001 package net.minecraft.client.gui; 002 003 import cpw.mods.fml.relauncher.Side; 004 import cpw.mods.fml.relauncher.SideOnly; 005 import net.minecraft.util.StringTranslate; 006 007 @SideOnly(Side.CLIENT) 008 public class GuiMemoryErrorScreen extends GuiScreen 009 { 010 /** 011 * Adds the buttons (and other controls) to the screen in question. 012 */ 013 public void initGui() 014 { 015 StringTranslate var1 = StringTranslate.getInstance(); 016 this.controlList.clear(); 017 this.controlList.add(new GuiSmallButton(0, this.width / 2 - 155, this.height / 4 + 120 + 12, var1.translateKey("gui.toMenu"))); 018 this.controlList.add(new GuiSmallButton(1, this.width / 2 - 155 + 160, this.height / 4 + 120 + 12, var1.translateKey("menu.quit"))); 019 } 020 021 /** 022 * Fired when a control is clicked. This is the equivalent of ActionListener.actionPerformed(ActionEvent e). 023 */ 024 protected void actionPerformed(GuiButton par1GuiButton) 025 { 026 if (par1GuiButton.id == 0) 027 { 028 this.mc.displayGuiScreen(new GuiMainMenu()); 029 } 030 else if (par1GuiButton.id == 1) 031 { 032 this.mc.shutdown(); 033 } 034 } 035 036 /** 037 * Fired when a key is typed. This is the equivalent of KeyListener.keyTyped(KeyEvent e). 038 */ 039 protected void keyTyped(char par1, int par2) {} 040 041 /** 042 * Draws the screen and all the components in it. 043 */ 044 public void drawScreen(int par1, int par2, float par3) 045 { 046 this.drawDefaultBackground(); 047 this.drawCenteredString(this.fontRenderer, "Out of memory!", this.width / 2, this.height / 4 - 60 + 20, 16777215); 048 this.drawString(this.fontRenderer, "Minecraft has run out of memory.", this.width / 2 - 140, this.height / 4 - 60 + 60 + 0, 10526880); 049 this.drawString(this.fontRenderer, "This could be caused by a bug in the game or by the", this.width / 2 - 140, this.height / 4 - 60 + 60 + 18, 10526880); 050 this.drawString(this.fontRenderer, "Java Virtual Machine not being allocated enough", this.width / 2 - 140, this.height / 4 - 60 + 60 + 27, 10526880); 051 this.drawString(this.fontRenderer, "memory. If you are playing in a web browser, try", this.width / 2 - 140, this.height / 4 - 60 + 60 + 36, 10526880); 052 this.drawString(this.fontRenderer, "downloading the game and playing it offline.", this.width / 2 - 140, this.height / 4 - 60 + 60 + 45, 10526880); 053 this.drawString(this.fontRenderer, "To prevent level corruption, the current game has quit.", this.width / 2 - 140, this.height / 4 - 60 + 60 + 63, 10526880); 054 this.drawString(this.fontRenderer, "We\'ve tried to free up enough memory to let you go back to", this.width / 2 - 140, this.height / 4 - 60 + 60 + 81, 10526880); 055 this.drawString(this.fontRenderer, "the main menu and back to playing, but this may not have worked.", this.width / 2 - 140, this.height / 4 - 60 + 60 + 90, 10526880); 056 this.drawString(this.fontRenderer, "Please restart the game if you see this message again.", this.width / 2 - 140, this.height / 4 - 60 + 60 + 99, 10526880); 057 super.drawScreen(par1, par2, par3); 058 } 059 }