001 package net.minecraft.client.gui.inventory; 002 003 import cpw.mods.fml.relauncher.Side; 004 import cpw.mods.fml.relauncher.SideOnly; 005 import net.minecraft.entity.player.InventoryPlayer; 006 import net.minecraft.inventory.ContainerBrewingStand; 007 import net.minecraft.tileentity.TileEntityBrewingStand; 008 import net.minecraft.util.StatCollector; 009 import org.lwjgl.opengl.GL11; 010 011 @SideOnly(Side.CLIENT) 012 public class GuiBrewingStand extends GuiContainer 013 { 014 private TileEntityBrewingStand brewingStand; 015 016 public GuiBrewingStand(InventoryPlayer par1InventoryPlayer, TileEntityBrewingStand par2TileEntityBrewingStand) 017 { 018 super(new ContainerBrewingStand(par1InventoryPlayer, par2TileEntityBrewingStand)); 019 this.brewingStand = par2TileEntityBrewingStand; 020 } 021 022 /** 023 * Draw the foreground layer for the GuiContainer (everything in front of the items) 024 */ 025 protected void drawGuiContainerForegroundLayer(int par1, int par2) 026 { 027 this.fontRenderer.drawString(StatCollector.translateToLocal("container.brewing"), 56, 6, 4210752); 028 this.fontRenderer.drawString(StatCollector.translateToLocal("container.inventory"), 8, this.ySize - 96 + 2, 4210752); 029 } 030 031 /** 032 * Draw the background layer for the GuiContainer (everything behind the items) 033 */ 034 protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3) 035 { 036 int var4 = this.mc.renderEngine.getTexture("/gui/alchemy.png"); 037 GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); 038 this.mc.renderEngine.bindTexture(var4); 039 int var5 = (this.width - this.xSize) / 2; 040 int var6 = (this.height - this.ySize) / 2; 041 this.drawTexturedModalRect(var5, var6, 0, 0, this.xSize, this.ySize); 042 int var7 = this.brewingStand.getBrewTime(); 043 044 if (var7 > 0) 045 { 046 int var8 = (int)(28.0F * (1.0F - (float)var7 / 400.0F)); 047 048 if (var8 > 0) 049 { 050 this.drawTexturedModalRect(var5 + 97, var6 + 16, 176, 0, 9, var8); 051 } 052 053 int var9 = var7 / 2 % 7; 054 055 switch (var9) 056 { 057 case 0: 058 var8 = 29; 059 break; 060 case 1: 061 var8 = 24; 062 break; 063 case 2: 064 var8 = 20; 065 break; 066 case 3: 067 var8 = 16; 068 break; 069 case 4: 070 var8 = 11; 071 break; 072 case 5: 073 var8 = 6; 074 break; 075 case 6: 076 var8 = 0; 077 } 078 079 if (var8 > 0) 080 { 081 this.drawTexturedModalRect(var5 + 65, var6 + 14 + 29 - var8, 185, 29 - var8, 12, var8); 082 } 083 } 084 } 085 }