001    package net.minecraft.client.model;
002    
003    import cpw.mods.fml.relauncher.Side;
004    import cpw.mods.fml.relauncher.SideOnly;
005    import net.minecraft.entity.Entity;
006    
007    @SideOnly(Side.CLIENT)
008    public class ModelMinecart extends ModelBase
009    {
010        public ModelRenderer[] sideModels = new ModelRenderer[7];
011    
012        public ModelMinecart()
013        {
014            this.sideModels[0] = new ModelRenderer(this, 0, 10);
015            this.sideModels[1] = new ModelRenderer(this, 0, 0);
016            this.sideModels[2] = new ModelRenderer(this, 0, 0);
017            this.sideModels[3] = new ModelRenderer(this, 0, 0);
018            this.sideModels[4] = new ModelRenderer(this, 0, 0);
019            this.sideModels[5] = new ModelRenderer(this, 44, 10);
020            byte var1 = 20;
021            byte var2 = 8;
022            byte var3 = 16;
023            byte var4 = 4;
024            this.sideModels[0].addBox((float)(-var1 / 2), (float)(-var3 / 2), -1.0F, var1, var3, 2, 0.0F);
025            this.sideModels[0].setRotationPoint(0.0F, (float)var4, 0.0F);
026            this.sideModels[5].addBox((float)(-var1 / 2 + 1), (float)(-var3 / 2 + 1), -1.0F, var1 - 2, var3 - 2, 1, 0.0F);
027            this.sideModels[5].setRotationPoint(0.0F, (float)var4, 0.0F);
028            this.sideModels[1].addBox((float)(-var1 / 2 + 2), (float)(-var2 - 1), -1.0F, var1 - 4, var2, 2, 0.0F);
029            this.sideModels[1].setRotationPoint((float)(-var1 / 2 + 1), (float)var4, 0.0F);
030            this.sideModels[2].addBox((float)(-var1 / 2 + 2), (float)(-var2 - 1), -1.0F, var1 - 4, var2, 2, 0.0F);
031            this.sideModels[2].setRotationPoint((float)(var1 / 2 - 1), (float)var4, 0.0F);
032            this.sideModels[3].addBox((float)(-var1 / 2 + 2), (float)(-var2 - 1), -1.0F, var1 - 4, var2, 2, 0.0F);
033            this.sideModels[3].setRotationPoint(0.0F, (float)var4, (float)(-var3 / 2 + 1));
034            this.sideModels[4].addBox((float)(-var1 / 2 + 2), (float)(-var2 - 1), -1.0F, var1 - 4, var2, 2, 0.0F);
035            this.sideModels[4].setRotationPoint(0.0F, (float)var4, (float)(var3 / 2 - 1));
036            this.sideModels[0].rotateAngleX = ((float)Math.PI / 2F);
037            this.sideModels[1].rotateAngleY = ((float)Math.PI * 3F / 2F);
038            this.sideModels[2].rotateAngleY = ((float)Math.PI / 2F);
039            this.sideModels[3].rotateAngleY = (float)Math.PI;
040            this.sideModels[5].rotateAngleX = -((float)Math.PI / 2F);
041        }
042    
043        /**
044         * Sets the models various rotation angles then renders the model.
045         */
046        public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7)
047        {
048            this.sideModels[5].rotationPointY = 4.0F - par4;
049    
050            for (int var8 = 0; var8 < 6; ++var8)
051            {
052                this.sideModels[var8].render(par7);
053            }
054        }
055    }