001 package net.minecraft.client.gui; 002 003 import cpw.mods.fml.relauncher.Side; 004 import cpw.mods.fml.relauncher.SideOnly; 005 import java.awt.image.BufferedImage; 006 import java.util.Iterator; 007 import net.minecraft.block.material.MapColor; 008 import net.minecraft.client.renderer.RenderEngine; 009 import net.minecraft.client.renderer.Tessellator; 010 import net.minecraft.client.settings.GameSettings; 011 import net.minecraft.entity.player.EntityPlayer; 012 import net.minecraft.world.storage.MapCoord; 013 import net.minecraft.world.storage.MapData; 014 import org.lwjgl.opengl.GL11; 015 016 @SideOnly(Side.CLIENT) 017 public class MapItemRenderer 018 { 019 private int[] intArray = new int[16384]; 020 private int bufferedImage; 021 private GameSettings gameSettings; 022 private FontRenderer fontRenderer; 023 024 public MapItemRenderer(FontRenderer par1FontRenderer, GameSettings par2GameSettings, RenderEngine par3RenderEngine) 025 { 026 this.gameSettings = par2GameSettings; 027 this.fontRenderer = par1FontRenderer; 028 this.bufferedImage = par3RenderEngine.allocateAndSetupTexture(new BufferedImage(128, 128, 2)); 029 030 for (int var4 = 0; var4 < 16384; ++var4) 031 { 032 this.intArray[var4] = 0; 033 } 034 } 035 036 public void renderMap(EntityPlayer par1EntityPlayer, RenderEngine par2RenderEngine, MapData par3MapData) 037 { 038 for (int var4 = 0; var4 < 16384; ++var4) 039 { 040 byte var5 = par3MapData.colors[var4]; 041 042 if (var5 / 4 == 0) 043 { 044 this.intArray[var4] = (var4 + var4 / 128 & 1) * 8 + 16 << 24; 045 } 046 else 047 { 048 int var6 = MapColor.mapColorArray[var5 / 4].colorValue; 049 int var7 = var5 & 3; 050 short var8 = 220; 051 052 if (var7 == 2) 053 { 054 var8 = 255; 055 } 056 057 if (var7 == 0) 058 { 059 var8 = 180; 060 } 061 062 int var9 = (var6 >> 16 & 255) * var8 / 255; 063 int var10 = (var6 >> 8 & 255) * var8 / 255; 064 int var11 = (var6 & 255) * var8 / 255; 065 066 if (this.gameSettings.anaglyph) 067 { 068 int var12 = (var9 * 30 + var10 * 59 + var11 * 11) / 100; 069 int var13 = (var9 * 30 + var10 * 70) / 100; 070 int var14 = (var9 * 30 + var11 * 70) / 100; 071 var9 = var12; 072 var10 = var13; 073 var11 = var14; 074 } 075 076 this.intArray[var4] = -16777216 | var9 << 16 | var10 << 8 | var11; 077 } 078 } 079 080 par2RenderEngine.createTextureFromBytes(this.intArray, 128, 128, this.bufferedImage); 081 byte var15 = 0; 082 byte var16 = 0; 083 Tessellator var17 = Tessellator.instance; 084 float var18 = 0.0F; 085 GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.bufferedImage); 086 GL11.glEnable(GL11.GL_BLEND); 087 GL11.glBlendFunc(GL11.GL_ONE, GL11.GL_ONE_MINUS_SRC_ALPHA); 088 GL11.glDisable(GL11.GL_ALPHA_TEST); 089 var17.startDrawingQuads(); 090 var17.addVertexWithUV((double)((float)(var15 + 0) + var18), (double)((float)(var16 + 128) - var18), -0.009999999776482582D, 0.0D, 1.0D); 091 var17.addVertexWithUV((double)((float)(var15 + 128) - var18), (double)((float)(var16 + 128) - var18), -0.009999999776482582D, 1.0D, 1.0D); 092 var17.addVertexWithUV((double)((float)(var15 + 128) - var18), (double)((float)(var16 + 0) + var18), -0.009999999776482582D, 1.0D, 0.0D); 093 var17.addVertexWithUV((double)((float)(var15 + 0) + var18), (double)((float)(var16 + 0) + var18), -0.009999999776482582D, 0.0D, 0.0D); 094 var17.draw(); 095 GL11.glEnable(GL11.GL_ALPHA_TEST); 096 GL11.glDisable(GL11.GL_BLEND); 097 par2RenderEngine.bindTexture(par2RenderEngine.getTexture("/misc/mapicons.png")); 098 int var19 = 0; 099 100 for (Iterator var20 = par3MapData.playersVisibleOnMap.values().iterator(); var20.hasNext(); ++var19) 101 { 102 MapCoord var21 = (MapCoord)var20.next(); 103 GL11.glPushMatrix(); 104 GL11.glTranslatef((float)var15 + (float)var21.centerX / 2.0F + 64.0F, (float)var16 + (float)var21.centerZ / 2.0F + 64.0F, -0.02F); 105 GL11.glRotatef((float)(var21.iconRotation * 360) / 16.0F, 0.0F, 0.0F, 1.0F); 106 GL11.glScalef(4.0F, 4.0F, 3.0F); 107 GL11.glTranslatef(-0.125F, 0.125F, 0.0F); 108 float var23 = (float)(var21.iconSize % 4 + 0) / 4.0F; 109 float var22 = (float)(var21.iconSize / 4 + 0) / 4.0F; 110 float var24 = (float)(var21.iconSize % 4 + 1) / 4.0F; 111 float var25 = (float)(var21.iconSize / 4 + 1) / 4.0F; 112 var17.startDrawingQuads(); 113 var17.addVertexWithUV(-1.0D, 1.0D, (double)((float)var19 * 0.001F), (double)var23, (double)var22); 114 var17.addVertexWithUV(1.0D, 1.0D, (double)((float)var19 * 0.001F), (double)var24, (double)var22); 115 var17.addVertexWithUV(1.0D, -1.0D, (double)((float)var19 * 0.001F), (double)var24, (double)var25); 116 var17.addVertexWithUV(-1.0D, -1.0D, (double)((float)var19 * 0.001F), (double)var23, (double)var25); 117 var17.draw(); 118 GL11.glPopMatrix(); 119 } 120 121 GL11.glPushMatrix(); 122 GL11.glTranslatef(0.0F, 0.0F, -0.04F); 123 GL11.glScalef(1.0F, 1.0F, 1.0F); 124 GL11.glPopMatrix(); 125 } 126 }