001 package net.minecraft.client.particle;
002
003 import cpw.mods.fml.relauncher.Side;
004 import cpw.mods.fml.relauncher.SideOnly;
005 import net.minecraft.block.Block;
006 import net.minecraft.client.renderer.Tessellator;
007 import net.minecraft.item.Item;
008 import net.minecraft.world.World;
009
010 @SideOnly(Side.CLIENT)
011 public class EntityBreakingFX extends EntityFX
012 {
013 public EntityBreakingFX(World par1World, double par2, double par4, double par6, Item par8Item)
014 {
015 super(par1World, par2, par4, par6, 0.0D, 0.0D, 0.0D);
016 this.setParticleTextureIndex(par8Item.getIconFromDamage(0));
017 this.particleRed = this.particleGreen = this.particleBlue = 1.0F;
018 this.particleGravity = Block.blockSnow.blockParticleGravity;
019 this.particleScale /= 2.0F;
020 }
021
022 public EntityBreakingFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12, Item par14Item)
023 {
024 this(par1World, par2, par4, par6, par14Item);
025 this.motionX *= 0.10000000149011612D;
026 this.motionY *= 0.10000000149011612D;
027 this.motionZ *= 0.10000000149011612D;
028 this.motionX += par8;
029 this.motionY += par10;
030 this.motionZ += par12;
031 }
032
033 public int getFXLayer()
034 {
035 return 2;
036 }
037
038 public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)
039 {
040 float var8 = ((float)(this.getParticleTextureIndex() % 16) + this.particleTextureJitterX / 4.0F) / 16.0F;
041 float var9 = var8 + 0.015609375F;
042 float var10 = ((float)(this.getParticleTextureIndex() / 16) + this.particleTextureJitterY / 4.0F) / 16.0F;
043 float var11 = var10 + 0.015609375F;
044 float var12 = 0.1F * this.particleScale;
045 float var13 = (float)(this.prevPosX + (this.posX - this.prevPosX) * (double)par2 - interpPosX);
046 float var14 = (float)(this.prevPosY + (this.posY - this.prevPosY) * (double)par2 - interpPosY);
047 float var15 = (float)(this.prevPosZ + (this.posZ - this.prevPosZ) * (double)par2 - interpPosZ);
048 float var16 = 1.0F;
049 par1Tessellator.setColorOpaque_F(var16 * this.particleRed, var16 * this.particleGreen, var16 * this.particleBlue);
050 par1Tessellator.addVertexWithUV((double)(var13 - par3 * var12 - par6 * var12), (double)(var14 - par4 * var12), (double)(var15 - par5 * var12 - par7 * var12), (double)var8, (double)var11);
051 par1Tessellator.addVertexWithUV((double)(var13 - par3 * var12 + par6 * var12), (double)(var14 + par4 * var12), (double)(var15 - par5 * var12 + par7 * var12), (double)var8, (double)var10);
052 par1Tessellator.addVertexWithUV((double)(var13 + par3 * var12 + par6 * var12), (double)(var14 + par4 * var12), (double)(var15 + par5 * var12 + par7 * var12), (double)var9, (double)var10);
053 par1Tessellator.addVertexWithUV((double)(var13 + par3 * var12 - par6 * var12), (double)(var14 - par4 * var12), (double)(var15 + par5 * var12 - par7 * var12), (double)var9, (double)var11);
054 }
055 }