001 package net.minecraft.client.particle;
002
003 import cpw.mods.fml.relauncher.Side;
004 import cpw.mods.fml.relauncher.SideOnly;
005 import net.minecraft.block.Block;
006 import net.minecraft.client.renderer.Tessellator;
007 import net.minecraft.world.World;
008
009 @SideOnly(Side.CLIENT)
010 public class EntityDiggingFX extends EntityFX
011 {
012 private Block blockInstance;
013 private int side;
014
015 public EntityDiggingFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12, Block par14Block, int par15, int par16)
016 {
017 super(par1World, par2, par4, par6, par8, par10, par12);
018 this.blockInstance = par14Block;
019 this.setParticleTextureIndex(par14Block.getBlockTextureFromSideAndMetadata(par15, par16));
020 this.particleGravity = par14Block.blockParticleGravity;
021 this.particleRed = this.particleGreen = this.particleBlue = 0.6F;
022 this.particleScale /= 2.0F;
023 this.side = par15;
024 }
025
026 public EntityDiggingFX func_70596_a(int par1, int par2, int par3)
027 {
028 if (this.blockInstance == Block.grass && this.side != 1)
029 {
030 return this;
031 }
032 else
033 {
034 int var4 = this.blockInstance.colorMultiplier(this.worldObj, par1, par2, par3);
035 this.particleRed *= (float)(var4 >> 16 & 255) / 255.0F;
036 this.particleGreen *= (float)(var4 >> 8 & 255) / 255.0F;
037 this.particleBlue *= (float)(var4 & 255) / 255.0F;
038 return this;
039 }
040 }
041
042 /**
043 * Creates a new EntityDiggingFX with the block render color applied to the base particle color
044 */
045 public EntityDiggingFX applyRenderColor(int par1)
046 {
047 if (this.blockInstance == Block.grass)
048 {
049 return this;
050 }
051 else
052 {
053 int var2 = this.blockInstance.getRenderColor(par1);
054 this.particleRed *= (float)(var2 >> 16 & 255) / 255.0F;
055 this.particleGreen *= (float)(var2 >> 8 & 255) / 255.0F;
056 this.particleBlue *= (float)(var2 & 255) / 255.0F;
057 return this;
058 }
059 }
060
061 public int getFXLayer()
062 {
063 return 1;
064 }
065
066 public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)
067 {
068 float var8 = ((float)(this.getParticleTextureIndex() % 16) + this.particleTextureJitterX / 4.0F) / 16.0F;
069 float var9 = var8 + 0.015609375F;
070 float var10 = ((float)(this.getParticleTextureIndex() / 16) + this.particleTextureJitterY / 4.0F) / 16.0F;
071 float var11 = var10 + 0.015609375F;
072 float var12 = 0.1F * this.particleScale;
073 float var13 = (float)(this.prevPosX + (this.posX - this.prevPosX) * (double)par2 - interpPosX);
074 float var14 = (float)(this.prevPosY + (this.posY - this.prevPosY) * (double)par2 - interpPosY);
075 float var15 = (float)(this.prevPosZ + (this.posZ - this.prevPosZ) * (double)par2 - interpPosZ);
076 float var16 = 1.0F;
077 par1Tessellator.setColorOpaque_F(var16 * this.particleRed, var16 * this.particleGreen, var16 * this.particleBlue);
078 par1Tessellator.addVertexWithUV((double)(var13 - par3 * var12 - par6 * var12), (double)(var14 - par4 * var12), (double)(var15 - par5 * var12 - par7 * var12), (double)var8, (double)var11);
079 par1Tessellator.addVertexWithUV((double)(var13 - par3 * var12 + par6 * var12), (double)(var14 + par4 * var12), (double)(var15 - par5 * var12 + par7 * var12), (double)var8, (double)var10);
080 par1Tessellator.addVertexWithUV((double)(var13 + par3 * var12 + par6 * var12), (double)(var14 + par4 * var12), (double)(var15 + par5 * var12 + par7 * var12), (double)var9, (double)var10);
081 par1Tessellator.addVertexWithUV((double)(var13 + par3 * var12 - par6 * var12), (double)(var14 - par4 * var12), (double)(var15 + par5 * var12 - par7 * var12), (double)var9, (double)var11);
082 }
083 }