001    package net.minecraft.client.model;
002    
003    import cpw.mods.fml.relauncher.Side;
004    import cpw.mods.fml.relauncher.SideOnly;
005    import net.minecraft.entity.Entity;
006    
007    @SideOnly(Side.CLIENT)
008    public class ModelSquid extends ModelBase
009    {
010        /** The squid's body */
011        ModelRenderer squidBody;
012    
013        /** The squid's tentacles */
014        ModelRenderer[] squidTentacles = new ModelRenderer[8];
015    
016        public ModelSquid()
017        {
018            byte var1 = -16;
019            this.squidBody = new ModelRenderer(this, 0, 0);
020            this.squidBody.addBox(-6.0F, -8.0F, -6.0F, 12, 16, 12);
021            this.squidBody.rotationPointY += (float)(24 + var1);
022    
023            for (int var2 = 0; var2 < this.squidTentacles.length; ++var2)
024            {
025                this.squidTentacles[var2] = new ModelRenderer(this, 48, 0);
026                double var3 = (double)var2 * Math.PI * 2.0D / (double)this.squidTentacles.length;
027                float var5 = (float)Math.cos(var3) * 5.0F;
028                float var6 = (float)Math.sin(var3) * 5.0F;
029                this.squidTentacles[var2].addBox(-1.0F, 0.0F, -1.0F, 2, 18, 2);
030                this.squidTentacles[var2].rotationPointX = var5;
031                this.squidTentacles[var2].rotationPointZ = var6;
032                this.squidTentacles[var2].rotationPointY = (float)(31 + var1);
033                var3 = (double)var2 * Math.PI * -2.0D / (double)this.squidTentacles.length + (Math.PI / 2D);
034                this.squidTentacles[var2].rotateAngleY = (float)var3;
035            }
036        }
037    
038        /**
039         * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms
040         * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how
041         * "far" arms and legs can swing at most.
042         */
043        public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity)
044        {
045            ModelRenderer[] var8 = this.squidTentacles;
046            int var9 = var8.length;
047    
048            for (int var10 = 0; var10 < var9; ++var10)
049            {
050                ModelRenderer var11 = var8[var10];
051                var11.rotateAngleX = par3;
052            }
053        }
054    
055        /**
056         * Sets the models various rotation angles then renders the model.
057         */
058        public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7)
059        {
060            this.setRotationAngles(par2, par3, par4, par5, par6, par7, par1Entity);
061            this.squidBody.render(par7);
062    
063            for (int var8 = 0; var8 < this.squidTentacles.length; ++var8)
064            {
065                this.squidTentacles[var8].render(par7);
066            }
067        }
068    }