001 package net.minecraft.client.particle; 002 003 import cpw.mods.fml.relauncher.Side; 004 import cpw.mods.fml.relauncher.SideOnly; 005 import net.minecraft.client.renderer.Tessellator; 006 import net.minecraft.entity.player.EntityPlayer; 007 import net.minecraft.world.World; 008 009 @SideOnly(Side.CLIENT) 010 public class EntityCloudFX extends EntityFX 011 { 012 float field_70569_a; 013 014 public EntityCloudFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12) 015 { 016 super(par1World, par2, par4, par6, 0.0D, 0.0D, 0.0D); 017 float var14 = 2.5F; 018 this.motionX *= 0.10000000149011612D; 019 this.motionY *= 0.10000000149011612D; 020 this.motionZ *= 0.10000000149011612D; 021 this.motionX += par8; 022 this.motionY += par10; 023 this.motionZ += par12; 024 this.particleRed = this.particleGreen = this.particleBlue = 1.0F - (float)(Math.random() * 0.30000001192092896D); 025 this.particleScale *= 0.75F; 026 this.particleScale *= var14; 027 this.field_70569_a = this.particleScale; 028 this.particleMaxAge = (int)(8.0D / (Math.random() * 0.8D + 0.3D)); 029 this.particleMaxAge = (int)((float)this.particleMaxAge * var14); 030 this.noClip = false; 031 } 032 033 public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7) 034 { 035 float var8 = ((float)this.particleAge + par2) / (float)this.particleMaxAge * 32.0F; 036 037 if (var8 < 0.0F) 038 { 039 var8 = 0.0F; 040 } 041 042 if (var8 > 1.0F) 043 { 044 var8 = 1.0F; 045 } 046 047 this.particleScale = this.field_70569_a * var8; 048 super.renderParticle(par1Tessellator, par2, par3, par4, par5, par6, par7); 049 } 050 051 /** 052 * Called to update the entity's position/logic. 053 */ 054 public void onUpdate() 055 { 056 this.prevPosX = this.posX; 057 this.prevPosY = this.posY; 058 this.prevPosZ = this.posZ; 059 060 if (this.particleAge++ >= this.particleMaxAge) 061 { 062 this.setDead(); 063 } 064 065 this.setParticleTextureIndex(7 - this.particleAge * 8 / this.particleMaxAge); 066 this.moveEntity(this.motionX, this.motionY, this.motionZ); 067 this.motionX *= 0.9599999785423279D; 068 this.motionY *= 0.9599999785423279D; 069 this.motionZ *= 0.9599999785423279D; 070 EntityPlayer var1 = this.worldObj.getClosestPlayerToEntity(this, 2.0D); 071 072 if (var1 != null && this.posY > var1.boundingBox.minY) 073 { 074 this.posY += (var1.boundingBox.minY - this.posY) * 0.2D; 075 this.motionY += (var1.motionY - this.motionY) * 0.2D; 076 this.setPosition(this.posX, this.posY, this.posZ); 077 } 078 079 if (this.onGround) 080 { 081 this.motionX *= 0.699999988079071D; 082 this.motionZ *= 0.699999988079071D; 083 } 084 } 085 }