001 package net.minecraft.client.model; 002 003 import cpw.mods.fml.relauncher.Side; 004 import cpw.mods.fml.relauncher.SideOnly; 005 import net.minecraft.entity.Entity; 006 import net.minecraft.util.MathHelper; 007 008 @SideOnly(Side.CLIENT) 009 public class ModelZombie extends ModelBiped 010 { 011 public ModelZombie() 012 { 013 this(0.0F, false); 014 } 015 016 protected ModelZombie(float par1, float par2, int par3, int par4) 017 { 018 super(par1, par2, par3, par4); 019 } 020 021 public ModelZombie(float par1, boolean par2) 022 { 023 super(par1, 0.0F, 64, par2 ? 32 : 64); 024 } 025 026 /** 027 * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms 028 * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how 029 * "far" arms and legs can swing at most. 030 */ 031 public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity) 032 { 033 super.setRotationAngles(par1, par2, par3, par4, par5, par6, par7Entity); 034 float var8 = MathHelper.sin(this.onGround * (float)Math.PI); 035 float var9 = MathHelper.sin((1.0F - (1.0F - this.onGround) * (1.0F - this.onGround)) * (float)Math.PI); 036 this.bipedRightArm.rotateAngleZ = 0.0F; 037 this.bipedLeftArm.rotateAngleZ = 0.0F; 038 this.bipedRightArm.rotateAngleY = -(0.1F - var8 * 0.6F); 039 this.bipedLeftArm.rotateAngleY = 0.1F - var8 * 0.6F; 040 this.bipedRightArm.rotateAngleX = -((float)Math.PI / 2F); 041 this.bipedLeftArm.rotateAngleX = -((float)Math.PI / 2F); 042 this.bipedRightArm.rotateAngleX -= var8 * 1.2F - var9 * 0.4F; 043 this.bipedLeftArm.rotateAngleX -= var8 * 1.2F - var9 * 0.4F; 044 this.bipedRightArm.rotateAngleZ += MathHelper.cos(par3 * 0.09F) * 0.05F + 0.05F; 045 this.bipedLeftArm.rotateAngleZ -= MathHelper.cos(par3 * 0.09F) * 0.05F + 0.05F; 046 this.bipedRightArm.rotateAngleX += MathHelper.sin(par3 * 0.067F) * 0.05F; 047 this.bipedLeftArm.rotateAngleX -= MathHelper.sin(par3 * 0.067F) * 0.05F; 048 } 049 }