001    package net.minecraft.client.particle;
002    
003    import cpw.mods.fml.relauncher.Side;
004    import cpw.mods.fml.relauncher.SideOnly;
005    import net.minecraft.client.renderer.Tessellator;
006    import net.minecraft.entity.Entity;
007    import net.minecraft.nbt.NBTTagCompound;
008    import net.minecraft.util.MathHelper;
009    import net.minecraft.world.World;
010    
011    @SideOnly(Side.CLIENT)
012    public class EntityFX extends Entity
013    {
014        private int particleTextureIndex;
015        protected float particleTextureJitterX;
016        protected float particleTextureJitterY;
017        protected int particleAge;
018        protected int particleMaxAge;
019        protected float particleScale;
020        protected float particleGravity;
021    
022        /** The red amount of color. Used as a percentage, 1.0 = 255 and 0.0 = 0. */
023        protected float particleRed;
024    
025        /**
026         * The green amount of color. Used as a percentage, 1.0 = 255 and 0.0 = 0.
027         */
028        protected float particleGreen;
029    
030        /**
031         * The blue amount of color. Used as a percentage, 1.0 = 255 and 0.0 = 0.
032         */
033        protected float particleBlue;
034    
035        /** Particle alpha */
036        protected float particleAlpha;
037        public static double interpPosX;
038        public static double interpPosY;
039        public static double interpPosZ;
040    
041        protected EntityFX(World par1World, double par2, double par4, double par6)
042        {
043            super(par1World);
044            this.particleAge = 0;
045            this.particleMaxAge = 0;
046            this.particleAlpha = 1.0F;
047            this.setSize(0.2F, 0.2F);
048            this.yOffset = this.height / 2.0F;
049            this.setPosition(par2, par4, par6);
050            this.lastTickPosX = par2;
051            this.lastTickPosY = par4;
052            this.lastTickPosZ = par6;
053            this.particleRed = this.particleGreen = this.particleBlue = 1.0F;
054            this.particleTextureJitterX = this.rand.nextFloat() * 3.0F;
055            this.particleTextureJitterY = this.rand.nextFloat() * 3.0F;
056            this.particleScale = (this.rand.nextFloat() * 0.5F + 0.5F) * 2.0F;
057            this.particleMaxAge = (int)(4.0F / (this.rand.nextFloat() * 0.9F + 0.1F));
058            this.particleAge = 0;
059        }
060    
061        public EntityFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12)
062        {
063            this(par1World, par2, par4, par6);
064            this.motionX = par8 + (double)((float)(Math.random() * 2.0D - 1.0D) * 0.4F);
065            this.motionY = par10 + (double)((float)(Math.random() * 2.0D - 1.0D) * 0.4F);
066            this.motionZ = par12 + (double)((float)(Math.random() * 2.0D - 1.0D) * 0.4F);
067            float var14 = (float)(Math.random() + Math.random() + 1.0D) * 0.15F;
068            float var15 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
069            this.motionX = this.motionX / (double)var15 * (double)var14 * 0.4000000059604645D;
070            this.motionY = this.motionY / (double)var15 * (double)var14 * 0.4000000059604645D + 0.10000000149011612D;
071            this.motionZ = this.motionZ / (double)var15 * (double)var14 * 0.4000000059604645D;
072        }
073    
074        public EntityFX multiplyVelocity(float par1)
075        {
076            this.motionX *= (double)par1;
077            this.motionY = (this.motionY - 0.10000000149011612D) * (double)par1 + 0.10000000149011612D;
078            this.motionZ *= (double)par1;
079            return this;
080        }
081    
082        public EntityFX multipleParticleScaleBy(float par1)
083        {
084            this.setSize(0.2F * par1, 0.2F * par1);
085            this.particleScale *= par1;
086            return this;
087        }
088    
089        public void setRBGColorF(float par1, float par2, float par3)
090        {
091            this.particleRed = par1;
092            this.particleGreen = par2;
093            this.particleBlue = par3;
094        }
095    
096        /**
097         * Sets the particle alpha (float)
098         */
099        public void setAlphaF(float par1)
100        {
101            this.particleAlpha = par1;
102        }
103    
104        public float getRedColorF()
105        {
106            return this.particleRed;
107        }
108    
109        public float getGreenColorF()
110        {
111            return this.particleGreen;
112        }
113    
114        public float getBlueColorF()
115        {
116            return this.particleBlue;
117        }
118    
119        /**
120         * returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to
121         * prevent them from trampling crops
122         */
123        protected boolean canTriggerWalking()
124        {
125            return false;
126        }
127    
128        protected void entityInit() {}
129    
130        /**
131         * Called to update the entity's position/logic.
132         */
133        public void onUpdate()
134        {
135            this.prevPosX = this.posX;
136            this.prevPosY = this.posY;
137            this.prevPosZ = this.posZ;
138    
139            if (this.particleAge++ >= this.particleMaxAge)
140            {
141                this.setDead();
142            }
143    
144            this.motionY -= 0.04D * (double)this.particleGravity;
145            this.moveEntity(this.motionX, this.motionY, this.motionZ);
146            this.motionX *= 0.9800000190734863D;
147            this.motionY *= 0.9800000190734863D;
148            this.motionZ *= 0.9800000190734863D;
149    
150            if (this.onGround)
151            {
152                this.motionX *= 0.699999988079071D;
153                this.motionZ *= 0.699999988079071D;
154            }
155        }
156    
157        public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)
158        {
159            float var8 = (float)(this.particleTextureIndex % 16) / 16.0F;
160            float var9 = var8 + 0.0624375F;
161            float var10 = (float)(this.particleTextureIndex / 16) / 16.0F;
162            float var11 = var10 + 0.0624375F;
163            float var12 = 0.1F * this.particleScale;
164            float var13 = (float)(this.prevPosX + (this.posX - this.prevPosX) * (double)par2 - interpPosX);
165            float var14 = (float)(this.prevPosY + (this.posY - this.prevPosY) * (double)par2 - interpPosY);
166            float var15 = (float)(this.prevPosZ + (this.posZ - this.prevPosZ) * (double)par2 - interpPosZ);
167            float var16 = 1.0F;
168            par1Tessellator.setColorRGBA_F(this.particleRed * var16, this.particleGreen * var16, this.particleBlue * var16, this.particleAlpha);
169            par1Tessellator.addVertexWithUV((double)(var13 - par3 * var12 - par6 * var12), (double)(var14 - par4 * var12), (double)(var15 - par5 * var12 - par7 * var12), (double)var9, (double)var11);
170            par1Tessellator.addVertexWithUV((double)(var13 - par3 * var12 + par6 * var12), (double)(var14 + par4 * var12), (double)(var15 - par5 * var12 + par7 * var12), (double)var9, (double)var10);
171            par1Tessellator.addVertexWithUV((double)(var13 + par3 * var12 + par6 * var12), (double)(var14 + par4 * var12), (double)(var15 + par5 * var12 + par7 * var12), (double)var8, (double)var10);
172            par1Tessellator.addVertexWithUV((double)(var13 + par3 * var12 - par6 * var12), (double)(var14 - par4 * var12), (double)(var15 + par5 * var12 - par7 * var12), (double)var8, (double)var11);
173        }
174    
175        public int getFXLayer()
176        {
177            return 0;
178        }
179    
180        /**
181         * (abstract) Protected helper method to write subclass entity data to NBT.
182         */
183        public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound) {}
184    
185        /**
186         * (abstract) Protected helper method to read subclass entity data from NBT.
187         */
188        public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound) {}
189    
190        /**
191         * Public method to set private field particleTextureIndex.
192         */
193        public void setParticleTextureIndex(int par1)
194        {
195            this.particleTextureIndex = par1;
196        }
197    
198        public int getParticleTextureIndex()
199        {
200            return this.particleTextureIndex;
201        }
202    
203        /**
204         * If returns false, the item will not inflict any damage against entities.
205         */
206        public boolean canAttackWithItem()
207        {
208            return false;
209        }
210    
211        public String toString()
212        {
213            return this.getClass().getSimpleName() + ", Pos (" + this.posX + "," + this.posY + "," + this.posZ + "), RGBA (" + this.particleRed + "," + this.particleGreen + "," + this.particleBlue + "," + this.particleAlpha + "), Age " + this.particleAge;
214        }
215    }