001 package net.minecraft.client.particle;
002
003 import cpw.mods.fml.relauncher.Side;
004 import cpw.mods.fml.relauncher.SideOnly;
005 import net.minecraft.client.renderer.Tessellator;
006 import net.minecraft.entity.player.EntityPlayer;
007 import net.minecraft.world.World;
008
009 @SideOnly(Side.CLIENT)
010 public class EntityCloudFX extends EntityFX
011 {
012 float field_70569_a;
013
014 public EntityCloudFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12)
015 {
016 super(par1World, par2, par4, par6, 0.0D, 0.0D, 0.0D);
017 float var14 = 2.5F;
018 this.motionX *= 0.10000000149011612D;
019 this.motionY *= 0.10000000149011612D;
020 this.motionZ *= 0.10000000149011612D;
021 this.motionX += par8;
022 this.motionY += par10;
023 this.motionZ += par12;
024 this.particleRed = this.particleGreen = this.particleBlue = 1.0F - (float)(Math.random() * 0.30000001192092896D);
025 this.particleScale *= 0.75F;
026 this.particleScale *= var14;
027 this.field_70569_a = this.particleScale;
028 this.particleMaxAge = (int)(8.0D / (Math.random() * 0.8D + 0.3D));
029 this.particleMaxAge = (int)((float)this.particleMaxAge * var14);
030 this.noClip = false;
031 }
032
033 public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)
034 {
035 float var8 = ((float)this.particleAge + par2) / (float)this.particleMaxAge * 32.0F;
036
037 if (var8 < 0.0F)
038 {
039 var8 = 0.0F;
040 }
041
042 if (var8 > 1.0F)
043 {
044 var8 = 1.0F;
045 }
046
047 this.particleScale = this.field_70569_a * var8;
048 super.renderParticle(par1Tessellator, par2, par3, par4, par5, par6, par7);
049 }
050
051 /**
052 * Called to update the entity's position/logic.
053 */
054 public void onUpdate()
055 {
056 this.prevPosX = this.posX;
057 this.prevPosY = this.posY;
058 this.prevPosZ = this.posZ;
059
060 if (this.particleAge++ >= this.particleMaxAge)
061 {
062 this.setDead();
063 }
064
065 this.setParticleTextureIndex(7 - this.particleAge * 8 / this.particleMaxAge);
066 this.moveEntity(this.motionX, this.motionY, this.motionZ);
067 this.motionX *= 0.9599999785423279D;
068 this.motionY *= 0.9599999785423279D;
069 this.motionZ *= 0.9599999785423279D;
070 EntityPlayer var1 = this.worldObj.getClosestPlayerToEntity(this, 2.0D);
071
072 if (var1 != null && this.posY > var1.boundingBox.minY)
073 {
074 this.posY += (var1.boundingBox.minY - this.posY) * 0.2D;
075 this.motionY += (var1.motionY - this.motionY) * 0.2D;
076 this.setPosition(this.posX, this.posY, this.posZ);
077 }
078
079 if (this.onGround)
080 {
081 this.motionX *= 0.699999988079071D;
082 this.motionZ *= 0.699999988079071D;
083 }
084 }
085 }