001 package net.minecraft.client.gui; 002 003 import cpw.mods.fml.relauncher.Side; 004 import cpw.mods.fml.relauncher.SideOnly; 005 import net.minecraft.client.gui.achievement.GuiAchievements; 006 import net.minecraft.client.gui.achievement.GuiStats; 007 import net.minecraft.client.multiplayer.WorldClient; 008 import net.minecraft.stats.StatList; 009 import net.minecraft.util.StatCollector; 010 011 @SideOnly(Side.CLIENT) 012 public class GuiIngameMenu extends GuiScreen 013 { 014 /** Also counts the number of updates, not certain as to why yet. */ 015 private int updateCounter2 = 0; 016 017 /** Counts the number of screen updates. */ 018 private int updateCounter = 0; 019 020 /** 021 * Adds the buttons (and other controls) to the screen in question. 022 */ 023 public void initGui() 024 { 025 this.updateCounter2 = 0; 026 this.controlList.clear(); 027 byte var1 = -16; 028 this.controlList.add(new GuiButton(1, this.width / 2 - 100, this.height / 4 + 120 + var1, StatCollector.translateToLocal("menu.returnToMenu"))); 029 030 if (!this.mc.isIntegratedServerRunning()) 031 { 032 ((GuiButton)this.controlList.get(0)).displayString = StatCollector.translateToLocal("menu.disconnect"); 033 } 034 035 this.controlList.add(new GuiButton(4, this.width / 2 - 100, this.height / 4 + 24 + var1, StatCollector.translateToLocal("menu.returnToGame"))); 036 this.controlList.add(new GuiButton(0, this.width / 2 - 100, this.height / 4 + 96 + var1, 98, 20, StatCollector.translateToLocal("menu.options"))); 037 GuiButton var3; 038 this.controlList.add(var3 = new GuiButton(7, this.width / 2 + 2, this.height / 4 + 96 + var1, 98, 20, StatCollector.translateToLocal("menu.shareToLan"))); 039 this.controlList.add(new GuiButton(5, this.width / 2 - 100, this.height / 4 + 48 + var1, 98, 20, StatCollector.translateToLocal("gui.achievements"))); 040 this.controlList.add(new GuiButton(6, this.width / 2 + 2, this.height / 4 + 48 + var1, 98, 20, StatCollector.translateToLocal("gui.stats"))); 041 var3.enabled = this.mc.isSingleplayer() && !this.mc.getIntegratedServer().getPublic(); 042 } 043 044 /** 045 * Fired when a control is clicked. This is the equivalent of ActionListener.actionPerformed(ActionEvent e). 046 */ 047 protected void actionPerformed(GuiButton par1GuiButton) 048 { 049 switch (par1GuiButton.id) 050 { 051 case 0: 052 this.mc.displayGuiScreen(new GuiOptions(this, this.mc.gameSettings)); 053 break; 054 case 1: 055 par1GuiButton.enabled = false; 056 this.mc.statFileWriter.readStat(StatList.leaveGameStat, 1); 057 this.mc.theWorld.sendQuittingDisconnectingPacket(); 058 this.mc.loadWorld((WorldClient)null); 059 this.mc.displayGuiScreen(new GuiMainMenu()); 060 case 2: 061 case 3: 062 default: 063 break; 064 case 4: 065 this.mc.displayGuiScreen((GuiScreen)null); 066 this.mc.setIngameFocus(); 067 this.mc.sndManager.resumeAllSounds(); 068 break; 069 case 5: 070 this.mc.displayGuiScreen(new GuiAchievements(this.mc.statFileWriter)); 071 break; 072 case 6: 073 this.mc.displayGuiScreen(new GuiStats(this, this.mc.statFileWriter)); 074 break; 075 case 7: 076 this.mc.displayGuiScreen(new GuiShareToLan(this)); 077 } 078 } 079 080 /** 081 * Called from the main game loop to update the screen. 082 */ 083 public void updateScreen() 084 { 085 super.updateScreen(); 086 ++this.updateCounter; 087 } 088 089 /** 090 * Draws the screen and all the components in it. 091 */ 092 public void drawScreen(int par1, int par2, float par3) 093 { 094 this.drawDefaultBackground(); 095 this.drawCenteredString(this.fontRenderer, "Game menu", this.width / 2, 40, 16777215); 096 super.drawScreen(par1, par2, par3); 097 } 098 }