001 package net.minecraft.client.particle; 002 003 import cpw.mods.fml.relauncher.Side; 004 import cpw.mods.fml.relauncher.SideOnly; 005 import net.minecraft.client.renderer.RenderEngine; 006 import net.minecraft.client.renderer.RenderHelper; 007 import net.minecraft.client.renderer.Tessellator; 008 import net.minecraft.world.World; 009 import org.lwjgl.opengl.GL11; 010 011 @SideOnly(Side.CLIENT) 012 public class EntityLargeExplodeFX extends EntityFX 013 { 014 private int field_70581_a = 0; 015 private int field_70584_aq = 0; 016 017 /** The Rendering Engine. */ 018 private RenderEngine theRenderEngine; 019 private float field_70582_as; 020 021 public EntityLargeExplodeFX(RenderEngine par1RenderEngine, World par2World, double par3, double par5, double par7, double par9, double par11, double par13) 022 { 023 super(par2World, par3, par5, par7, 0.0D, 0.0D, 0.0D); 024 this.theRenderEngine = par1RenderEngine; 025 this.field_70584_aq = 6 + this.rand.nextInt(4); 026 this.particleRed = this.particleGreen = this.particleBlue = this.rand.nextFloat() * 0.6F + 0.4F; 027 this.field_70582_as = 1.0F - (float)par9 * 0.5F; 028 } 029 030 public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7) 031 { 032 int var8 = (int)(((float)this.field_70581_a + par2) * 15.0F / (float)this.field_70584_aq); 033 034 if (var8 <= 15) 035 { 036 this.theRenderEngine.bindTexture(this.theRenderEngine.getTexture("/misc/explosion.png")); 037 float var9 = (float)(var8 % 4) / 4.0F; 038 float var10 = var9 + 0.24975F; 039 float var11 = (float)(var8 / 4) / 4.0F; 040 float var12 = var11 + 0.24975F; 041 float var13 = 2.0F * this.field_70582_as; 042 float var14 = (float)(this.prevPosX + (this.posX - this.prevPosX) * (double)par2 - interpPosX); 043 float var15 = (float)(this.prevPosY + (this.posY - this.prevPosY) * (double)par2 - interpPosY); 044 float var16 = (float)(this.prevPosZ + (this.posZ - this.prevPosZ) * (double)par2 - interpPosZ); 045 GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); 046 GL11.glDisable(GL11.GL_LIGHTING); 047 RenderHelper.disableStandardItemLighting(); 048 par1Tessellator.startDrawingQuads(); 049 par1Tessellator.setColorRGBA_F(this.particleRed, this.particleGreen, this.particleBlue, 1.0F); 050 par1Tessellator.setNormal(0.0F, 1.0F, 0.0F); 051 par1Tessellator.setBrightness(240); 052 par1Tessellator.addVertexWithUV((double)(var14 - par3 * var13 - par6 * var13), (double)(var15 - par4 * var13), (double)(var16 - par5 * var13 - par7 * var13), (double)var10, (double)var12); 053 par1Tessellator.addVertexWithUV((double)(var14 - par3 * var13 + par6 * var13), (double)(var15 + par4 * var13), (double)(var16 - par5 * var13 + par7 * var13), (double)var10, (double)var11); 054 par1Tessellator.addVertexWithUV((double)(var14 + par3 * var13 + par6 * var13), (double)(var15 + par4 * var13), (double)(var16 + par5 * var13 + par7 * var13), (double)var9, (double)var11); 055 par1Tessellator.addVertexWithUV((double)(var14 + par3 * var13 - par6 * var13), (double)(var15 - par4 * var13), (double)(var16 + par5 * var13 - par7 * var13), (double)var9, (double)var12); 056 par1Tessellator.draw(); 057 GL11.glPolygonOffset(0.0F, 0.0F); 058 GL11.glEnable(GL11.GL_LIGHTING); 059 } 060 } 061 062 public int getBrightnessForRender(float par1) 063 { 064 return 61680; 065 } 066 067 /** 068 * Called to update the entity's position/logic. 069 */ 070 public void onUpdate() 071 { 072 this.prevPosX = this.posX; 073 this.prevPosY = this.posY; 074 this.prevPosZ = this.posZ; 075 ++this.field_70581_a; 076 077 if (this.field_70581_a == this.field_70584_aq) 078 { 079 this.setDead(); 080 } 081 } 082 083 public int getFXLayer() 084 { 085 return 3; 086 } 087 }