001    package net.minecraft.client.model;
002    
003    import cpw.mods.fml.relauncher.Side;
004    import cpw.mods.fml.relauncher.SideOnly;
005    import net.minecraft.client.renderer.Tessellator;
006    
007    public class ModelBox
008    {
009        /**
010         * The (x,y,z) vertex positions and (u,v) texture coordinates for each of the 8 points on a cube
011         */
012        private PositionTextureVertex[] vertexPositions;
013    
014        /** An array of 6 TexturedQuads, one for each face of a cube */
015        private TexturedQuad[] quadList;
016    
017        /** X vertex coordinate of lower box corner */
018        public final float posX1;
019    
020        /** Y vertex coordinate of lower box corner */
021        public final float posY1;
022    
023        /** Z vertex coordinate of lower box corner */
024        public final float posZ1;
025    
026        /** X vertex coordinate of upper box corner */
027        public final float posX2;
028    
029        /** Y vertex coordinate of upper box corner */
030        public final float posY2;
031    
032        /** Z vertex coordinate of upper box corner */
033        public final float posZ2;
034        public String field_78247_g;
035    
036        public ModelBox(ModelRenderer par1ModelRenderer, int par2, int par3, float par4, float par5, float par6, int par7, int par8, int par9, float par10)
037        {
038            this.posX1 = par4;
039            this.posY1 = par5;
040            this.posZ1 = par6;
041            this.posX2 = par4 + (float)par7;
042            this.posY2 = par5 + (float)par8;
043            this.posZ2 = par6 + (float)par9;
044            this.vertexPositions = new PositionTextureVertex[8];
045            this.quadList = new TexturedQuad[6];
046            float var11 = par4 + (float)par7;
047            float var12 = par5 + (float)par8;
048            float var13 = par6 + (float)par9;
049            par4 -= par10;
050            par5 -= par10;
051            par6 -= par10;
052            var11 += par10;
053            var12 += par10;
054            var13 += par10;
055    
056            if (par1ModelRenderer.mirror)
057            {
058                float var14 = var11;
059                var11 = par4;
060                par4 = var14;
061            }
062    
063            PositionTextureVertex var23 = new PositionTextureVertex(par4, par5, par6, 0.0F, 0.0F);
064            PositionTextureVertex var15 = new PositionTextureVertex(var11, par5, par6, 0.0F, 8.0F);
065            PositionTextureVertex var16 = new PositionTextureVertex(var11, var12, par6, 8.0F, 8.0F);
066            PositionTextureVertex var17 = new PositionTextureVertex(par4, var12, par6, 8.0F, 0.0F);
067            PositionTextureVertex var18 = new PositionTextureVertex(par4, par5, var13, 0.0F, 0.0F);
068            PositionTextureVertex var19 = new PositionTextureVertex(var11, par5, var13, 0.0F, 8.0F);
069            PositionTextureVertex var20 = new PositionTextureVertex(var11, var12, var13, 8.0F, 8.0F);
070            PositionTextureVertex var21 = new PositionTextureVertex(par4, var12, var13, 8.0F, 0.0F);
071            this.vertexPositions[0] = var23;
072            this.vertexPositions[1] = var15;
073            this.vertexPositions[2] = var16;
074            this.vertexPositions[3] = var17;
075            this.vertexPositions[4] = var18;
076            this.vertexPositions[5] = var19;
077            this.vertexPositions[6] = var20;
078            this.vertexPositions[7] = var21;
079            this.quadList[0] = new TexturedQuad(new PositionTextureVertex[] {var19, var15, var16, var20}, par2 + par9 + par7, par3 + par9, par2 + par9 + par7 + par9, par3 + par9 + par8, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
080            this.quadList[1] = new TexturedQuad(new PositionTextureVertex[] {var23, var18, var21, var17}, par2, par3 + par9, par2 + par9, par3 + par9 + par8, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
081            this.quadList[2] = new TexturedQuad(new PositionTextureVertex[] {var19, var18, var23, var15}, par2 + par9, par3, par2 + par9 + par7, par3 + par9, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
082            this.quadList[3] = new TexturedQuad(new PositionTextureVertex[] {var16, var17, var21, var20}, par2 + par9 + par7, par3 + par9, par2 + par9 + par7 + par7, par3, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
083            this.quadList[4] = new TexturedQuad(new PositionTextureVertex[] {var15, var23, var17, var16}, par2 + par9, par3 + par9, par2 + par9 + par7, par3 + par9 + par8, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
084            this.quadList[5] = new TexturedQuad(new PositionTextureVertex[] {var18, var19, var20, var21}, par2 + par9 + par7 + par9, par3 + par9, par2 + par9 + par7 + par9 + par7, par3 + par9 + par8, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
085    
086            if (par1ModelRenderer.mirror)
087            {
088                for (int var22 = 0; var22 < this.quadList.length; ++var22)
089                {
090                    this.quadList[var22].flipFace();
091                }
092            }
093        }
094    
095        /**
096         * Draw the six sided box defined by this ModelBox
097         */
098        @SideOnly(Side.CLIENT)
099        public void render(Tessellator par1Tessellator, float par2)
100        {
101            for (int var3 = 0; var3 < this.quadList.length; ++var3)
102            {
103                this.quadList[var3].draw(par1Tessellator, par2);
104            }
105        }
106    
107        public ModelBox func_78244_a(String par1Str)
108        {
109            this.field_78247_g = par1Str;
110            return this;
111        }
112    }