001    package net.minecraft.client.gui;
002    
003    import cpw.mods.fml.relauncher.Side;
004    import cpw.mods.fml.relauncher.SideOnly;
005    import java.awt.image.BufferedImage;
006    import java.util.Iterator;
007    import net.minecraft.block.material.MapColor;
008    import net.minecraft.client.renderer.RenderEngine;
009    import net.minecraft.client.renderer.Tessellator;
010    import net.minecraft.client.settings.GameSettings;
011    import net.minecraft.entity.player.EntityPlayer;
012    import net.minecraft.world.storage.MapCoord;
013    import net.minecraft.world.storage.MapData;
014    import org.lwjgl.opengl.GL11;
015    
016    @SideOnly(Side.CLIENT)
017    public class MapItemRenderer
018    {
019        private int[] intArray = new int[16384];
020        private int bufferedImage;
021        private GameSettings gameSettings;
022        private FontRenderer fontRenderer;
023    
024        public MapItemRenderer(FontRenderer par1FontRenderer, GameSettings par2GameSettings, RenderEngine par3RenderEngine)
025        {
026            this.gameSettings = par2GameSettings;
027            this.fontRenderer = par1FontRenderer;
028            this.bufferedImage = par3RenderEngine.allocateAndSetupTexture(new BufferedImage(128, 128, 2));
029    
030            for (int var4 = 0; var4 < 16384; ++var4)
031            {
032                this.intArray[var4] = 0;
033            }
034        }
035    
036        public void renderMap(EntityPlayer par1EntityPlayer, RenderEngine par2RenderEngine, MapData par3MapData)
037        {
038            for (int var4 = 0; var4 < 16384; ++var4)
039            {
040                byte var5 = par3MapData.colors[var4];
041    
042                if (var5 / 4 == 0)
043                {
044                    this.intArray[var4] = (var4 + var4 / 128 & 1) * 8 + 16 << 24;
045                }
046                else
047                {
048                    int var6 = MapColor.mapColorArray[var5 / 4].colorValue;
049                    int var7 = var5 & 3;
050                    short var8 = 220;
051    
052                    if (var7 == 2)
053                    {
054                        var8 = 255;
055                    }
056    
057                    if (var7 == 0)
058                    {
059                        var8 = 180;
060                    }
061    
062                    int var9 = (var6 >> 16 & 255) * var8 / 255;
063                    int var10 = (var6 >> 8 & 255) * var8 / 255;
064                    int var11 = (var6 & 255) * var8 / 255;
065    
066                    if (this.gameSettings.anaglyph)
067                    {
068                        int var12 = (var9 * 30 + var10 * 59 + var11 * 11) / 100;
069                        int var13 = (var9 * 30 + var10 * 70) / 100;
070                        int var14 = (var9 * 30 + var11 * 70) / 100;
071                        var9 = var12;
072                        var10 = var13;
073                        var11 = var14;
074                    }
075    
076                    this.intArray[var4] = -16777216 | var9 << 16 | var10 << 8 | var11;
077                }
078            }
079    
080            par2RenderEngine.createTextureFromBytes(this.intArray, 128, 128, this.bufferedImage);
081            byte var15 = 0;
082            byte var16 = 0;
083            Tessellator var17 = Tessellator.instance;
084            float var18 = 0.0F;
085            GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.bufferedImage);
086            GL11.glEnable(GL11.GL_BLEND);
087            GL11.glBlendFunc(GL11.GL_ONE, GL11.GL_ONE_MINUS_SRC_ALPHA);
088            GL11.glDisable(GL11.GL_ALPHA_TEST);
089            var17.startDrawingQuads();
090            var17.addVertexWithUV((double)((float)(var15 + 0) + var18), (double)((float)(var16 + 128) - var18), -0.009999999776482582D, 0.0D, 1.0D);
091            var17.addVertexWithUV((double)((float)(var15 + 128) - var18), (double)((float)(var16 + 128) - var18), -0.009999999776482582D, 1.0D, 1.0D);
092            var17.addVertexWithUV((double)((float)(var15 + 128) - var18), (double)((float)(var16 + 0) + var18), -0.009999999776482582D, 1.0D, 0.0D);
093            var17.addVertexWithUV((double)((float)(var15 + 0) + var18), (double)((float)(var16 + 0) + var18), -0.009999999776482582D, 0.0D, 0.0D);
094            var17.draw();
095            GL11.glEnable(GL11.GL_ALPHA_TEST);
096            GL11.glDisable(GL11.GL_BLEND);
097            par2RenderEngine.bindTexture(par2RenderEngine.getTexture("/misc/mapicons.png"));
098            int var19 = 0;
099    
100            for (Iterator var20 = par3MapData.playersVisibleOnMap.values().iterator(); var20.hasNext(); ++var19)
101            {
102                MapCoord var21 = (MapCoord)var20.next();
103                GL11.glPushMatrix();
104                GL11.glTranslatef((float)var15 + (float)var21.centerX / 2.0F + 64.0F, (float)var16 + (float)var21.centerZ / 2.0F + 64.0F, -0.02F);
105                GL11.glRotatef((float)(var21.iconRotation * 360) / 16.0F, 0.0F, 0.0F, 1.0F);
106                GL11.glScalef(4.0F, 4.0F, 3.0F);
107                GL11.glTranslatef(-0.125F, 0.125F, 0.0F);
108                float var23 = (float)(var21.iconSize % 4 + 0) / 4.0F;
109                float var22 = (float)(var21.iconSize / 4 + 0) / 4.0F;
110                float var24 = (float)(var21.iconSize % 4 + 1) / 4.0F;
111                float var25 = (float)(var21.iconSize / 4 + 1) / 4.0F;
112                var17.startDrawingQuads();
113                var17.addVertexWithUV(-1.0D, 1.0D, (double)((float)var19 * 0.001F), (double)var23, (double)var22);
114                var17.addVertexWithUV(1.0D, 1.0D, (double)((float)var19 * 0.001F), (double)var24, (double)var22);
115                var17.addVertexWithUV(1.0D, -1.0D, (double)((float)var19 * 0.001F), (double)var24, (double)var25);
116                var17.addVertexWithUV(-1.0D, -1.0D, (double)((float)var19 * 0.001F), (double)var23, (double)var25);
117                var17.draw();
118                GL11.glPopMatrix();
119            }
120    
121            GL11.glPushMatrix();
122            GL11.glTranslatef(0.0F, 0.0F, -0.04F);
123            GL11.glScalef(1.0F, 1.0F, 1.0F);
124            GL11.glPopMatrix();
125        }
126    }