001    package net.minecraft.client.model;
002    
003    import cpw.mods.fml.relauncher.Side;
004    import cpw.mods.fml.relauncher.SideOnly;
005    import net.minecraft.entity.Entity;
006    import net.minecraft.util.MathHelper;
007    
008    @SideOnly(Side.CLIENT)
009    public class ModelZombie extends ModelBiped
010    {
011        public ModelZombie()
012        {
013            this(0.0F, false);
014        }
015    
016        protected ModelZombie(float par1, float par2, int par3, int par4)
017        {
018            super(par1, par2, par3, par4);
019        }
020    
021        public ModelZombie(float par1, boolean par2)
022        {
023            super(par1, 0.0F, 64, par2 ? 32 : 64);
024        }
025    
026        /**
027         * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms
028         * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how
029         * "far" arms and legs can swing at most.
030         */
031        public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity)
032        {
033            super.setRotationAngles(par1, par2, par3, par4, par5, par6, par7Entity);
034            float var8 = MathHelper.sin(this.onGround * (float)Math.PI);
035            float var9 = MathHelper.sin((1.0F - (1.0F - this.onGround) * (1.0F - this.onGround)) * (float)Math.PI);
036            this.bipedRightArm.rotateAngleZ = 0.0F;
037            this.bipedLeftArm.rotateAngleZ = 0.0F;
038            this.bipedRightArm.rotateAngleY = -(0.1F - var8 * 0.6F);
039            this.bipedLeftArm.rotateAngleY = 0.1F - var8 * 0.6F;
040            this.bipedRightArm.rotateAngleX = -((float)Math.PI / 2F);
041            this.bipedLeftArm.rotateAngleX = -((float)Math.PI / 2F);
042            this.bipedRightArm.rotateAngleX -= var8 * 1.2F - var9 * 0.4F;
043            this.bipedLeftArm.rotateAngleX -= var8 * 1.2F - var9 * 0.4F;
044            this.bipedRightArm.rotateAngleZ += MathHelper.cos(par3 * 0.09F) * 0.05F + 0.05F;
045            this.bipedLeftArm.rotateAngleZ -= MathHelper.cos(par3 * 0.09F) * 0.05F + 0.05F;
046            this.bipedRightArm.rotateAngleX += MathHelper.sin(par3 * 0.067F) * 0.05F;
047            this.bipedLeftArm.rotateAngleX -= MathHelper.sin(par3 * 0.067F) * 0.05F;
048        }
049    }