001 package net.minecraft.client.model; 002 003 import cpw.mods.fml.relauncher.Side; 004 import cpw.mods.fml.relauncher.SideOnly; 005 import net.minecraft.client.renderer.Tessellator; 006 007 public class ModelBox 008 { 009 /** 010 * The (x,y,z) vertex positions and (u,v) texture coordinates for each of the 8 points on a cube 011 */ 012 private PositionTextureVertex[] vertexPositions; 013 014 /** An array of 6 TexturedQuads, one for each face of a cube */ 015 private TexturedQuad[] quadList; 016 017 /** X vertex coordinate of lower box corner */ 018 public final float posX1; 019 020 /** Y vertex coordinate of lower box corner */ 021 public final float posY1; 022 023 /** Z vertex coordinate of lower box corner */ 024 public final float posZ1; 025 026 /** X vertex coordinate of upper box corner */ 027 public final float posX2; 028 029 /** Y vertex coordinate of upper box corner */ 030 public final float posY2; 031 032 /** Z vertex coordinate of upper box corner */ 033 public final float posZ2; 034 public String field_78247_g; 035 036 public ModelBox(ModelRenderer par1ModelRenderer, int par2, int par3, float par4, float par5, float par6, int par7, int par8, int par9, float par10) 037 { 038 this.posX1 = par4; 039 this.posY1 = par5; 040 this.posZ1 = par6; 041 this.posX2 = par4 + (float)par7; 042 this.posY2 = par5 + (float)par8; 043 this.posZ2 = par6 + (float)par9; 044 this.vertexPositions = new PositionTextureVertex[8]; 045 this.quadList = new TexturedQuad[6]; 046 float var11 = par4 + (float)par7; 047 float var12 = par5 + (float)par8; 048 float var13 = par6 + (float)par9; 049 par4 -= par10; 050 par5 -= par10; 051 par6 -= par10; 052 var11 += par10; 053 var12 += par10; 054 var13 += par10; 055 056 if (par1ModelRenderer.mirror) 057 { 058 float var14 = var11; 059 var11 = par4; 060 par4 = var14; 061 } 062 063 PositionTextureVertex var23 = new PositionTextureVertex(par4, par5, par6, 0.0F, 0.0F); 064 PositionTextureVertex var15 = new PositionTextureVertex(var11, par5, par6, 0.0F, 8.0F); 065 PositionTextureVertex var16 = new PositionTextureVertex(var11, var12, par6, 8.0F, 8.0F); 066 PositionTextureVertex var17 = new PositionTextureVertex(par4, var12, par6, 8.0F, 0.0F); 067 PositionTextureVertex var18 = new PositionTextureVertex(par4, par5, var13, 0.0F, 0.0F); 068 PositionTextureVertex var19 = new PositionTextureVertex(var11, par5, var13, 0.0F, 8.0F); 069 PositionTextureVertex var20 = new PositionTextureVertex(var11, var12, var13, 8.0F, 8.0F); 070 PositionTextureVertex var21 = new PositionTextureVertex(par4, var12, var13, 8.0F, 0.0F); 071 this.vertexPositions[0] = var23; 072 this.vertexPositions[1] = var15; 073 this.vertexPositions[2] = var16; 074 this.vertexPositions[3] = var17; 075 this.vertexPositions[4] = var18; 076 this.vertexPositions[5] = var19; 077 this.vertexPositions[6] = var20; 078 this.vertexPositions[7] = var21; 079 this.quadList[0] = new TexturedQuad(new PositionTextureVertex[] {var19, var15, var16, var20}, par2 + par9 + par7, par3 + par9, par2 + par9 + par7 + par9, par3 + par9 + par8, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight); 080 this.quadList[1] = new TexturedQuad(new PositionTextureVertex[] {var23, var18, var21, var17}, par2, par3 + par9, par2 + par9, par3 + par9 + par8, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight); 081 this.quadList[2] = new TexturedQuad(new PositionTextureVertex[] {var19, var18, var23, var15}, par2 + par9, par3, par2 + par9 + par7, par3 + par9, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight); 082 this.quadList[3] = new TexturedQuad(new PositionTextureVertex[] {var16, var17, var21, var20}, par2 + par9 + par7, par3 + par9, par2 + par9 + par7 + par7, par3, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight); 083 this.quadList[4] = new TexturedQuad(new PositionTextureVertex[] {var15, var23, var17, var16}, par2 + par9, par3 + par9, par2 + par9 + par7, par3 + par9 + par8, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight); 084 this.quadList[5] = new TexturedQuad(new PositionTextureVertex[] {var18, var19, var20, var21}, par2 + par9 + par7 + par9, par3 + par9, par2 + par9 + par7 + par9 + par7, par3 + par9 + par8, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight); 085 086 if (par1ModelRenderer.mirror) 087 { 088 for (int var22 = 0; var22 < this.quadList.length; ++var22) 089 { 090 this.quadList[var22].flipFace(); 091 } 092 } 093 } 094 095 /** 096 * Draw the six sided box defined by this ModelBox 097 */ 098 @SideOnly(Side.CLIENT) 099 public void render(Tessellator par1Tessellator, float par2) 100 { 101 for (int var3 = 0; var3 < this.quadList.length; ++var3) 102 { 103 this.quadList[var3].draw(par1Tessellator, par2); 104 } 105 } 106 107 public ModelBox func_78244_a(String par1Str) 108 { 109 this.field_78247_g = par1Str; 110 return this; 111 } 112 }