001    package net.minecraft.client.particle;
002    
003    import cpw.mods.fml.relauncher.Side;
004    import cpw.mods.fml.relauncher.SideOnly;
005    import net.minecraft.block.Block;
006    import net.minecraft.client.renderer.Tessellator;
007    import net.minecraft.item.Item;
008    import net.minecraft.world.World;
009    
010    @SideOnly(Side.CLIENT)
011    public class EntityBreakingFX extends EntityFX
012    {
013        public EntityBreakingFX(World par1World, double par2, double par4, double par6, Item par8Item)
014        {
015            super(par1World, par2, par4, par6, 0.0D, 0.0D, 0.0D);
016            this.setParticleTextureIndex(par8Item.getIconFromDamage(0));
017            this.particleRed = this.particleGreen = this.particleBlue = 1.0F;
018            this.particleGravity = Block.blockSnow.blockParticleGravity;
019            this.particleScale /= 2.0F;
020        }
021    
022        public EntityBreakingFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12, Item par14Item)
023        {
024            this(par1World, par2, par4, par6, par14Item);
025            this.motionX *= 0.10000000149011612D;
026            this.motionY *= 0.10000000149011612D;
027            this.motionZ *= 0.10000000149011612D;
028            this.motionX += par8;
029            this.motionY += par10;
030            this.motionZ += par12;
031        }
032    
033        public int getFXLayer()
034        {
035            return 2;
036        }
037    
038        public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)
039        {
040            float var8 = ((float)(this.getParticleTextureIndex() % 16) + this.particleTextureJitterX / 4.0F) / 16.0F;
041            float var9 = var8 + 0.015609375F;
042            float var10 = ((float)(this.getParticleTextureIndex() / 16) + this.particleTextureJitterY / 4.0F) / 16.0F;
043            float var11 = var10 + 0.015609375F;
044            float var12 = 0.1F * this.particleScale;
045            float var13 = (float)(this.prevPosX + (this.posX - this.prevPosX) * (double)par2 - interpPosX);
046            float var14 = (float)(this.prevPosY + (this.posY - this.prevPosY) * (double)par2 - interpPosY);
047            float var15 = (float)(this.prevPosZ + (this.posZ - this.prevPosZ) * (double)par2 - interpPosZ);
048            float var16 = 1.0F;
049            par1Tessellator.setColorOpaque_F(var16 * this.particleRed, var16 * this.particleGreen, var16 * this.particleBlue);
050            par1Tessellator.addVertexWithUV((double)(var13 - par3 * var12 - par6 * var12), (double)(var14 - par4 * var12), (double)(var15 - par5 * var12 - par7 * var12), (double)var8, (double)var11);
051            par1Tessellator.addVertexWithUV((double)(var13 - par3 * var12 + par6 * var12), (double)(var14 + par4 * var12), (double)(var15 - par5 * var12 + par7 * var12), (double)var8, (double)var10);
052            par1Tessellator.addVertexWithUV((double)(var13 + par3 * var12 + par6 * var12), (double)(var14 + par4 * var12), (double)(var15 + par5 * var12 + par7 * var12), (double)var9, (double)var10);
053            par1Tessellator.addVertexWithUV((double)(var13 + par3 * var12 - par6 * var12), (double)(var14 - par4 * var12), (double)(var15 + par5 * var12 - par7 * var12), (double)var9, (double)var11);
054        }
055    }