001 package net.minecraft.client.gui.inventory;
002
003 import cpw.mods.fml.relauncher.Side;
004 import cpw.mods.fml.relauncher.SideOnly;
005 import net.minecraft.entity.player.InventoryPlayer;
006 import net.minecraft.inventory.ContainerBrewingStand;
007 import net.minecraft.tileentity.TileEntityBrewingStand;
008 import net.minecraft.util.StatCollector;
009 import org.lwjgl.opengl.GL11;
010
011 @SideOnly(Side.CLIENT)
012 public class GuiBrewingStand extends GuiContainer
013 {
014 private TileEntityBrewingStand brewingStand;
015
016 public GuiBrewingStand(InventoryPlayer par1InventoryPlayer, TileEntityBrewingStand par2TileEntityBrewingStand)
017 {
018 super(new ContainerBrewingStand(par1InventoryPlayer, par2TileEntityBrewingStand));
019 this.brewingStand = par2TileEntityBrewingStand;
020 }
021
022 /**
023 * Draw the foreground layer for the GuiContainer (everything in front of the items)
024 */
025 protected void drawGuiContainerForegroundLayer(int par1, int par2)
026 {
027 this.fontRenderer.drawString(StatCollector.translateToLocal("container.brewing"), 56, 6, 4210752);
028 this.fontRenderer.drawString(StatCollector.translateToLocal("container.inventory"), 8, this.ySize - 96 + 2, 4210752);
029 }
030
031 /**
032 * Draw the background layer for the GuiContainer (everything behind the items)
033 */
034 protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3)
035 {
036 int var4 = this.mc.renderEngine.getTexture("/gui/alchemy.png");
037 GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
038 this.mc.renderEngine.bindTexture(var4);
039 int var5 = (this.width - this.xSize) / 2;
040 int var6 = (this.height - this.ySize) / 2;
041 this.drawTexturedModalRect(var5, var6, 0, 0, this.xSize, this.ySize);
042 int var7 = this.brewingStand.getBrewTime();
043
044 if (var7 > 0)
045 {
046 int var8 = (int)(28.0F * (1.0F - (float)var7 / 400.0F));
047
048 if (var8 > 0)
049 {
050 this.drawTexturedModalRect(var5 + 97, var6 + 16, 176, 0, 9, var8);
051 }
052
053 int var9 = var7 / 2 % 7;
054
055 switch (var9)
056 {
057 case 0:
058 var8 = 29;
059 break;
060 case 1:
061 var8 = 24;
062 break;
063 case 2:
064 var8 = 20;
065 break;
066 case 3:
067 var8 = 16;
068 break;
069 case 4:
070 var8 = 11;
071 break;
072 case 5:
073 var8 = 6;
074 break;
075 case 6:
076 var8 = 0;
077 }
078
079 if (var8 > 0)
080 {
081 this.drawTexturedModalRect(var5 + 65, var6 + 14 + 29 - var8, 185, 29 - var8, 12, var8);
082 }
083 }
084 }
085 }