001 package net.minecraft.client.particle; 002 003 import cpw.mods.fml.relauncher.Side; 004 import cpw.mods.fml.relauncher.SideOnly; 005 import net.minecraft.client.renderer.Tessellator; 006 import net.minecraft.entity.Entity; 007 import net.minecraft.world.World; 008 009 @SideOnly(Side.CLIENT) 010 public class EntityCrit2FX extends EntityFX 011 { 012 /** Entity that had been hit and done the Critical hit on. */ 013 private Entity theEntity; 014 private int currentLife; 015 private int maximumLife; 016 private String particleName; 017 018 public EntityCrit2FX(World par1World, Entity par2Entity) 019 { 020 this(par1World, par2Entity, "crit"); 021 } 022 023 public EntityCrit2FX(World par1World, Entity par2Entity, String par3Str) 024 { 025 super(par1World, par2Entity.posX, par2Entity.boundingBox.minY + (double)(par2Entity.height / 2.0F), par2Entity.posZ, par2Entity.motionX, par2Entity.motionY, par2Entity.motionZ); 026 this.currentLife = 0; 027 this.maximumLife = 0; 028 this.theEntity = par2Entity; 029 this.maximumLife = 3; 030 this.particleName = par3Str; 031 this.onUpdate(); 032 } 033 034 public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7) {} 035 036 /** 037 * Called to update the entity's position/logic. 038 */ 039 public void onUpdate() 040 { 041 for (int var1 = 0; var1 < 16; ++var1) 042 { 043 double var2 = (double)(this.rand.nextFloat() * 2.0F - 1.0F); 044 double var4 = (double)(this.rand.nextFloat() * 2.0F - 1.0F); 045 double var6 = (double)(this.rand.nextFloat() * 2.0F - 1.0F); 046 047 if (var2 * var2 + var4 * var4 + var6 * var6 <= 1.0D) 048 { 049 double var8 = this.theEntity.posX + var2 * (double)this.theEntity.width / 4.0D; 050 double var10 = this.theEntity.boundingBox.minY + (double)(this.theEntity.height / 2.0F) + var4 * (double)this.theEntity.height / 4.0D; 051 double var12 = this.theEntity.posZ + var6 * (double)this.theEntity.width / 4.0D; 052 this.worldObj.spawnParticle(this.particleName, var8, var10, var12, var2, var4 + 0.2D, var6); 053 } 054 } 055 056 ++this.currentLife; 057 058 if (this.currentLife >= this.maximumLife) 059 { 060 this.setDead(); 061 } 062 } 063 064 public int getFXLayer() 065 { 066 return 3; 067 } 068 }