001    package net.minecraft.client.particle;
002    
003    import cpw.mods.fml.relauncher.Side;
004    import cpw.mods.fml.relauncher.SideOnly;
005    import net.minecraft.client.renderer.RenderEngine;
006    import net.minecraft.client.renderer.RenderHelper;
007    import net.minecraft.client.renderer.Tessellator;
008    import net.minecraft.world.World;
009    import org.lwjgl.opengl.GL11;
010    
011    @SideOnly(Side.CLIENT)
012    public class EntityLargeExplodeFX extends EntityFX
013    {
014        private int field_70581_a = 0;
015        private int field_70584_aq = 0;
016    
017        /** The Rendering Engine. */
018        private RenderEngine theRenderEngine;
019        private float field_70582_as;
020    
021        public EntityLargeExplodeFX(RenderEngine par1RenderEngine, World par2World, double par3, double par5, double par7, double par9, double par11, double par13)
022        {
023            super(par2World, par3, par5, par7, 0.0D, 0.0D, 0.0D);
024            this.theRenderEngine = par1RenderEngine;
025            this.field_70584_aq = 6 + this.rand.nextInt(4);
026            this.particleRed = this.particleGreen = this.particleBlue = this.rand.nextFloat() * 0.6F + 0.4F;
027            this.field_70582_as = 1.0F - (float)par9 * 0.5F;
028        }
029    
030        public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)
031        {
032            int var8 = (int)(((float)this.field_70581_a + par2) * 15.0F / (float)this.field_70584_aq);
033    
034            if (var8 <= 15)
035            {
036                this.theRenderEngine.bindTexture(this.theRenderEngine.getTexture("/misc/explosion.png"));
037                float var9 = (float)(var8 % 4) / 4.0F;
038                float var10 = var9 + 0.24975F;
039                float var11 = (float)(var8 / 4) / 4.0F;
040                float var12 = var11 + 0.24975F;
041                float var13 = 2.0F * this.field_70582_as;
042                float var14 = (float)(this.prevPosX + (this.posX - this.prevPosX) * (double)par2 - interpPosX);
043                float var15 = (float)(this.prevPosY + (this.posY - this.prevPosY) * (double)par2 - interpPosY);
044                float var16 = (float)(this.prevPosZ + (this.posZ - this.prevPosZ) * (double)par2 - interpPosZ);
045                GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
046                GL11.glDisable(GL11.GL_LIGHTING);
047                RenderHelper.disableStandardItemLighting();
048                par1Tessellator.startDrawingQuads();
049                par1Tessellator.setColorRGBA_F(this.particleRed, this.particleGreen, this.particleBlue, 1.0F);
050                par1Tessellator.setNormal(0.0F, 1.0F, 0.0F);
051                par1Tessellator.setBrightness(240);
052                par1Tessellator.addVertexWithUV((double)(var14 - par3 * var13 - par6 * var13), (double)(var15 - par4 * var13), (double)(var16 - par5 * var13 - par7 * var13), (double)var10, (double)var12);
053                par1Tessellator.addVertexWithUV((double)(var14 - par3 * var13 + par6 * var13), (double)(var15 + par4 * var13), (double)(var16 - par5 * var13 + par7 * var13), (double)var10, (double)var11);
054                par1Tessellator.addVertexWithUV((double)(var14 + par3 * var13 + par6 * var13), (double)(var15 + par4 * var13), (double)(var16 + par5 * var13 + par7 * var13), (double)var9, (double)var11);
055                par1Tessellator.addVertexWithUV((double)(var14 + par3 * var13 - par6 * var13), (double)(var15 - par4 * var13), (double)(var16 + par5 * var13 - par7 * var13), (double)var9, (double)var12);
056                par1Tessellator.draw();
057                GL11.glPolygonOffset(0.0F, 0.0F);
058                GL11.glEnable(GL11.GL_LIGHTING);
059            }
060        }
061    
062        public int getBrightnessForRender(float par1)
063        {
064            return 61680;
065        }
066    
067        /**
068         * Called to update the entity's position/logic.
069         */
070        public void onUpdate()
071        {
072            this.prevPosX = this.posX;
073            this.prevPosY = this.posY;
074            this.prevPosZ = this.posZ;
075            ++this.field_70581_a;
076    
077            if (this.field_70581_a == this.field_70584_aq)
078            {
079                this.setDead();
080            }
081        }
082    
083        public int getFXLayer()
084        {
085            return 3;
086        }
087    }