001 package net.minecraft.client.gui;
002
003 import cpw.mods.fml.relauncher.Side;
004 import cpw.mods.fml.relauncher.SideOnly;
005 import java.io.BufferedReader;
006 import java.io.InputStreamReader;
007 import java.nio.charset.Charset;
008 import java.util.ArrayList;
009 import java.util.List;
010 import java.util.Random;
011 import net.minecraft.client.renderer.Tessellator;
012 import net.minecraft.network.packet.Packet205ClientCommand;
013 import org.lwjgl.opengl.GL11;
014
015 @SideOnly(Side.CLIENT)
016 public class GuiWinGame extends GuiScreen
017 {
018 /** Counts the number of screen updates. */
019 private int updateCounter = 0;
020
021 /** List of lines on the ending poem and credits. */
022 private List lines;
023 private int field_73989_c = 0;
024 private float field_73987_d = 0.5F;
025
026 /**
027 * Called from the main game loop to update the screen.
028 */
029 public void updateScreen()
030 {
031 ++this.updateCounter;
032 float var1 = (float)(this.field_73989_c + this.height + this.height + 24) / this.field_73987_d;
033
034 if ((float)this.updateCounter > var1)
035 {
036 this.respawnPlayer();
037 }
038 }
039
040 /**
041 * Fired when a key is typed. This is the equivalent of KeyListener.keyTyped(KeyEvent e).
042 */
043 protected void keyTyped(char par1, int par2)
044 {
045 if (par2 == 1)
046 {
047 this.respawnPlayer();
048 }
049 }
050
051 /**
052 * Respawns the player.
053 */
054 private void respawnPlayer()
055 {
056 this.mc.thePlayer.sendQueue.addToSendQueue(new Packet205ClientCommand(1));
057 this.mc.displayGuiScreen((GuiScreen)null);
058 }
059
060 /**
061 * Returns true if this GUI should pause the game when it is displayed in single-player
062 */
063 public boolean doesGuiPauseGame()
064 {
065 return true;
066 }
067
068 /**
069 * Adds the buttons (and other controls) to the screen in question.
070 */
071 public void initGui()
072 {
073 if (this.lines == null)
074 {
075 this.lines = new ArrayList();
076
077 try
078 {
079 String var1 = "";
080 String var2 = "\u00a7f\u00a7k\u00a7a\u00a7b";
081 short var3 = 274;
082 BufferedReader var4 = new BufferedReader(new InputStreamReader(GuiWinGame.class.getResourceAsStream("/title/win.txt"), Charset.forName("UTF-8")));
083 Random var5 = new Random(8124371L);
084 int var6;
085
086 while ((var1 = var4.readLine()) != null)
087 {
088 String var7;
089 String var8;
090
091 for (var1 = var1.replaceAll("PLAYERNAME", this.mc.session.username); var1.contains(var2); var1 = var7 + "\u00a7f\u00a7k" + "XXXXXXXX".substring(0, var5.nextInt(4) + 3) + var8)
092 {
093 var6 = var1.indexOf(var2);
094 var7 = var1.substring(0, var6);
095 var8 = var1.substring(var6 + var2.length());
096 }
097
098 this.lines.addAll(this.mc.fontRenderer.listFormattedStringToWidth(var1, var3));
099 this.lines.add("");
100 }
101
102 for (var6 = 0; var6 < 8; ++var6)
103 {
104 this.lines.add("");
105 }
106
107 var4 = new BufferedReader(new InputStreamReader(GuiWinGame.class.getResourceAsStream("/title/credits.txt"), Charset.forName("UTF-8")));
108
109 while ((var1 = var4.readLine()) != null)
110 {
111 var1 = var1.replaceAll("PLAYERNAME", this.mc.session.username);
112 var1 = var1.replaceAll("\t", " ");
113 this.lines.addAll(this.mc.fontRenderer.listFormattedStringToWidth(var1, var3));
114 this.lines.add("");
115 }
116
117 this.field_73989_c = this.lines.size() * 12;
118 }
119 catch (Exception var9)
120 {
121 var9.printStackTrace();
122 }
123 }
124 }
125
126 private void func_73986_b(int par1, int par2, float par3)
127 {
128 Tessellator var4 = Tessellator.instance;
129 GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.mc.renderEngine.getTexture("%blur%/gui/background.png"));
130 var4.startDrawingQuads();
131 var4.setColorRGBA_F(1.0F, 1.0F, 1.0F, 1.0F);
132 int var5 = this.width;
133 float var6 = 0.0F - ((float)this.updateCounter + par3) * 0.5F * this.field_73987_d;
134 float var7 = (float)this.height - ((float)this.updateCounter + par3) * 0.5F * this.field_73987_d;
135 float var8 = 0.015625F;
136 float var9 = ((float)this.updateCounter + par3 - 0.0F) * 0.02F;
137 float var10 = (float)(this.field_73989_c + this.height + this.height + 24) / this.field_73987_d;
138 float var11 = (var10 - 20.0F - ((float)this.updateCounter + par3)) * 0.005F;
139
140 if (var11 < var9)
141 {
142 var9 = var11;
143 }
144
145 if (var9 > 1.0F)
146 {
147 var9 = 1.0F;
148 }
149
150 var9 *= var9;
151 var9 = var9 * 96.0F / 255.0F;
152 var4.setColorOpaque_F(var9, var9, var9);
153 var4.addVertexWithUV(0.0D, (double)this.height, (double)this.zLevel, 0.0D, (double)(var6 * var8));
154 var4.addVertexWithUV((double)var5, (double)this.height, (double)this.zLevel, (double)((float)var5 * var8), (double)(var6 * var8));
155 var4.addVertexWithUV((double)var5, 0.0D, (double)this.zLevel, (double)((float)var5 * var8), (double)(var7 * var8));
156 var4.addVertexWithUV(0.0D, 0.0D, (double)this.zLevel, 0.0D, (double)(var7 * var8));
157 var4.draw();
158 }
159
160 /**
161 * Draws the screen and all the components in it.
162 */
163 public void drawScreen(int par1, int par2, float par3)
164 {
165 this.func_73986_b(par1, par2, par3);
166 Tessellator var4 = Tessellator.instance;
167 short var5 = 274;
168 int var6 = this.width / 2 - var5 / 2;
169 int var7 = this.height + 50;
170 float var8 = -((float)this.updateCounter + par3) * this.field_73987_d;
171 GL11.glPushMatrix();
172 GL11.glTranslatef(0.0F, var8, 0.0F);
173 GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.mc.renderEngine.getTexture("/title/mclogo.png"));
174 GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
175 this.drawTexturedModalRect(var6, var7, 0, 0, 155, 44);
176 this.drawTexturedModalRect(var6 + 155, var7, 0, 45, 155, 44);
177 var4.setColorOpaque_I(16777215);
178 int var9 = var7 + 200;
179 int var10;
180
181 for (var10 = 0; var10 < this.lines.size(); ++var10)
182 {
183 if (var10 == this.lines.size() - 1)
184 {
185 float var11 = (float)var9 + var8 - (float)(this.height / 2 - 6);
186
187 if (var11 < 0.0F)
188 {
189 GL11.glTranslatef(0.0F, -var11, 0.0F);
190 }
191 }
192
193 if ((float)var9 + var8 + 12.0F + 8.0F > 0.0F && (float)var9 + var8 < (float)this.height)
194 {
195 String var12 = (String)this.lines.get(var10);
196
197 if (var12.startsWith("[C]"))
198 {
199 this.fontRenderer.drawStringWithShadow(var12.substring(3), var6 + (var5 - this.fontRenderer.getStringWidth(var12.substring(3))) / 2, var9, 16777215);
200 }
201 else
202 {
203 this.fontRenderer.fontRandom.setSeed((long)var10 * 4238972211L + (long)(this.updateCounter / 4));
204 this.fontRenderer.drawStringWithShadow(var12, var6, var9, 16777215);
205 }
206 }
207
208 var9 += 12;
209 }
210
211 GL11.glPopMatrix();
212 GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.mc.renderEngine.getTexture("%blur%/misc/vignette.png"));
213 GL11.glEnable(GL11.GL_BLEND);
214 GL11.glBlendFunc(GL11.GL_ZERO, GL11.GL_ONE_MINUS_SRC_COLOR);
215 var4.startDrawingQuads();
216 var4.setColorRGBA_F(1.0F, 1.0F, 1.0F, 1.0F);
217 var10 = this.width;
218 int var13 = this.height;
219 var4.addVertexWithUV(0.0D, (double)var13, (double)this.zLevel, 0.0D, 1.0D);
220 var4.addVertexWithUV((double)var10, (double)var13, (double)this.zLevel, 1.0D, 1.0D);
221 var4.addVertexWithUV((double)var10, 0.0D, (double)this.zLevel, 1.0D, 0.0D);
222 var4.addVertexWithUV(0.0D, 0.0D, (double)this.zLevel, 0.0D, 0.0D);
223 var4.draw();
224 GL11.glDisable(GL11.GL_BLEND);
225 super.drawScreen(par1, par2, par3);
226 }
227 }