001 package net.minecraft.client.model; 002 003 import cpw.mods.fml.relauncher.Side; 004 import cpw.mods.fml.relauncher.SideOnly; 005 import net.minecraft.entity.Entity; 006 007 @SideOnly(Side.CLIENT) 008 public class ModelMinecart extends ModelBase 009 { 010 public ModelRenderer[] sideModels = new ModelRenderer[7]; 011 012 public ModelMinecart() 013 { 014 this.sideModels[0] = new ModelRenderer(this, 0, 10); 015 this.sideModels[1] = new ModelRenderer(this, 0, 0); 016 this.sideModels[2] = new ModelRenderer(this, 0, 0); 017 this.sideModels[3] = new ModelRenderer(this, 0, 0); 018 this.sideModels[4] = new ModelRenderer(this, 0, 0); 019 this.sideModels[5] = new ModelRenderer(this, 44, 10); 020 byte var1 = 20; 021 byte var2 = 8; 022 byte var3 = 16; 023 byte var4 = 4; 024 this.sideModels[0].addBox((float)(-var1 / 2), (float)(-var3 / 2), -1.0F, var1, var3, 2, 0.0F); 025 this.sideModels[0].setRotationPoint(0.0F, (float)var4, 0.0F); 026 this.sideModels[5].addBox((float)(-var1 / 2 + 1), (float)(-var3 / 2 + 1), -1.0F, var1 - 2, var3 - 2, 1, 0.0F); 027 this.sideModels[5].setRotationPoint(0.0F, (float)var4, 0.0F); 028 this.sideModels[1].addBox((float)(-var1 / 2 + 2), (float)(-var2 - 1), -1.0F, var1 - 4, var2, 2, 0.0F); 029 this.sideModels[1].setRotationPoint((float)(-var1 / 2 + 1), (float)var4, 0.0F); 030 this.sideModels[2].addBox((float)(-var1 / 2 + 2), (float)(-var2 - 1), -1.0F, var1 - 4, var2, 2, 0.0F); 031 this.sideModels[2].setRotationPoint((float)(var1 / 2 - 1), (float)var4, 0.0F); 032 this.sideModels[3].addBox((float)(-var1 / 2 + 2), (float)(-var2 - 1), -1.0F, var1 - 4, var2, 2, 0.0F); 033 this.sideModels[3].setRotationPoint(0.0F, (float)var4, (float)(-var3 / 2 + 1)); 034 this.sideModels[4].addBox((float)(-var1 / 2 + 2), (float)(-var2 - 1), -1.0F, var1 - 4, var2, 2, 0.0F); 035 this.sideModels[4].setRotationPoint(0.0F, (float)var4, (float)(var3 / 2 - 1)); 036 this.sideModels[0].rotateAngleX = ((float)Math.PI / 2F); 037 this.sideModels[1].rotateAngleY = ((float)Math.PI * 3F / 2F); 038 this.sideModels[2].rotateAngleY = ((float)Math.PI / 2F); 039 this.sideModels[3].rotateAngleY = (float)Math.PI; 040 this.sideModels[5].rotateAngleX = -((float)Math.PI / 2F); 041 } 042 043 /** 044 * Sets the models various rotation angles then renders the model. 045 */ 046 public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7) 047 { 048 this.sideModels[5].rotationPointY = 4.0F - par4; 049 050 for (int var8 = 0; var8 < 6; ++var8) 051 { 052 this.sideModels[var8].render(par7); 053 } 054 } 055 }