001 package net.minecraft.client.particle; 002 003 import cpw.mods.fml.relauncher.Side; 004 import cpw.mods.fml.relauncher.SideOnly; 005 import net.minecraft.client.renderer.RenderEngine; 006 import net.minecraft.client.renderer.Tessellator; 007 import net.minecraft.util.MathHelper; 008 import net.minecraft.world.World; 009 import org.lwjgl.opengl.GL11; 010 011 @SideOnly(Side.CLIENT) 012 public class EntityFootStepFX extends EntityFX 013 { 014 private int field_70576_a = 0; 015 private int field_70578_aq = 0; 016 private RenderEngine currentFootSteps; 017 018 public EntityFootStepFX(RenderEngine par1RenderEngine, World par2World, double par3, double par5, double par7) 019 { 020 super(par2World, par3, par5, par7, 0.0D, 0.0D, 0.0D); 021 this.currentFootSteps = par1RenderEngine; 022 this.motionX = this.motionY = this.motionZ = 0.0D; 023 this.field_70578_aq = 200; 024 } 025 026 public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7) 027 { 028 float var8 = ((float)this.field_70576_a + par2) / (float)this.field_70578_aq; 029 var8 *= var8; 030 float var9 = 2.0F - var8 * 2.0F; 031 032 if (var9 > 1.0F) 033 { 034 var9 = 1.0F; 035 } 036 037 var9 *= 0.2F; 038 GL11.glDisable(GL11.GL_LIGHTING); 039 float var10 = 0.125F; 040 float var11 = (float)(this.posX - interpPosX); 041 float var12 = (float)(this.posY - interpPosY); 042 float var13 = (float)(this.posZ - interpPosZ); 043 float var14 = this.worldObj.getLightBrightness(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY), MathHelper.floor_double(this.posZ)); 044 this.currentFootSteps.bindTexture(this.currentFootSteps.getTexture("/misc/footprint.png")); 045 GL11.glEnable(GL11.GL_BLEND); 046 GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); 047 par1Tessellator.startDrawingQuads(); 048 par1Tessellator.setColorRGBA_F(var14, var14, var14, var9); 049 par1Tessellator.addVertexWithUV((double)(var11 - var10), (double)var12, (double)(var13 + var10), 0.0D, 1.0D); 050 par1Tessellator.addVertexWithUV((double)(var11 + var10), (double)var12, (double)(var13 + var10), 1.0D, 1.0D); 051 par1Tessellator.addVertexWithUV((double)(var11 + var10), (double)var12, (double)(var13 - var10), 1.0D, 0.0D); 052 par1Tessellator.addVertexWithUV((double)(var11 - var10), (double)var12, (double)(var13 - var10), 0.0D, 0.0D); 053 par1Tessellator.draw(); 054 GL11.glDisable(GL11.GL_BLEND); 055 GL11.glEnable(GL11.GL_LIGHTING); 056 } 057 058 /** 059 * Called to update the entity's position/logic. 060 */ 061 public void onUpdate() 062 { 063 ++this.field_70576_a; 064 065 if (this.field_70576_a == this.field_70578_aq) 066 { 067 this.setDead(); 068 } 069 } 070 071 public int getFXLayer() 072 { 073 return 3; 074 } 075 }