001 package net.minecraft.client.gui.inventory; 002 003 import cpw.mods.fml.relauncher.Side; 004 import cpw.mods.fml.relauncher.SideOnly; 005 import net.minecraft.entity.player.InventoryPlayer; 006 import net.minecraft.inventory.ContainerWorkbench; 007 import net.minecraft.util.StatCollector; 008 import net.minecraft.world.World; 009 import org.lwjgl.opengl.GL11; 010 011 @SideOnly(Side.CLIENT) 012 public class GuiCrafting extends GuiContainer 013 { 014 public GuiCrafting(InventoryPlayer par1InventoryPlayer, World par2World, int par3, int par4, int par5) 015 { 016 super(new ContainerWorkbench(par1InventoryPlayer, par2World, par3, par4, par5)); 017 } 018 019 /** 020 * Draw the foreground layer for the GuiContainer (everything in front of the items) 021 */ 022 protected void drawGuiContainerForegroundLayer(int par1, int par2) 023 { 024 this.fontRenderer.drawString(StatCollector.translateToLocal("container.crafting"), 28, 6, 4210752); 025 this.fontRenderer.drawString(StatCollector.translateToLocal("container.inventory"), 8, this.ySize - 96 + 2, 4210752); 026 } 027 028 /** 029 * Draw the background layer for the GuiContainer (everything behind the items) 030 */ 031 protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3) 032 { 033 int var4 = this.mc.renderEngine.getTexture("/gui/crafting.png"); 034 GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); 035 this.mc.renderEngine.bindTexture(var4); 036 int var5 = (this.width - this.xSize) / 2; 037 int var6 = (this.height - this.ySize) / 2; 038 this.drawTexturedModalRect(var5, var6, 0, 0, this.xSize, this.ySize); 039 } 040 }