001 package net.minecraft.client.model; 002 003 import cpw.mods.fml.relauncher.Side; 004 import cpw.mods.fml.relauncher.SideOnly; 005 import net.minecraft.entity.Entity; 006 007 @SideOnly(Side.CLIENT) 008 public class ModelBoat extends ModelBase 009 { 010 public ModelRenderer[] boatSides = new ModelRenderer[5]; 011 012 public ModelBoat() 013 { 014 this.boatSides[0] = new ModelRenderer(this, 0, 8); 015 this.boatSides[1] = new ModelRenderer(this, 0, 0); 016 this.boatSides[2] = new ModelRenderer(this, 0, 0); 017 this.boatSides[3] = new ModelRenderer(this, 0, 0); 018 this.boatSides[4] = new ModelRenderer(this, 0, 0); 019 byte var1 = 24; 020 byte var2 = 6; 021 byte var3 = 20; 022 byte var4 = 4; 023 this.boatSides[0].addBox((float)(-var1 / 2), (float)(-var3 / 2 + 2), -3.0F, var1, var3 - 4, 4, 0.0F); 024 this.boatSides[0].setRotationPoint(0.0F, (float)var4, 0.0F); 025 this.boatSides[1].addBox((float)(-var1 / 2 + 2), (float)(-var2 - 1), -1.0F, var1 - 4, var2, 2, 0.0F); 026 this.boatSides[1].setRotationPoint((float)(-var1 / 2 + 1), (float)var4, 0.0F); 027 this.boatSides[2].addBox((float)(-var1 / 2 + 2), (float)(-var2 - 1), -1.0F, var1 - 4, var2, 2, 0.0F); 028 this.boatSides[2].setRotationPoint((float)(var1 / 2 - 1), (float)var4, 0.0F); 029 this.boatSides[3].addBox((float)(-var1 / 2 + 2), (float)(-var2 - 1), -1.0F, var1 - 4, var2, 2, 0.0F); 030 this.boatSides[3].setRotationPoint(0.0F, (float)var4, (float)(-var3 / 2 + 1)); 031 this.boatSides[4].addBox((float)(-var1 / 2 + 2), (float)(-var2 - 1), -1.0F, var1 - 4, var2, 2, 0.0F); 032 this.boatSides[4].setRotationPoint(0.0F, (float)var4, (float)(var3 / 2 - 1)); 033 this.boatSides[0].rotateAngleX = ((float)Math.PI / 2F); 034 this.boatSides[1].rotateAngleY = ((float)Math.PI * 3F / 2F); 035 this.boatSides[2].rotateAngleY = ((float)Math.PI / 2F); 036 this.boatSides[3].rotateAngleY = (float)Math.PI; 037 } 038 039 /** 040 * Sets the models various rotation angles then renders the model. 041 */ 042 public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7) 043 { 044 for (int var8 = 0; var8 < 5; ++var8) 045 { 046 this.boatSides[var8].render(par7); 047 } 048 } 049 }