001    package net.minecraft.client.gui;
002    
003    import cpw.mods.fml.relauncher.Side;
004    import cpw.mods.fml.relauncher.SideOnly;
005    import net.minecraft.client.gui.achievement.GuiAchievements;
006    import net.minecraft.client.gui.achievement.GuiStats;
007    import net.minecraft.client.multiplayer.WorldClient;
008    import net.minecraft.stats.StatList;
009    import net.minecraft.util.StatCollector;
010    
011    @SideOnly(Side.CLIENT)
012    public class GuiIngameMenu extends GuiScreen
013    {
014        /** Also counts the number of updates, not certain as to why yet. */
015        private int updateCounter2 = 0;
016    
017        /** Counts the number of screen updates. */
018        private int updateCounter = 0;
019    
020        /**
021         * Adds the buttons (and other controls) to the screen in question.
022         */
023        public void initGui()
024        {
025            this.updateCounter2 = 0;
026            this.controlList.clear();
027            byte var1 = -16;
028            this.controlList.add(new GuiButton(1, this.width / 2 - 100, this.height / 4 + 120 + var1, StatCollector.translateToLocal("menu.returnToMenu")));
029    
030            if (!this.mc.isIntegratedServerRunning())
031            {
032                ((GuiButton)this.controlList.get(0)).displayString = StatCollector.translateToLocal("menu.disconnect");
033            }
034    
035            this.controlList.add(new GuiButton(4, this.width / 2 - 100, this.height / 4 + 24 + var1, StatCollector.translateToLocal("menu.returnToGame")));
036            this.controlList.add(new GuiButton(0, this.width / 2 - 100, this.height / 4 + 96 + var1, 98, 20, StatCollector.translateToLocal("menu.options")));
037            GuiButton var3;
038            this.controlList.add(var3 = new GuiButton(7, this.width / 2 + 2, this.height / 4 + 96 + var1, 98, 20, StatCollector.translateToLocal("menu.shareToLan")));
039            this.controlList.add(new GuiButton(5, this.width / 2 - 100, this.height / 4 + 48 + var1, 98, 20, StatCollector.translateToLocal("gui.achievements")));
040            this.controlList.add(new GuiButton(6, this.width / 2 + 2, this.height / 4 + 48 + var1, 98, 20, StatCollector.translateToLocal("gui.stats")));
041            var3.enabled = this.mc.isSingleplayer() && !this.mc.getIntegratedServer().getPublic();
042        }
043    
044        /**
045         * Fired when a control is clicked. This is the equivalent of ActionListener.actionPerformed(ActionEvent e).
046         */
047        protected void actionPerformed(GuiButton par1GuiButton)
048        {
049            switch (par1GuiButton.id)
050            {
051                case 0:
052                    this.mc.displayGuiScreen(new GuiOptions(this, this.mc.gameSettings));
053                    break;
054                case 1:
055                    par1GuiButton.enabled = false;
056                    this.mc.statFileWriter.readStat(StatList.leaveGameStat, 1);
057                    this.mc.theWorld.sendQuittingDisconnectingPacket();
058                    this.mc.loadWorld((WorldClient)null);
059                    this.mc.displayGuiScreen(new GuiMainMenu());
060                case 2:
061                case 3:
062                default:
063                    break;
064                case 4:
065                    this.mc.displayGuiScreen((GuiScreen)null);
066                    this.mc.setIngameFocus();
067                    this.mc.sndManager.resumeAllSounds();
068                    break;
069                case 5:
070                    this.mc.displayGuiScreen(new GuiAchievements(this.mc.statFileWriter));
071                    break;
072                case 6:
073                    this.mc.displayGuiScreen(new GuiStats(this, this.mc.statFileWriter));
074                    break;
075                case 7:
076                    this.mc.displayGuiScreen(new GuiShareToLan(this));
077            }
078        }
079    
080        /**
081         * Called from the main game loop to update the screen.
082         */
083        public void updateScreen()
084        {
085            super.updateScreen();
086            ++this.updateCounter;
087        }
088    
089        /**
090         * Draws the screen and all the components in it.
091         */
092        public void drawScreen(int par1, int par2, float par3)
093        {
094            this.drawDefaultBackground();
095            this.drawCenteredString(this.fontRenderer, "Game menu", this.width / 2, 40, 16777215);
096            super.drawScreen(par1, par2, par3);
097        }
098    }