par1) 046 { 047 int var2 = super.getBrightnessForRender(par1); 048 float var3 = (float)this.particleAge / (float)this.particleMaxAge; 049 var3 *= var3; 050 var3 *= var3; 051 int var4 = var2 & 255; 052 int var5 = var2 >> 16 & 255; 053 var5 += (int)(var3 * 15.0F * 16.0F); 054 055 if (var5 > 240) 056 { 057 var5 = 240; 058 } 059 060 return var4 | var5 << 16; 061 } 062 063 /** 064 * Gets how bright this entity is. 065 */ 066 public float getBrightness(float par1) 067 { 068 float var2 = super.getBrightness(par1); 069 float var3 = (float)this.particleAge / (float)this.particleMaxAge; 070 var3 = var3 * var3 * var3 * var3; 071 return var2 * (1.0F - var3) + var3; 072 } 073 074 /** 075 * Called to update the entity's position/logic. 076 */ 077 public void onUpdate() 078 { 079 this.prevPosX = this.posX; 080 this.prevPosY = this.posY; 081 this.prevPosZ = this.posZ; 082 float var1 = (float)this.particleAge / (float)this.particleMaxAge; 083 float var2 = var1; 084 var1 = -var1 + var1 * var1 * 2.0F; 085 var1 = 1.0F - var1; 086 this.posX = this.portalPosX + this.motionX * (double)var1; 087 this.posY = this.portalPosY + this.motionY * (double)var1 + (double)(1.0F - var2); 088 this.posZ = this.portalPosZ + this.motionZ * (double)var1; 089 090 if (this.particleAge++ >= this.particleMaxAge) 091 { 092 this.setDead(); 093 } 094 } 095 }