001 package net.minecraft.client.particle; 002 003 import cpw.mods.fml.relauncher.Side; 004 import cpw.mods.fml.relauncher.SideOnly; 005 import net.minecraft.client.renderer.Tessellator; 006 import net.minecraft.world.World; 007 008 @SideOnly(Side.CLIENT) 009 public class EntityFlameFX extends EntityFX 010 { 011 /** the scale of the flame FX */ 012 private float flameScale; 013 014 public EntityFlameFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12) 015 { 016 super(par1World, par2, par4, par6, par8, par10, par12); 017 this.motionX = this.motionX * 0.009999999776482582D + par8; 018 this.motionY = this.motionY * 0.009999999776482582D + par10; 019 this.motionZ = this.motionZ * 0.009999999776482582D + par12; 020 double var10000 = par2 + (double)((this.rand.nextFloat() - this.rand.nextFloat()) * 0.05F); 021 var10000 = par4 + (double)((this.rand.nextFloat() - this.rand.nextFloat()) * 0.05F); 022 var10000 = par6 + (double)((this.rand.nextFloat() - this.rand.nextFloat()) * 0.05F); 023 this.flameScale = this.particleScale; 024 this.particleRed = this.particleGreen = this.particleBlue = 1.0F; 025 this.particleMaxAge = (int)(8.0D / (Math.random() * 0.8D + 0.2D)) + 4; 026 this.noClip = true; 027 this.setParticleTextureIndex(48); 028 } 029 030 public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7) 031 { 032 float var8 = ((float)this.particleAge + par2) / (float)this.particleMaxAge; 033 this.particleScale = this.flameScale * (1.0F - var8 * var8 * 0.5F); 034 super.renderParticle(par1Tessellator, par2, par3, par4, par5, par6, par7); 035 } 036 037 public int getBrightnessForRender(float par1) 038 { 039 float var2 = ((float)this.particleAge + par1) / (float)this.particleMaxAge; 040 041 if (var2 < 0.0F) 042 { 043 var2 = 0.0F; 044 } 045 046 if (var2 > 1.0F) 047 { 048 var2 = 1.0F; 049 } 050 051 int var3 = super.getBrightnessForRender(par1); 052 int var4 = var3 & 255; 053 int var5 = var3 >> 16 & 255; 054 var4 += (int)(var2 * 15.0F * 16.0F); 055 056 if (var4 > 240) 057 { 058 var4 = 240; 059 } 060 061 return var4 | var5 << 16; 062 } 063 064 /** 065 * Gets how bright this entity is. 066 */ 067 public float getBrightness(float par1) 068 { 069 float var2 = ((float)this.particleAge + par1) / (float)this.particleMaxAge; 070 071 if (var2 < 0.0F) 072 { 073 var2 = 0.0F; 074 } 075 076 if (var2 > 1.0F) 077 { 078 var2 = 1.0F; 079 } 080 081 float var3 = super.getBrightness(par1); 082 return var3 * var2 + (1.0F - var2); 083 } 084 085 /** 086 * Called to update the entity's position/logic. 087 */ 088 public void onUpdate() 089 { 090 this.prevPosX = this.posX; 091 this.prevPosY = this.posY; 092 this.prevPosZ = this.posZ; 093 094 if (this.particleAge++ >= this.particleMaxAge) 095 { 096 this.setDead(); 097 } 098 099 this.moveEntity(this.motionX, this.motionY, this.motionZ); 100 this.motionX *= 0.9599999785423279D; 101 this.motionY *= 0.9599999785423279D; 102 this.motionZ *= 0.9599999785423279D; 103 104 if (this.onGround) 105 { 106 this.motionX *= 0.699999988079071D; 107 this.motionZ *= 0.699999988079071D; 108 } 109 } 110 }