001 package net.minecraft.client.particle; 002 003 import cpw.mods.fml.relauncher.Side; 004 import cpw.mods.fml.relauncher.SideOnly; 005 import net.minecraft.client.Minecraft; 006 import net.minecraft.client.renderer.Tessellator; 007 import net.minecraft.nbt.NBTTagCompound; 008 import net.minecraft.nbt.NBTTagList; 009 import net.minecraft.util.MathHelper; 010 import net.minecraft.world.World; 011 012 @SideOnly(Side.CLIENT) 013 public class EntityFireworkStarterFX extends EntityFX 014 { 015 private int field_92042_ax = 0; 016 private final EffectRenderer field_92040_ay; 017 private NBTTagList field_92039_az; 018 boolean field_92041_a; 019 020 public EntityFireworkStarterFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12, EffectRenderer par14EffectRenderer, NBTTagCompound par15NBTTagCompound) 021 { 022 super(par1World, par2, par4, par6, 0.0D, 0.0D, 0.0D); 023 this.motionX = par8; 024 this.motionY = par10; 025 this.motionZ = par12; 026 this.field_92040_ay = par14EffectRenderer; 027 this.particleMaxAge = 8; 028 029 if (par15NBTTagCompound != null) 030 { 031 this.field_92039_az = par15NBTTagCompound.getTagList("Explosions"); 032 033 if (this.field_92039_az != null && this.field_92039_az.tagCount() == 0) 034 { 035 this.field_92039_az = null; 036 } 037 else if (this.field_92039_az != null) 038 { 039 this.particleMaxAge = this.field_92039_az.tagCount() * 2 - 1; 040 041 for (int var16 = 0; var16 < this.field_92039_az.tagCount(); ++var16) 042 { 043 NBTTagCompound var17 = (NBTTagCompound)this.field_92039_az.tagAt(var16); 044 045 if (var17.getBoolean("Flicker")) 046 { 047 this.field_92041_a = true; 048 this.particleMaxAge += 15; 049 break; 050 } 051 } 052 } 053 } 054 } 055 056 public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7) {} 057 058 /** 059 * Called to update the entity's position/logic. 060 */ 061 public void onUpdate() 062 { 063 boolean var1; 064 065 if (this.field_92042_ax == 0 && this.field_92039_az != null) 066 { 067 var1 = this.func_92037_i(); 068 boolean var2 = false; 069 070 if (this.field_92039_az.tagCount() >= 3) 071 { 072 var2 = true; 073 } 074 else 075 { 076 for (int var3 = 0; var3 < this.field_92039_az.tagCount(); ++var3) 077 { 078 NBTTagCompound var4 = (NBTTagCompound)this.field_92039_az.tagAt(var3); 079 080 if (var4.getByte("Type") == 1) 081 { 082 var2 = true; 083 break; 084 } 085 } 086 } 087 088 String var15 = "fireworks." + (var2 ? "largeBlast" : "blast") + (var1 ? "_far" : ""); 089 this.worldObj.playSound(this.posX, this.posY, this.posZ, var15, 20.0F, 0.95F + this.rand.nextFloat() * 0.1F, true); 090 } 091 092 if (this.field_92042_ax % 2 == 0 && this.field_92039_az != null && this.field_92042_ax / 2 < this.field_92039_az.tagCount()) 093 { 094 int var13 = this.field_92042_ax / 2; 095 NBTTagCompound var14 = (NBTTagCompound)this.field_92039_az.tagAt(var13); 096 byte var17 = var14.getByte("Type"); 097 boolean var18 = var14.getBoolean("Trail"); 098 boolean var5 = var14.getBoolean("Flicker"); 099 int[] var6 = var14.getIntArray("Colors"); 100 int[] var7 = var14.getIntArray("FadeColors"); 101 102 if (var17 == 1) 103 { 104 this.func_92035_a(0.5D, 4, var6, var7, var18, var5); 105 } 106 else if (var17 == 2) 107 { 108 this.func_92038_a(0.5D, new double[][] {{0.0D, 1.0D}, {0.3455D, 0.309D}, {0.9511D, 0.309D}, {0.3795918367346939D, -0.12653061224489795D}, {0.6122448979591837D, -0.8040816326530612D}, {0.0D, -0.35918367346938773D}}, var6, var7, var18, var5, false); 109 } 110 else if (var17 == 3) 111 { 112 this.func_92038_a(0.5D, new double[][] {{0.0D, 0.2D}, {0.2D, 0.2D}, {0.2D, 0.6D}, {0.6D, 0.6D}, {0.6D, 0.2D}, {0.2D, 0.2D}, {0.2D, 0.0D}, {0.4D, 0.0D}, {0.4D, -0.6D}, {0.2D, -0.6D}, {0.2D, -0.4D}, {0.0D, -0.4D}}, var6, var7, var18, var5, true); 113 } 114 else if (var17 == 4) 115 { 116 this.func_92036_a(var6, var7, var18, var5); 117 } 118 else 119 { 120 this.func_92035_a(0.25D, 2, var6, var7, var18, var5); 121 } 122 123 int var8 = var6[0]; 124 float var9 = (float)((var8 & 16711680) >> 16) / 255.0F; 125 float var10 = (float)((var8 & 65280) >> 8) / 255.0F; 126 float var11 = (float)((var8 & 255) >> 0) / 255.0F; 127 EntityFireworkOverlayFX var12 = new EntityFireworkOverlayFX(this.worldObj, this.posX, this.posY, this.posZ); 128 var12.setRBGColorF(var9, var10, var11); 129 this.field_92040_ay.addEffect(var12); 130 } 131 132 ++this.field_92042_ax; 133 134 if (this.field_92042_ax > this.particleMaxAge) 135 { 136 if (this.field_92041_a) 137 { 138 var1 = this.func_92037_i(); 139 String var16 = "fireworks." + (var1 ? "twinkle_far" : "twinkle"); 140 this.worldObj.playSound(this.posX, this.posY, this.posZ, var16, 20.0F, 0.9F + this.rand.nextFloat() * 0.15F, true); 141 } 142 143 this.setDead(); 144 } 145 } 146 147 private boolean func_92037_i() 148 { 149 Minecraft var1 = Minecraft.getMinecraft(); 150 return var1 == null || var1.renderViewEntity == null || var1.renderViewEntity.getDistanceSq(this.posX, this.posY, this.posZ) >= 256.0D; 151 } 152 153 private void func_92034_a(double par1, double par3, double par5, double par7, double par9, double par11, int[] par13ArrayOfInteger, int[] par14ArrayOfInteger, boolean par15, boolean par16) 154 { 155 EntityFireworkSparkFX var17 = new EntityFireworkSparkFX(this.worldObj, par1, par3, par5, par7, par9, par11, this.field_92040_ay); 156 var17.func_92045_e(par15); 157 var17.func_92043_f(par16); 158 int var18 = this.rand.nextInt(par13ArrayOfInteger.length); 159 var17.func_92044_a(par13ArrayOfInteger[var18]); 160 161 if (par14ArrayOfInteger != null && par14ArrayOfInteger.length > 0) 162 { 163 var17.func_92046_g(par14ArrayOfInteger[this.rand.nextInt(par14ArrayOfInteger.length)]); 164 } 165 166 this.field_92040_ay.addEffect(var17); 167 } 168 169 private void func_92035_a(double par1, int par3, int[] par4ArrayOfInteger, int[] par5ArrayOfInteger, boolean par6, boolean par7) 170 { 171 double var8 = this.posX; 172 double var10 = this.posY; 173 double var12 = this.posZ; 174 175 for (int var14 = -par3; var14 <= par3; ++var14) 176 { 177 for (int var15 = -par3; var15 <= par3; ++var15) 178 { 179 for (int var16 = -par3; var16 <= par3; ++var16) 180 { 181 double var17 = (double)var15 + (this.rand.nextDouble() - this.rand.nextDouble()) * 0.5D; 182 double var19 = (double)var14 + (this.rand.nextDouble() - this.rand.nextDouble()) * 0.5D; 183 double var21 = (double)var16 + (this.rand.nextDouble() - this.rand.nextDouble()) * 0.5D; 184 double var23 = (double)MathHelper.sqrt_double(var17 * var17 + var19 * var19 + var21 * var21) / par1 + this.rand.nextGaussian() * 0.05D; 185 this.func_92034_a(var8, var10, var12, var17 / var23, var19 / var23, var21 / var23, par4ArrayOfInteger, par5ArrayOfInteger, par6, par7); 186 187 if (var14 != -par3 && var14 != par3 && var15 != -par3 && var15 != par3) 188 { 189 var16 += par3 * 2 - 1; 190 } 191 } 192 } 193 } 194 } 195 196 private void func_92038_a(double par1, double[][] par3ArrayOfDouble, int[] par4ArrayOfInteger, int[] par5ArrayOfInteger, boolean par6, boolean par7, boolean par8) 197 { 198 double var9 = par3ArrayOfDouble[0][0]; 199 double var11 = par3ArrayOfDouble[0][1]; 200 this.func_92034_a(this.posX, this.posY, this.posZ, var9 * par1, var11 * par1, 0.0D, par4ArrayOfInteger, par5ArrayOfInteger, par6, par7); 201 float var13 = this.rand.nextFloat() * (float)Math.PI; 202 double var14 = par8 ? 0.034D : 0.34D; 203 204 for (int var16 = 0; var16 < 3; ++var16) 205 { 206 double var17 = (double)var13 + (double)((float)var16 * (float)Math.PI) * var14; 207 double var19 = var9; 208 double var21 = var11; 209 210 for (int var23 = 1; var23 < par3ArrayOfDouble.length; ++var23) 211 { 212 double var24 = par3ArrayOfDouble[var23][0]; 213 double var26 = par3ArrayOfDouble[var23][1]; 214 215 for (double var28 = 0.25D; var28 <= 1.0D; var28 += 0.25D) 216 { 217 double var30 = (var19 + (var24 - var19) * var28) * par1; 218 double var32 = (var21 + (var26 - var21) * var28) * par1; 219 double var34 = var30 * Math.sin(var17); 220 var30 *= Math.cos(var17); 221 222 for (double var36 = -1.0D; var36 <= 1.0D; var36 += 2.0D) 223 { 224 this.func_92034_a(this.posX, this.posY, this.posZ, var30 * var36, var32, var34 * var36, par4ArrayOfInteger, par5ArrayOfInteger, par6, par7); 225 } 226 } 227 228 var19 = var24; 229 var21 = var26; 230 } 231 } 232 } 233 234 private void func_92036_a(int[] par1ArrayOfInteger, int[] par2ArrayOfInteger, boolean par3, boolean par4) 235 { 236 double var5 = this.rand.nextGaussian() * 0.05D; 237 double var7 = this.rand.nextGaussian() * 0.05D; 238 239 for (int var9 = 0; var9 < 70; ++var9) 240 { 241 double var10 = this.motionX * 0.5D + this.rand.nextGaussian() * 0.15D + var5; 242 double var12 = this.motionZ * 0.5D + this.rand.nextGaussian() * 0.15D + var7; 243 double var14 = this.motionY * 0.5D + this.rand.nextDouble() * 0.5D; 244 this.func_92034_a(this.posX, this.posY, this.posZ, var10, var14, var12, par1ArrayOfInteger, par2ArrayOfInteger, par3, par4); 245 } 246 } 247 248 public int getFXLayer() 249 { 250 return 0; 251 } 252 }