001 package net.minecraft.client.particle;
002
003 import cpw.mods.fml.relauncher.Side;
004 import cpw.mods.fml.relauncher.SideOnly;
005 import net.minecraft.client.renderer.Tessellator;
006 import net.minecraft.world.World;
007
008 @SideOnly(Side.CLIENT)
009 public class EntityPortalFX extends EntityFX
010 {
011 private float portalParticleScale;
012 private double portalPosX;
013 private double portalPosY;
014 private double portalPosZ;
015
016 public EntityPortalFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12)
017 {
018 super(par1World, par2, par4, par6, par8, par10, par12);
019 this.motionX = par8;
020 this.motionY = par10;
021 this.motionZ = par12;
022 this.portalPosX = this.posX = par2;
023 this.portalPosY = this.posY = par4;
024 this.portalPosZ = this.posZ = par6;
025 float var14 = this.rand.nextFloat() * 0.6F + 0.4F;
026 this.portalParticleScale = this.particleScale = this.rand.nextFloat() * 0.2F + 0.5F;
027 this.particleRed = this.particleGreen = this.particleBlue = 1.0F * var14;
028 this.particleGreen *= 0.3F;
029 this.particleRed *= 0.9F;
030 this.particleMaxAge = (int)(Math.random() * 10.0D) + 40;
031 this.noClip = true;
032 this.setParticleTextureIndex((int)(Math.random() * 8.0D));
033 }
034
035 public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)
036 {
037 float var8 = ((float)this.particleAge + par2) / (float)this.particleMaxAge;
038 var8 = 1.0F - var8;
039 var8 *= var8;
040 var8 = 1.0F - var8;
041 this.particleScale = this.portalParticleScale * var8;
042 super.renderParticle(par1Tessellator, par2, par3, par4, par5, par6, par7);
043 }
044
045 public int getBrightnessForRender(float par1)
046 {
047 int var2 = super.getBrightnessForRender(par1);
048 float var3 = (float)this.particleAge / (float)this.particleMaxAge;
049 var3 *= var3;
050 var3 *= var3;
051 int var4 = var2 & 255;
052 int var5 = var2 >> 16 & 255;
053 var5 += (int)(var3 * 15.0F * 16.0F);
054
055 if (var5 > 240)
056 {
057 var5 = 240;
058 }
059
060 return var4 | var5 << 16;
061 }
062
063 /**
064 * Gets how bright this entity is.
065 */
066 public float getBrightness(float par1)
067 {
068 float var2 = super.getBrightness(par1);
069 float var3 = (float)this.particleAge / (float)this.particleMaxAge;
070 var3 = var3 * var3 * var3 * var3;
071 return var2 * (1.0F - var3) + var3;
072 }
073
074 /**
075 * Called to update the entity's position/logic.
076 */
077 public void onUpdate()
078 {
079 this.prevPosX = this.posX;
080 this.prevPosY = this.posY;
081 this.prevPosZ = this.posZ;
082 float var1 = (float)this.particleAge / (float)this.particleMaxAge;
083 float var2 = var1;
084 var1 = -var1 + var1 * var1 * 2.0F;
085 var1 = 1.0F - var1;
086 this.posX = this.portalPosX + this.motionX * (double)var1;
087 this.posY = this.portalPosY + this.motionY * (double)var1 + (double)(1.0F - var2);
088 this.posZ = this.portalPosZ + this.motionZ * (double)var1;
089
090 if (this.particleAge++ >= this.particleMaxAge)
091 {
092 this.setDead();
093 }
094 }
095 }