001 package net.minecraft.client.particle;
002
003 import cpw.mods.fml.relauncher.Side;
004 import cpw.mods.fml.relauncher.SideOnly;
005 import net.minecraft.client.renderer.RenderEngine;
006 import net.minecraft.client.renderer.RenderHelper;
007 import net.minecraft.client.renderer.Tessellator;
008 import net.minecraft.world.World;
009 import org.lwjgl.opengl.GL11;
010
011 @SideOnly(Side.CLIENT)
012 public class EntityLargeExplodeFX extends EntityFX
013 {
014 private int field_70581_a = 0;
015 private int field_70584_aq = 0;
016
017 /** The Rendering Engine. */
018 private RenderEngine theRenderEngine;
019 private float field_70582_as;
020
021 public EntityLargeExplodeFX(RenderEngine par1RenderEngine, World par2World, double par3, double par5, double par7, double par9, double par11, double par13)
022 {
023 super(par2World, par3, par5, par7, 0.0D, 0.0D, 0.0D);
024 this.theRenderEngine = par1RenderEngine;
025 this.field_70584_aq = 6 + this.rand.nextInt(4);
026 this.particleRed = this.particleGreen = this.particleBlue = this.rand.nextFloat() * 0.6F + 0.4F;
027 this.field_70582_as = 1.0F - (float)par9 * 0.5F;
028 }
029
030 public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)
031 {
032 int var8 = (int)(((float)this.field_70581_a + par2) * 15.0F / (float)this.field_70584_aq);
033
034 if (var8 <= 15)
035 {
036 this.theRenderEngine.bindTexture(this.theRenderEngine.getTexture("/misc/explosion.png"));
037 float var9 = (float)(var8 % 4) / 4.0F;
038 float var10 = var9 + 0.24975F;
039 float var11 = (float)(var8 / 4) / 4.0F;
040 float var12 = var11 + 0.24975F;
041 float var13 = 2.0F * this.field_70582_as;
042 float var14 = (float)(this.prevPosX + (this.posX - this.prevPosX) * (double)par2 - interpPosX);
043 float var15 = (float)(this.prevPosY + (this.posY - this.prevPosY) * (double)par2 - interpPosY);
044 float var16 = (float)(this.prevPosZ + (this.posZ - this.prevPosZ) * (double)par2 - interpPosZ);
045 GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
046 GL11.glDisable(GL11.GL_LIGHTING);
047 RenderHelper.disableStandardItemLighting();
048 par1Tessellator.startDrawingQuads();
049 par1Tessellator.setColorRGBA_F(this.particleRed, this.particleGreen, this.particleBlue, 1.0F);
050 par1Tessellator.setNormal(0.0F, 1.0F, 0.0F);
051 par1Tessellator.setBrightness(240);
052 par1Tessellator.addVertexWithUV((double)(var14 - par3 * var13 - par6 * var13), (double)(var15 - par4 * var13), (double)(var16 - par5 * var13 - par7 * var13), (double)var10, (double)var12);
053 par1Tessellator.addVertexWithUV((double)(var14 - par3 * var13 + par6 * var13), (double)(var15 + par4 * var13), (double)(var16 - par5 * var13 + par7 * var13), (double)var10, (double)var11);
054 par1Tessellator.addVertexWithUV((double)(var14 + par3 * var13 + par6 * var13), (double)(var15 + par4 * var13), (double)(var16 + par5 * var13 + par7 * var13), (double)var9, (double)var11);
055 par1Tessellator.addVertexWithUV((double)(var14 + par3 * var13 - par6 * var13), (double)(var15 - par4 * var13), (double)(var16 + par5 * var13 - par7 * var13), (double)var9, (double)var12);
056 par1Tessellator.draw();
057 GL11.glPolygonOffset(0.0F, 0.0F);
058 GL11.glEnable(GL11.GL_LIGHTING);
059 }
060 }
061
062 public int getBrightnessForRender(float par1)
063 {
064 return 61680;
065 }
066
067 /**
068 * Called to update the entity's position/logic.
069 */
070 public void onUpdate()
071 {
072 this.prevPosX = this.posX;
073 this.prevPosY = this.posY;
074 this.prevPosZ = this.posZ;
075 ++this.field_70581_a;
076
077 if (this.field_70581_a == this.field_70584_aq)
078 {
079 this.setDead();
080 }
081 }
082
083 public int getFXLayer()
084 {
085 return 3;
086 }
087 }