001    package net.minecraft.client.particle;
002    
003    import cpw.mods.fml.relauncher.Side;
004    import cpw.mods.fml.relauncher.SideOnly;
005    import net.minecraft.client.Minecraft;
006    import net.minecraft.client.renderer.Tessellator;
007    import net.minecraft.nbt.NBTTagCompound;
008    import net.minecraft.nbt.NBTTagList;
009    import net.minecraft.util.MathHelper;
010    import net.minecraft.world.World;
011    
012    @SideOnly(Side.CLIENT)
013    public class EntityFireworkStarterFX extends EntityFX
014    {
015        private int field_92042_ax = 0;
016        private final EffectRenderer field_92040_ay;
017        private NBTTagList field_92039_az;
018        boolean field_92041_a;
019    
020        public EntityFireworkStarterFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12, EffectRenderer par14EffectRenderer, NBTTagCompound par15NBTTagCompound)
021        {
022            super(par1World, par2, par4, par6, 0.0D, 0.0D, 0.0D);
023            this.motionX = par8;
024            this.motionY = par10;
025            this.motionZ = par12;
026            this.field_92040_ay = par14EffectRenderer;
027            this.particleMaxAge = 8;
028    
029            if (par15NBTTagCompound != null)
030            {
031                this.field_92039_az = par15NBTTagCompound.getTagList("Explosions");
032    
033                if (this.field_92039_az != null && this.field_92039_az.tagCount() == 0)
034                {
035                    this.field_92039_az = null;
036                }
037                else if (this.field_92039_az != null)
038                {
039                    this.particleMaxAge = this.field_92039_az.tagCount() * 2 - 1;
040    
041                    for (int var16 = 0; var16 < this.field_92039_az.tagCount(); ++var16)
042                    {
043                        NBTTagCompound var17 = (NBTTagCompound)this.field_92039_az.tagAt(var16);
044    
045                        if (var17.getBoolean("Flicker"))
046                        {
047                            this.field_92041_a = true;
048                            this.particleMaxAge += 15;
049                            break;
050                        }
051                    }
052                }
053            }
054        }
055    
056        public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7) {}
057    
058        /**
059         * Called to update the entity's position/logic.
060         */
061        public void onUpdate()
062        {
063            boolean var1;
064    
065            if (this.field_92042_ax == 0 && this.field_92039_az != null)
066            {
067                var1 = this.func_92037_i();
068                boolean var2 = false;
069    
070                if (this.field_92039_az.tagCount() >= 3)
071                {
072                    var2 = true;
073                }
074                else
075                {
076                    for (int var3 = 0; var3 < this.field_92039_az.tagCount(); ++var3)
077                    {
078                        NBTTagCompound var4 = (NBTTagCompound)this.field_92039_az.tagAt(var3);
079    
080                        if (var4.getByte("Type") == 1)
081                        {
082                            var2 = true;
083                            break;
084                        }
085                    }
086                }
087    
088                String var15 = "fireworks." + (var2 ? "largeBlast" : "blast") + (var1 ? "_far" : "");
089                this.worldObj.playSound(this.posX, this.posY, this.posZ, var15, 20.0F, 0.95F + this.rand.nextFloat() * 0.1F, true);
090            }
091    
092            if (this.field_92042_ax % 2 == 0 && this.field_92039_az != null && this.field_92042_ax / 2 < this.field_92039_az.tagCount())
093            {
094                int var13 = this.field_92042_ax / 2;
095                NBTTagCompound var14 = (NBTTagCompound)this.field_92039_az.tagAt(var13);
096                byte var17 = var14.getByte("Type");
097                boolean var18 = var14.getBoolean("Trail");
098                boolean var5 = var14.getBoolean("Flicker");
099                int[] var6 = var14.getIntArray("Colors");
100                int[] var7 = var14.getIntArray("FadeColors");
101    
102                if (var17 == 1)
103                {
104                    this.func_92035_a(0.5D, 4, var6, var7, var18, var5);
105                }
106                else if (var17 == 2)
107                {
108                    this.func_92038_a(0.5D, new double[][] {{0.0D, 1.0D}, {0.3455D, 0.309D}, {0.9511D, 0.309D}, {0.3795918367346939D, -0.12653061224489795D}, {0.6122448979591837D, -0.8040816326530612D}, {0.0D, -0.35918367346938773D}}, var6, var7, var18, var5, false);
109                }
110                else if (var17 == 3)
111                {
112                    this.func_92038_a(0.5D, new double[][] {{0.0D, 0.2D}, {0.2D, 0.2D}, {0.2D, 0.6D}, {0.6D, 0.6D}, {0.6D, 0.2D}, {0.2D, 0.2D}, {0.2D, 0.0D}, {0.4D, 0.0D}, {0.4D, -0.6D}, {0.2D, -0.6D}, {0.2D, -0.4D}, {0.0D, -0.4D}}, var6, var7, var18, var5, true);
113                }
114                else if (var17 == 4)
115                {
116                    this.func_92036_a(var6, var7, var18, var5);
117                }
118                else
119                {
120                    this.func_92035_a(0.25D, 2, var6, var7, var18, var5);
121                }
122    
123                int var8 = var6[0];
124                float var9 = (float)((var8 & 16711680) >> 16) / 255.0F;
125                float var10 = (float)((var8 & 65280) >> 8) / 255.0F;
126                float var11 = (float)((var8 & 255) >> 0) / 255.0F;
127                EntityFireworkOverlayFX var12 = new EntityFireworkOverlayFX(this.worldObj, this.posX, this.posY, this.posZ);
128                var12.setRBGColorF(var9, var10, var11);
129                this.field_92040_ay.addEffect(var12);
130            }
131    
132            ++this.field_92042_ax;
133    
134            if (this.field_92042_ax > this.particleMaxAge)
135            {
136                if (this.field_92041_a)
137                {
138                    var1 = this.func_92037_i();
139                    String var16 = "fireworks." + (var1 ? "twinkle_far" : "twinkle");
140                    this.worldObj.playSound(this.posX, this.posY, this.posZ, var16, 20.0F, 0.9F + this.rand.nextFloat() * 0.15F, true);
141                }
142    
143                this.setDead();
144            }
145        }
146    
147        private boolean func_92037_i()
148        {
149            Minecraft var1 = Minecraft.getMinecraft();
150            return var1 == null || var1.renderViewEntity == null || var1.renderViewEntity.getDistanceSq(this.posX, this.posY, this.posZ) >= 256.0D;
151        }
152    
153        private void func_92034_a(double par1, double par3, double par5, double par7, double par9, double par11, int[] par13ArrayOfInteger, int[] par14ArrayOfInteger, boolean par15, boolean par16)
154        {
155            EntityFireworkSparkFX var17 = new EntityFireworkSparkFX(this.worldObj, par1, par3, par5, par7, par9, par11, this.field_92040_ay);
156            var17.func_92045_e(par15);
157            var17.func_92043_f(par16);
158            int var18 = this.rand.nextInt(par13ArrayOfInteger.length);
159            var17.func_92044_a(par13ArrayOfInteger[var18]);
160    
161            if (par14ArrayOfInteger != null && par14ArrayOfInteger.length > 0)
162            {
163                var17.func_92046_g(par14ArrayOfInteger[this.rand.nextInt(par14ArrayOfInteger.length)]);
164            }
165    
166            this.field_92040_ay.addEffect(var17);
167        }
168    
169        private void func_92035_a(double par1, int par3, int[] par4ArrayOfInteger, int[] par5ArrayOfInteger, boolean par6, boolean par7)
170        {
171            double var8 = this.posX;
172            double var10 = this.posY;
173            double var12 = this.posZ;
174    
175            for (int var14 = -par3; var14 <= par3; ++var14)
176            {
177                for (int var15 = -par3; var15 <= par3; ++var15)
178                {
179                    for (int var16 = -par3; var16 <= par3; ++var16)
180                    {
181                        double var17 = (double)var15 + (this.rand.nextDouble() - this.rand.nextDouble()) * 0.5D;
182                        double var19 = (double)var14 + (this.rand.nextDouble() - this.rand.nextDouble()) * 0.5D;
183                        double var21 = (double)var16 + (this.rand.nextDouble() - this.rand.nextDouble()) * 0.5D;
184                        double var23 = (double)MathHelper.sqrt_double(var17 * var17 + var19 * var19 + var21 * var21) / par1 + this.rand.nextGaussian() * 0.05D;
185                        this.func_92034_a(var8, var10, var12, var17 / var23, var19 / var23, var21 / var23, par4ArrayOfInteger, par5ArrayOfInteger, par6, par7);
186    
187                        if (var14 != -par3 && var14 != par3 && var15 != -par3 && var15 != par3)
188                        {
189                            var16 += par3 * 2 - 1;
190                        }
191                    }
192                }
193            }
194        }
195    
196        private void func_92038_a(double par1, double[][] par3ArrayOfDouble, int[] par4ArrayOfInteger, int[] par5ArrayOfInteger, boolean par6, boolean par7, boolean par8)
197        {
198            double var9 = par3ArrayOfDouble[0][0];
199            double var11 = par3ArrayOfDouble[0][1];
200            this.func_92034_a(this.posX, this.posY, this.posZ, var9 * par1, var11 * par1, 0.0D, par4ArrayOfInteger, par5ArrayOfInteger, par6, par7);
201            float var13 = this.rand.nextFloat() * (float)Math.PI;
202            double var14 = par8 ? 0.034D : 0.34D;
203    
204            for (int var16 = 0; var16 < 3; ++var16)
205            {
206                double var17 = (double)var13 + (double)((float)var16 * (float)Math.PI) * var14;
207                double var19 = var9;
208                double var21 = var11;
209    
210                for (int var23 = 1; var23 < par3ArrayOfDouble.length; ++var23)
211                {
212                    double var24 = par3ArrayOfDouble[var23][0];
213                    double var26 = par3ArrayOfDouble[var23][1];
214    
215                    for (double var28 = 0.25D; var28 <= 1.0D; var28 += 0.25D)
216                    {
217                        double var30 = (var19 + (var24 - var19) * var28) * par1;
218                        double var32 = (var21 + (var26 - var21) * var28) * par1;
219                        double var34 = var30 * Math.sin(var17);
220                        var30 *= Math.cos(var17);
221    
222                        for (double var36 = -1.0D; var36 <= 1.0D; var36 += 2.0D)
223                        {
224                            this.func_92034_a(this.posX, this.posY, this.posZ, var30 * var36, var32, var34 * var36, par4ArrayOfInteger, par5ArrayOfInteger, par6, par7);
225                        }
226                    }
227    
228                    var19 = var24;
229                    var21 = var26;
230                }
231            }
232        }
233    
234        private void func_92036_a(int[] par1ArrayOfInteger, int[] par2ArrayOfInteger, boolean par3, boolean par4)
235        {
236            double var5 = this.rand.nextGaussian() * 0.05D;
237            double var7 = this.rand.nextGaussian() * 0.05D;
238    
239            for (int var9 = 0; var9 < 70; ++var9)
240            {
241                double var10 = this.motionX * 0.5D + this.rand.nextGaussian() * 0.15D + var5;
242                double var12 = this.motionZ * 0.5D + this.rand.nextGaussian() * 0.15D + var7;
243                double var14 = this.motionY * 0.5D + this.rand.nextDouble() * 0.5D;
244                this.func_92034_a(this.posX, this.posY, this.posZ, var10, var14, var12, par1ArrayOfInteger, par2ArrayOfInteger, par3, par4);
245            }
246        }
247    
248        public int getFXLayer()
249        {
250            return 0;
251        }
252    }