001 package net.minecraft.client.particle; 002 003 import cpw.mods.fml.relauncher.Side; 004 import cpw.mods.fml.relauncher.SideOnly; 005 import net.minecraft.client.renderer.Tessellator; 006 import net.minecraft.world.World; 007 008 @SideOnly(Side.CLIENT) 009 public class EntityLavaFX extends EntityFX 010 { 011 private float lavaParticleScale; 012 013 public EntityLavaFX(World par1World, double par2, double par4, double par6) 014 { 015 super(par1World, par2, par4, par6, 0.0D, 0.0D, 0.0D); 016 this.motionX *= 0.800000011920929D; 017 this.motionY *= 0.800000011920929D; 018 this.motionZ *= 0.800000011920929D; 019 this.motionY = (double)(this.rand.nextFloat() * 0.4F + 0.05F); 020 this.particleRed = this.particleGreen = this.particleBlue = 1.0F; 021 this.particleScale *= this.rand.nextFloat() * 2.0F + 0.2F; 022 this.lavaParticleScale = this.particleScale; 023 this.particleMaxAge = (int)(16.0D / (Math.random() * 0.8D + 0.2D)); 024 this.noClip = false; 025 this.setParticleTextureIndex(49); 026 } 027 028 public int getBrightnessForRender(float par1) 029 { 030 float var2 = ((float)this.particleAge + par1) / (float)this.particleMaxAge; 031 032 if (var2 < 0.0F) 033 { 034 var2 = 0.0F; 035 } 036 037 if (var2 > 1.0F) 038 { 039 var2 = 1.0F; 040 } 041 042 int var3 = super.getBrightnessForRender(par1); 043 short var4 = 240; 044 int var5 = var3 >> 16 & 255; 045 return var4 | var5 << 16; 046 } 047 048 /** 049 * Gets how bright this entity is. 050 */ 051 public float getBrightness(float par1) 052 { 053 return 1.0F; 054 } 055 056 public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7) 057 { 058 float var8 = ((float)this.particleAge + par2) / (float)this.particleMaxAge; 059 this.particleScale = this.lavaParticleScale * (1.0F - var8 * var8); 060 super.renderParticle(par1Tessellator, par2, par3, par4, par5, par6, par7); 061 } 062 063 /** 064 * Called to update the entity's position/logic. 065 */ 066 public void onUpdate() 067 { 068 this.prevPosX = this.posX; 069 this.prevPosY = this.posY; 070 this.prevPosZ = this.posZ; 071 072 if (this.particleAge++ >= this.particleMaxAge) 073 { 074 this.setDead(); 075 } 076 077 float var1 = (float)this.particleAge / (float)this.particleMaxAge; 078 079 if (this.rand.nextFloat() > var1) 080 { 081 this.worldObj.spawnParticle("smoke", this.posX, this.posY, this.posZ, this.motionX, this.motionY, this.motionZ); 082 } 083 084 this.motionY -= 0.03D; 085 this.moveEntity(this.motionX, this.motionY, this.motionZ); 086 this.motionX *= 0.9990000128746033D; 087 this.motionY *= 0.9990000128746033D; 088 this.motionZ *= 0.9990000128746033D; 089 090 if (this.onGround) 091 { 092 this.motionX *= 0.699999988079071D; 093 this.motionZ *= 0.699999988079071D; 094 } 095 } 096 }