001    package net.minecraft.client.gui.inventory;
002    
003    import cpw.mods.fml.relauncher.Side;
004    import cpw.mods.fml.relauncher.SideOnly;
005    import net.minecraft.entity.player.InventoryPlayer;
006    import net.minecraft.inventory.ContainerWorkbench;
007    import net.minecraft.util.StatCollector;
008    import net.minecraft.world.World;
009    import org.lwjgl.opengl.GL11;
010    
011    @SideOnly(Side.CLIENT)
012    public class GuiCrafting extends GuiContainer
013    {
014        public GuiCrafting(InventoryPlayer par1InventoryPlayer, World par2World, int par3, int par4, int par5)
015        {
016            super(new ContainerWorkbench(par1InventoryPlayer, par2World, par3, par4, par5));
017        }
018    
019        /**
020         * Draw the foreground layer for the GuiContainer (everything in front of the items)
021         */
022        protected void drawGuiContainerForegroundLayer(int par1, int par2)
023        {
024            this.fontRenderer.drawString(StatCollector.translateToLocal("container.crafting"), 28, 6, 4210752);
025            this.fontRenderer.drawString(StatCollector.translateToLocal("container.inventory"), 8, this.ySize - 96 + 2, 4210752);
026        }
027    
028        /**
029         * Draw the background layer for the GuiContainer (everything behind the items)
030         */
031        protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3)
032        {
033            int var4 = this.mc.renderEngine.getTexture("/gui/crafting.png");
034            GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
035            this.mc.renderEngine.bindTexture(var4);
036            int var5 = (this.width - this.xSize) / 2;
037            int var6 = (this.height - this.ySize) / 2;
038            this.drawTexturedModalRect(var5, var6, 0, 0, this.xSize, this.ySize);
039        }
040    }