001 package net.minecraft.client.particle; 002 003 import cpw.mods.fml.relauncher.Side; 004 import cpw.mods.fml.relauncher.SideOnly; 005 import net.minecraft.block.Block; 006 import net.minecraft.client.renderer.Tessellator; 007 import net.minecraft.item.Item; 008 import net.minecraft.world.World; 009 010 @SideOnly(Side.CLIENT) 011 public class EntityBreakingFX extends EntityFX 012 { 013 public EntityBreakingFX(World par1World, double par2, double par4, double par6, Item par8Item) 014 { 015 super(par1World, par2, par4, par6, 0.0D, 0.0D, 0.0D); 016 this.setParticleTextureIndex(par8Item.getIconFromDamage(0)); 017 this.particleRed = this.particleGreen = this.particleBlue = 1.0F; 018 this.particleGravity = Block.blockSnow.blockParticleGravity; 019 this.particleScale /= 2.0F; 020 } 021 022 public EntityBreakingFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12, Item par14Item) 023 { 024 this(par1World, par2, par4, par6, par14Item); 025 this.motionX *= 0.10000000149011612D; 026 this.motionY *= 0.10000000149011612D; 027 this.motionZ *= 0.10000000149011612D; 028 this.motionX += par8; 029 this.motionY += par10; 030 this.motionZ += par12; 031 } 032 033 public int getFXLayer() 034 { 035 return 2; 036 } 037 038 public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7) 039 { 040 float var8 = ((float)(this.getParticleTextureIndex() % 16) + this.particleTextureJitterX / 4.0F) / 16.0F; 041 float var9 = var8 + 0.015609375F; 042 float var10 = ((float)(this.getParticleTextureIndex() / 16) + this.particleTextureJitterY / 4.0F) / 16.0F; 043 float var11 = var10 + 0.015609375F; 044 float var12 = 0.1F * this.particleScale; 045 float var13 = (float)(this.prevPosX + (this.posX - this.prevPosX) * (double)par2 - interpPosX); 046 float var14 = (float)(this.prevPosY + (this.posY - this.prevPosY) * (double)par2 - interpPosY); 047 float var15 = (float)(this.prevPosZ + (this.posZ - this.prevPosZ) * (double)par2 - interpPosZ); 048 float var16 = 1.0F; 049 par1Tessellator.setColorOpaque_F(var16 * this.particleRed, var16 * this.particleGreen, var16 * this.particleBlue); 050 par1Tessellator.addVertexWithUV((double)(var13 - par3 * var12 - par6 * var12), (double)(var14 - par4 * var12), (double)(var15 - par5 * var12 - par7 * var12), (double)var8, (double)var11); 051 par1Tessellator.addVertexWithUV((double)(var13 - par3 * var12 + par6 * var12), (double)(var14 + par4 * var12), (double)(var15 - par5 * var12 + par7 * var12), (double)var8, (double)var10); 052 par1Tessellator.addVertexWithUV((double)(var13 + par3 * var12 + par6 * var12), (double)(var14 + par4 * var12), (double)(var15 + par5 * var12 + par7 * var12), (double)var9, (double)var10); 053 par1Tessellator.addVertexWithUV((double)(var13 + par3 * var12 - par6 * var12), (double)(var14 - par4 * var12), (double)(var15 + par5 * var12 - par7 * var12), (double)var9, (double)var11); 054 } 055 }