001    package net.minecraft.client.particle;
002    
003    import cpw.mods.fml.relauncher.Side;
004    import cpw.mods.fml.relauncher.SideOnly;
005    import net.minecraft.client.renderer.Tessellator;
006    import net.minecraft.entity.Entity;
007    import net.minecraft.world.World;
008    
009    @SideOnly(Side.CLIENT)
010    public class EntityCrit2FX extends EntityFX
011    {
012        /** Entity that had been hit and done the Critical hit on. */
013        private Entity theEntity;
014        private int currentLife;
015        private int maximumLife;
016        private String particleName;
017    
018        public EntityCrit2FX(World par1World, Entity par2Entity)
019        {
020            this(par1World, par2Entity, "crit");
021        }
022    
023        public EntityCrit2FX(World par1World, Entity par2Entity, String par3Str)
024        {
025            super(par1World, par2Entity.posX, par2Entity.boundingBox.minY + (double)(par2Entity.height / 2.0F), par2Entity.posZ, par2Entity.motionX, par2Entity.motionY, par2Entity.motionZ);
026            this.currentLife = 0;
027            this.maximumLife = 0;
028            this.theEntity = par2Entity;
029            this.maximumLife = 3;
030            this.particleName = par3Str;
031            this.onUpdate();
032        }
033    
034        public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7) {}
035    
036        /**
037         * Called to update the entity's position/logic.
038         */
039        public void onUpdate()
040        {
041            for (int var1 = 0; var1 < 16; ++var1)
042            {
043                double var2 = (double)(this.rand.nextFloat() * 2.0F - 1.0F);
044                double var4 = (double)(this.rand.nextFloat() * 2.0F - 1.0F);
045                double var6 = (double)(this.rand.nextFloat() * 2.0F - 1.0F);
046    
047                if (var2 * var2 + var4 * var4 + var6 * var6 <= 1.0D)
048                {
049                    double var8 = this.theEntity.posX + var2 * (double)this.theEntity.width / 4.0D;
050                    double var10 = this.theEntity.boundingBox.minY + (double)(this.theEntity.height / 2.0F) + var4 * (double)this.theEntity.height / 4.0D;
051                    double var12 = this.theEntity.posZ + var6 * (double)this.theEntity.width / 4.0D;
052                    this.worldObj.spawnParticle(this.particleName, var8, var10, var12, var2, var4 + 0.2D, var6);
053                }
054            }
055    
056            ++this.currentLife;
057    
058            if (this.currentLife >= this.maximumLife)
059            {
060                this.setDead();
061            }
062        }
063    
064        public int getFXLayer()
065        {
066            return 3;
067        }
068    }