001 package net.minecraft.client.particle;
002
003 import cpw.mods.fml.relauncher.Side;
004 import cpw.mods.fml.relauncher.SideOnly;
005 import net.minecraft.block.BlockFluid;
006 import net.minecraft.block.material.Material;
007 import net.minecraft.util.MathHelper;
008 import net.minecraft.world.World;
009
010 @SideOnly(Side.CLIENT)
011 public class EntityDropParticleFX extends EntityFX
012 {
013 /** the material type for dropped items/blocks */
014 private Material materialType;
015
016 /** The height of the current bob */
017 private int bobTimer;
018
019 public EntityDropParticleFX(World par1World, double par2, double par4, double par6, Material par8Material)
020 {
021 super(par1World, par2, par4, par6, 0.0D, 0.0D, 0.0D);
022 this.motionX = this.motionY = this.motionZ = 0.0D;
023
024 if (par8Material == Material.water)
025 {
026 this.particleRed = 0.0F;
027 this.particleGreen = 0.0F;
028 this.particleBlue = 1.0F;
029 }
030 else
031 {
032 this.particleRed = 1.0F;
033 this.particleGreen = 0.0F;
034 this.particleBlue = 0.0F;
035 }
036
037 this.setParticleTextureIndex(113);
038 this.setSize(0.01F, 0.01F);
039 this.particleGravity = 0.06F;
040 this.materialType = par8Material;
041 this.bobTimer = 40;
042 this.particleMaxAge = (int)(64.0D / (Math.random() * 0.8D + 0.2D));
043 this.motionX = this.motionY = this.motionZ = 0.0D;
044 }
045
046 public int getBrightnessForRender(float par1)
047 {
048 return this.materialType == Material.water ? super.getBrightnessForRender(par1) : 257;
049 }
050
051 /**
052 * Gets how bright this entity is.
053 */
054 public float getBrightness(float par1)
055 {
056 return this.materialType == Material.water ? super.getBrightness(par1) : 1.0F;
057 }
058
059 /**
060 * Called to update the entity's position/logic.
061 */
062 public void onUpdate()
063 {
064 this.prevPosX = this.posX;
065 this.prevPosY = this.posY;
066 this.prevPosZ = this.posZ;
067
068 if (this.materialType == Material.water)
069 {
070 this.particleRed = 0.2F;
071 this.particleGreen = 0.3F;
072 this.particleBlue = 1.0F;
073 }
074 else
075 {
076 this.particleRed = 1.0F;
077 this.particleGreen = 16.0F / (float)(40 - this.bobTimer + 16);
078 this.particleBlue = 4.0F / (float)(40 - this.bobTimer + 8);
079 }
080
081 this.motionY -= (double)this.particleGravity;
082
083 if (this.bobTimer-- > 0)
084 {
085 this.motionX *= 0.02D;
086 this.motionY *= 0.02D;
087 this.motionZ *= 0.02D;
088 this.setParticleTextureIndex(113);
089 }
090 else
091 {
092 this.setParticleTextureIndex(112);
093 }
094
095 this.moveEntity(this.motionX, this.motionY, this.motionZ);
096 this.motionX *= 0.9800000190734863D;
097 this.motionY *= 0.9800000190734863D;
098 this.motionZ *= 0.9800000190734863D;
099
100 if (this.particleMaxAge-- <= 0)
101 {
102 this.setDead();
103 }
104
105 if (this.onGround)
106 {
107 if (this.materialType == Material.water)
108 {
109 this.setDead();
110 this.worldObj.spawnParticle("splash", this.posX, this.posY, this.posZ, 0.0D, 0.0D, 0.0D);
111 }
112 else
113 {
114 this.setParticleTextureIndex(114);
115 }
116
117 this.motionX *= 0.699999988079071D;
118 this.motionZ *= 0.699999988079071D;
119 }
120
121 Material var1 = this.worldObj.getBlockMaterial(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY), MathHelper.floor_double(this.posZ));
122
123 if (var1.isLiquid() || var1.isSolid())
124 {
125 double var2 = (double)((float)(MathHelper.floor_double(this.posY) + 1) - BlockFluid.getFluidHeightPercent(this.worldObj.getBlockMetadata(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY), MathHelper.floor_double(this.posZ))));
126
127 if (this.posY < var2)
128 {
129 this.setDead();
130 }
131 }
132 }
133 }