001    package net.minecraft.client.particle;
002    
003    import cpw.mods.fml.relauncher.Side;
004    import cpw.mods.fml.relauncher.SideOnly;
005    import net.minecraft.client.renderer.Tessellator;
006    import net.minecraft.world.World;
007    
008    @SideOnly(Side.CLIENT)
009    public class EntityFlameFX extends EntityFX
010    {
011        /** the scale of the flame FX */
012        private float flameScale;
013    
014        public EntityFlameFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12)
015        {
016            super(par1World, par2, par4, par6, par8, par10, par12);
017            this.motionX = this.motionX * 0.009999999776482582D + par8;
018            this.motionY = this.motionY * 0.009999999776482582D + par10;
019            this.motionZ = this.motionZ * 0.009999999776482582D + par12;
020            double var10000 = par2 + (double)((this.rand.nextFloat() - this.rand.nextFloat()) * 0.05F);
021            var10000 = par4 + (double)((this.rand.nextFloat() - this.rand.nextFloat()) * 0.05F);
022            var10000 = par6 + (double)((this.rand.nextFloat() - this.rand.nextFloat()) * 0.05F);
023            this.flameScale = this.particleScale;
024            this.particleRed = this.particleGreen = this.particleBlue = 1.0F;
025            this.particleMaxAge = (int)(8.0D / (Math.random() * 0.8D + 0.2D)) + 4;
026            this.noClip = true;
027            this.setParticleTextureIndex(48);
028        }
029    
030        public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)
031        {
032            float var8 = ((float)this.particleAge + par2) / (float)this.particleMaxAge;
033            this.particleScale = this.flameScale * (1.0F - var8 * var8 * 0.5F);
034            super.renderParticle(par1Tessellator, par2, par3, par4, par5, par6, par7);
035        }
036    
037        public int getBrightnessForRender(float par1)
038        {
039            float var2 = ((float)this.particleAge + par1) / (float)this.particleMaxAge;
040    
041            if (var2 < 0.0F)
042            {
043                var2 = 0.0F;
044            }
045    
046            if (var2 > 1.0F)
047            {
048                var2 = 1.0F;
049            }
050    
051            int var3 = super.getBrightnessForRender(par1);
052            int var4 = var3 & 255;
053            int var5 = var3 >> 16 & 255;
054            var4 += (int)(var2 * 15.0F * 16.0F);
055    
056            if (var4 > 240)
057            {
058                var4 = 240;
059            }
060    
061            return var4 | var5 << 16;
062        }
063    
064        /**
065         * Gets how bright this entity is.
066         */
067        public float getBrightness(float par1)
068        {
069            float var2 = ((float)this.particleAge + par1) / (float)this.particleMaxAge;
070    
071            if (var2 < 0.0F)
072            {
073                var2 = 0.0F;
074            }
075    
076            if (var2 > 1.0F)
077            {
078                var2 = 1.0F;
079            }
080    
081            float var3 = super.getBrightness(par1);
082            return var3 * var2 + (1.0F - var2);
083        }
084    
085        /**
086         * Called to update the entity's position/logic.
087         */
088        public void onUpdate()
089        {
090            this.prevPosX = this.posX;
091            this.prevPosY = this.posY;
092            this.prevPosZ = this.posZ;
093    
094            if (this.particleAge++ >= this.particleMaxAge)
095            {
096                this.setDead();
097            }
098    
099            this.moveEntity(this.motionX, this.motionY, this.motionZ);
100            this.motionX *= 0.9599999785423279D;
101            this.motionY *= 0.9599999785423279D;
102            this.motionZ *= 0.9599999785423279D;
103    
104            if (this.onGround)
105            {
106                this.motionX *= 0.699999988079071D;
107                this.motionZ *= 0.699999988079071D;
108            }
109        }
110    }