001 package net.minecraft.client.particle; 002 003 import cpw.mods.fml.relauncher.Side; 004 import cpw.mods.fml.relauncher.SideOnly; 005 import net.minecraft.client.renderer.Tessellator; 006 import net.minecraft.world.World; 007 008 @SideOnly(Side.CLIENT) 009 public class EntityHeartFX extends EntityFX 010 { 011 float particleScaleOverTime; 012 013 public EntityHeartFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12) 014 { 015 this(par1World, par2, par4, par6, par8, par10, par12, 2.0F); 016 } 017 018 public EntityHeartFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12, float par14) 019 { 020 super(par1World, par2, par4, par6, 0.0D, 0.0D, 0.0D); 021 this.motionX *= 0.009999999776482582D; 022 this.motionY *= 0.009999999776482582D; 023 this.motionZ *= 0.009999999776482582D; 024 this.motionY += 0.1D; 025 this.particleScale *= 0.75F; 026 this.particleScale *= par14; 027 this.particleScaleOverTime = this.particleScale; 028 this.particleMaxAge = 16; 029 this.noClip = false; 030 this.setParticleTextureIndex(80); 031 } 032 033 public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7) 034 { 035 float var8 = ((float)this.particleAge + par2) / (float)this.particleMaxAge * 32.0F; 036 037 if (var8 < 0.0F) 038 { 039 var8 = 0.0F; 040 } 041 042 if (var8 > 1.0F) 043 { 044 var8 = 1.0F; 045 } 046 047 this.particleScale = this.particleScaleOverTime * var8; 048 super.renderParticle(par1Tessellator, par2, par3, par4, par5, par6, par7); 049 } 050 051 /** 052 * Called to update the entity's position/logic. 053 */ 054 public void onUpdate() 055 { 056 this.prevPosX = this.posX; 057 this.prevPosY = this.posY; 058 this.prevPosZ = this.posZ; 059 060 if (this.particleAge++ >= this.particleMaxAge) 061 { 062 this.setDead(); 063 } 064 065 this.moveEntity(this.motionX, this.motionY, this.motionZ); 066 067 if (this.posY == this.prevPosY) 068 { 069 this.motionX *= 1.1D; 070 this.motionZ *= 1.1D; 071 } 072 073 this.motionX *= 0.8600000143051147D; 074 this.motionY *= 0.8600000143051147D; 075 this.motionZ *= 0.8600000143051147D; 076 077 if (this.onGround) 078 { 079 this.motionX *= 0.699999988079071D; 080 this.motionZ *= 0.699999988079071D; 081 } 082 } 083 }