001 package net.minecraft.client.gui; 002 003 import cpw.mods.fml.relauncher.Side; 004 import cpw.mods.fml.relauncher.SideOnly; 005 import net.minecraft.client.settings.EnumOptions; 006 import net.minecraft.client.settings.GameSettings; 007 import net.minecraft.util.StatCollector; 008 import net.minecraft.util.StringTranslate; 009 010 @SideOnly(Side.CLIENT) 011 public class GuiVideoSettings extends GuiScreen 012 { 013 private GuiScreen parentGuiScreen; 014 015 /** The title string that is displayed in the top-center of the screen. */ 016 protected String screenTitle = "Video Settings"; 017 018 /** GUI game settings */ 019 private GameSettings guiGameSettings; 020 021 /** 022 * True if the system is 64-bit (using a simple indexOf test on a system property) 023 */ 024 private boolean is64bit = false; 025 026 /** An array of all of EnumOption's video options. */ 027 private static EnumOptions[] videoOptions = new EnumOptions[] {EnumOptions.GRAPHICS, EnumOptions.RENDER_DISTANCE, EnumOptions.AMBIENT_OCCLUSION, EnumOptions.FRAMERATE_LIMIT, EnumOptions.ANAGLYPH, EnumOptions.VIEW_BOBBING, EnumOptions.GUI_SCALE, EnumOptions.ADVANCED_OPENGL, EnumOptions.GAMMA, EnumOptions.RENDER_CLOUDS, EnumOptions.PARTICLES, EnumOptions.USE_SERVER_TEXTURES, EnumOptions.USE_FULLSCREEN, EnumOptions.ENABLE_VSYNC}; 028 029 public GuiVideoSettings(GuiScreen par1GuiScreen, GameSettings par2GameSettings) 030 { 031 this.parentGuiScreen = par1GuiScreen; 032 this.guiGameSettings = par2GameSettings; 033 } 034 035 /** 036 * Adds the buttons (and other controls) to the screen in question. 037 */ 038 public void initGui() 039 { 040 StringTranslate var1 = StringTranslate.getInstance(); 041 this.screenTitle = var1.translateKey("options.videoTitle"); 042 this.controlList.clear(); 043 this.controlList.add(new GuiButton(200, this.width / 2 - 100, this.height / 6 + 168, var1.translateKey("gui.done"))); 044 this.is64bit = false; 045 String[] var2 = new String[] {"sun.arch.data.model", "com.ibm.vm.bitmode", "os.arch"}; 046 String[] var3 = var2; 047 int var4 = var2.length; 048 049 for (int var5 = 0; var5 < var4; ++var5) 050 { 051 String var6 = var3[var5]; 052 String var7 = System.getProperty(var6); 053 054 if (var7 != null && var7.contains("64")) 055 { 056 this.is64bit = true; 057 break; 058 } 059 } 060 061 int var9 = 0; 062 var4 = this.is64bit ? 0 : -15; 063 EnumOptions[] var10 = videoOptions; 064 int var11 = var10.length; 065 066 for (int var12 = 0; var12 < var11; ++var12) 067 { 068 EnumOptions var8 = var10[var12]; 069 070 if (var8.getEnumFloat()) 071 { 072 this.controlList.add(new GuiSlider(var8.returnEnumOrdinal(), this.width / 2 - 155 + var9 % 2 * 160, this.height / 7 + var4 + 24 * (var9 >> 1), var8, this.guiGameSettings.getKeyBinding(var8), this.guiGameSettings.getOptionFloatValue(var8))); 073 } 074 else 075 { 076 this.controlList.add(new GuiSmallButton(var8.returnEnumOrdinal(), this.width / 2 - 155 + var9 % 2 * 160, this.height / 7 + var4 + 24 * (var9 >> 1), var8, this.guiGameSettings.getKeyBinding(var8))); 077 } 078 079 ++var9; 080 } 081 } 082 083 /** 084 * Fired when a control is clicked. This is the equivalent of ActionListener.actionPerformed(ActionEvent e). 085 */ 086 protected void actionPerformed(GuiButton par1GuiButton) 087 { 088 if (par1GuiButton.enabled) 089 { 090 int var2 = this.guiGameSettings.guiScale; 091 092 if (par1GuiButton.id < 100 && par1GuiButton instanceof GuiSmallButton) 093 { 094 this.guiGameSettings.setOptionValue(((GuiSmallButton)par1GuiButton).returnEnumOptions(), 1); 095 par1GuiButton.displayString = this.guiGameSettings.getKeyBinding(EnumOptions.getEnumOptions(par1GuiButton.id)); 096 } 097 098 if (par1GuiButton.id == 200) 099 { 100 this.mc.gameSettings.saveOptions(); 101 this.mc.displayGuiScreen(this.parentGuiScreen); 102 } 103 104 if (this.guiGameSettings.guiScale != var2) 105 { 106 ScaledResolution var3 = new ScaledResolution(this.mc.gameSettings, this.mc.displayWidth, this.mc.displayHeight); 107 int var4 = var3.getScaledWidth(); 108 int var5 = var3.getScaledHeight(); 109 this.setWorldAndResolution(this.mc, var4, var5); 110 } 111 } 112 } 113 114 /** 115 * Draws the screen and all the components in it. 116 */ 117 public void drawScreen(int par1, int par2, float par3) 118 { 119 this.drawDefaultBackground(); 120 this.drawCenteredString(this.fontRenderer, this.screenTitle, this.width / 2, this.is64bit ? 20 : 5, 16777215); 121 122 if (!this.is64bit && this.guiGameSettings.renderDistance == 0) 123 { 124 this.drawCenteredString(this.fontRenderer, StatCollector.translateToLocal("options.farWarning1"), this.width / 2, this.height / 6 + 144 + 1, 11468800); 125 this.drawCenteredString(this.fontRenderer, StatCollector.translateToLocal("options.farWarning2"), this.width / 2, this.height / 6 + 144 + 13, 11468800); 126 } 127 128 super.drawScreen(par1, par2, par3); 129 } 130 }