001 package net.minecraft.client.particle;
002
003 import cpw.mods.fml.relauncher.Side;
004 import cpw.mods.fml.relauncher.SideOnly;
005 import net.minecraft.client.renderer.Tessellator;
006 import net.minecraft.util.MathHelper;
007 import net.minecraft.world.World;
008
009 @SideOnly(Side.CLIENT)
010 public class EntityNoteFX extends EntityFX
011 {
012 float noteParticleScale;
013
014 public EntityNoteFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12)
015 {
016 this(par1World, par2, par4, par6, par8, par10, par12, 2.0F);
017 }
018
019 public EntityNoteFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12, float par14)
020 {
021 super(par1World, par2, par4, par6, 0.0D, 0.0D, 0.0D);
022 this.motionX *= 0.009999999776482582D;
023 this.motionY *= 0.009999999776482582D;
024 this.motionZ *= 0.009999999776482582D;
025 this.motionY += 0.2D;
026 this.particleRed = MathHelper.sin(((float)par8 + 0.0F) * (float)Math.PI * 2.0F) * 0.65F + 0.35F;
027 this.particleGreen = MathHelper.sin(((float)par8 + 0.33333334F) * (float)Math.PI * 2.0F) * 0.65F + 0.35F;
028 this.particleBlue = MathHelper.sin(((float)par8 + 0.6666667F) * (float)Math.PI * 2.0F) * 0.65F + 0.35F;
029 this.particleScale *= 0.75F;
030 this.particleScale *= par14;
031 this.noteParticleScale = this.particleScale;
032 this.particleMaxAge = 6;
033 this.noClip = false;
034 this.setParticleTextureIndex(64);
035 }
036
037 public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)
038 {
039 float var8 = ((float)this.particleAge + par2) / (float)this.particleMaxAge * 32.0F;
040
041 if (var8 < 0.0F)
042 {
043 var8 = 0.0F;
044 }
045
046 if (var8 > 1.0F)
047 {
048 var8 = 1.0F;
049 }
050
051 this.particleScale = this.noteParticleScale * var8;
052 super.renderParticle(par1Tessellator, par2, par3, par4, par5, par6, par7);
053 }
054
055 /**
056 * Called to update the entity's position/logic.
057 */
058 public void onUpdate()
059 {
060 this.prevPosX = this.posX;
061 this.prevPosY = this.posY;
062 this.prevPosZ = this.posZ;
063
064 if (this.particleAge++ >= this.particleMaxAge)
065 {
066 this.setDead();
067 }
068
069 this.moveEntity(this.motionX, this.motionY, this.motionZ);
070
071 if (this.posY == this.prevPosY)
072 {
073 this.motionX *= 1.1D;
074 this.motionZ *= 1.1D;
075 }
076
077 this.motionX *= 0.6600000262260437D;
078 this.motionY *= 0.6600000262260437D;
079 this.motionZ *= 0.6600000262260437D;
080
081 if (this.onGround)
082 {
083 this.motionX *= 0.699999988079071D;
084 this.motionZ *= 0.699999988079071D;
085 }
086 }
087 }