001 package net.minecraft.client.particle; 002 003 import cpw.mods.fml.relauncher.Side; 004 import cpw.mods.fml.relauncher.SideOnly; 005 import net.minecraft.block.Block; 006 import net.minecraft.client.renderer.Tessellator; 007 import net.minecraft.world.World; 008 009 @SideOnly(Side.CLIENT) 010 public class EntityDiggingFX extends EntityFX 011 { 012 private Block blockInstance; 013 private int side; 014 015 public EntityDiggingFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12, Block par14Block, int par15, int par16) 016 { 017 super(par1World, par2, par4, par6, par8, par10, par12); 018 this.blockInstance = par14Block; 019 this.setParticleTextureIndex(par14Block.getBlockTextureFromSideAndMetadata(par15, par16)); 020 this.particleGravity = par14Block.blockParticleGravity; 021 this.particleRed = this.particleGreen = this.particleBlue = 0.6F; 022 this.particleScale /= 2.0F; 023 this.side = par15; 024 } 025 026 public EntityDiggingFX func_70596_a(int par1, int par2, int par3) 027 { 028 if (this.blockInstance == Block.grass && this.side != 1) 029 { 030 return this; 031 } 032 else 033 { 034 int var4 = this.blockInstance.colorMultiplier(this.worldObj, par1, par2, par3); 035 this.particleRed *= (float)(var4 >> 16 & 255) / 255.0F; 036 this.particleGreen *= (float)(var4 >> 8 & 255) / 255.0F; 037 this.particleBlue *= (float)(var4 & 255) / 255.0F; 038 return this; 039 } 040 } 041 042 /** 043 * Creates a new EntityDiggingFX with the block render color applied to the base particle color 044 */ 045 public EntityDiggingFX applyRenderColor(int par1) 046 { 047 if (this.blockInstance == Block.grass) 048 { 049 return this; 050 } 051 else 052 { 053 int var2 = this.blockInstance.getRenderColor(par1); 054 this.particleRed *= (float)(var2 >> 16 & 255) / 255.0F; 055 this.particleGreen *= (float)(var2 >> 8 & 255) / 255.0F; 056 this.particleBlue *= (float)(var2 & 255) / 255.0F; 057 return this; 058 } 059 } 060 061 public int getFXLayer() 062 { 063 return 1; 064 } 065 066 public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7) 067 { 068 float var8 = ((float)(this.getParticleTextureIndex() % 16) + this.particleTextureJitterX / 4.0F) / 16.0F; 069 float var9 = var8 + 0.015609375F; 070 float var10 = ((float)(this.getParticleTextureIndex() / 16) + this.particleTextureJitterY / 4.0F) / 16.0F; 071 float var11 = var10 + 0.015609375F; 072 float var12 = 0.1F * this.particleScale; 073 float var13 = (float)(this.prevPosX + (this.posX - this.prevPosX) * (double)par2 - interpPosX); 074 float var14 = (float)(this.prevPosY + (this.posY - this.prevPosY) * (double)par2 - interpPosY); 075 float var15 = (float)(this.prevPosZ + (this.posZ - this.prevPosZ) * (double)par2 - interpPosZ); 076 float var16 = 1.0F; 077 par1Tessellator.setColorOpaque_F(var16 * this.particleRed, var16 * this.particleGreen, var16 * this.particleBlue); 078 par1Tessellator.addVertexWithUV((double)(var13 - par3 * var12 - par6 * var12), (double)(var14 - par4 * var12), (double)(var15 - par5 * var12 - par7 * var12), (double)var8, (double)var11); 079 par1Tessellator.addVertexWithUV((double)(var13 - par3 * var12 + par6 * var12), (double)(var14 + par4 * var12), (double)(var15 - par5 * var12 + par7 * var12), (double)var8, (double)var10); 080 par1Tessellator.addVertexWithUV((double)(var13 + par3 * var12 + par6 * var12), (double)(var14 + par4 * var12), (double)(var15 + par5 * var12 + par7 * var12), (double)var9, (double)var10); 081 par1Tessellator.addVertexWithUV((double)(var13 + par3 * var12 - par6 * var12), (double)(var14 - par4 * var12), (double)(var15 + par5 * var12 - par7 * var12), (double)var9, (double)var11); 082 } 083 }