001 package net.minecraft.client.particle; 002 003 import cpw.mods.fml.relauncher.Side; 004 import cpw.mods.fml.relauncher.SideOnly; 005 import net.minecraft.client.renderer.Tessellator; 006 import net.minecraft.util.MathHelper; 007 import net.minecraft.world.World; 008 009 @SideOnly(Side.CLIENT) 010 public class EntityNoteFX extends EntityFX 011 { 012 float noteParticleScale; 013 014 public EntityNoteFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12) 015 { 016 this(par1World, par2, par4, par6, par8, par10, par12, 2.0F); 017 } 018 019 public EntityNoteFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12, float par14) 020 { 021 super(par1World, par2, par4, par6, 0.0D, 0.0D, 0.0D); 022 this.motionX *= 0.009999999776482582D; 023 this.motionY *= 0.009999999776482582D; 024 this.motionZ *= 0.009999999776482582D; 025 this.motionY += 0.2D; 026 this.particleRed = MathHelper.sin(((float)par8 + 0.0F) * (float)Math.PI * 2.0F) * 0.65F + 0.35F; 027 this.particleGreen = MathHelper.sin(((float)par8 + 0.33333334F) * (float)Math.PI * 2.0F) * 0.65F + 0.35F; 028 this.particleBlue = MathHelper.sin(((float)par8 + 0.6666667F) * (float)Math.PI * 2.0F) * 0.65F + 0.35F; 029 this.particleScale *= 0.75F; 030 this.particleScale *= par14; 031 this.noteParticleScale = this.particleScale; 032 this.particleMaxAge = 6; 033 this.noClip = false; 034 this.setParticleTextureIndex(64); 035 } 036 037 public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7) 038 { 039 float var8 = ((float)this.particleAge + par2) / (float)this.particleMaxAge * 32.0F; 040 041 if (var8 < 0.0F) 042 { 043 var8 = 0.0F; 044 } 045 046 if (var8 > 1.0F) 047 { 048 var8 = 1.0F; 049 } 050 051 this.particleScale = this.noteParticleScale * var8; 052 super.renderParticle(par1Tessellator, par2, par3, par4, par5, par6, par7); 053 } 054 055 /** 056 * Called to update the entity's position/logic. 057 */ 058 public void onUpdate() 059 { 060 this.prevPosX = this.posX; 061 this.prevPosY = this.posY; 062 this.prevPosZ = this.posZ; 063 064 if (this.particleAge++ >= this.particleMaxAge) 065 { 066 this.setDead(); 067 } 068 069 this.moveEntity(this.motionX, this.motionY, this.motionZ); 070 071 if (this.posY == this.prevPosY) 072 { 073 this.motionX *= 1.1D; 074 this.motionZ *= 1.1D; 075 } 076 077 this.motionX *= 0.6600000262260437D; 078 this.motionY *= 0.6600000262260437D; 079 this.motionZ *= 0.6600000262260437D; 080 081 if (this.onGround) 082 { 083 this.motionX *= 0.699999988079071D; 084 this.motionZ *= 0.699999988079071D; 085 } 086 } 087 }