001    package net.minecraft.client.gui;
002    
003    import cpw.mods.fml.relauncher.Side;
004    import cpw.mods.fml.relauncher.SideOnly;
005    import java.util.Iterator;
006    import net.minecraft.client.multiplayer.WorldClient;
007    import net.minecraft.util.StatCollector;
008    import org.lwjgl.opengl.GL11;
009    
010    @SideOnly(Side.CLIENT)
011    public class GuiGameOver extends GuiScreen
012    {
013        /**
014         * The cooldown timer for the buttons, increases every tick and enables all buttons when reaching 20.
015         */
016        private int cooldownTimer;
017    
018        /**
019         * Adds the buttons (and other controls) to the screen in question.
020         */
021        public void initGui()
022        {
023            this.controlList.clear();
024    
025            if (this.mc.theWorld.getWorldInfo().isHardcoreModeEnabled())
026            {
027                if (this.mc.isIntegratedServerRunning())
028                {
029                    this.controlList.add(new GuiButton(1, this.width / 2 - 100, this.height / 4 + 96, StatCollector.translateToLocal("deathScreen.deleteWorld")));
030                }
031                else
032                {
033                    this.controlList.add(new GuiButton(1, this.width / 2 - 100, this.height / 4 + 96, StatCollector.translateToLocal("deathScreen.leaveServer")));
034                }
035            }
036            else
037            {
038                this.controlList.add(new GuiButton(1, this.width / 2 - 100, this.height / 4 + 72, StatCollector.translateToLocal("deathScreen.respawn")));
039                this.controlList.add(new GuiButton(2, this.width / 2 - 100, this.height / 4 + 96, StatCollector.translateToLocal("deathScreen.titleScreen")));
040    
041                if (this.mc.session == null)
042                {
043                    ((GuiButton)this.controlList.get(1)).enabled = false;
044                }
045            }
046    
047            GuiButton var2;
048    
049            for (Iterator var1 = this.controlList.iterator(); var1.hasNext(); var2.enabled = false)
050            {
051                var2 = (GuiButton)var1.next();
052            }
053        }
054    
055        /**
056         * Fired when a key is typed. This is the equivalent of KeyListener.keyTyped(KeyEvent e).
057         */
058        protected void keyTyped(char par1, int par2) {}
059    
060        /**
061         * Fired when a control is clicked. This is the equivalent of ActionListener.actionPerformed(ActionEvent e).
062         */
063        protected void actionPerformed(GuiButton par1GuiButton)
064        {
065            switch (par1GuiButton.id)
066            {
067                case 1:
068                    this.mc.thePlayer.respawnPlayer();
069                    this.mc.displayGuiScreen((GuiScreen)null);
070                    break;
071                case 2:
072                    this.mc.theWorld.sendQuittingDisconnectingPacket();
073                    this.mc.loadWorld((WorldClient)null);
074                    this.mc.displayGuiScreen(new GuiMainMenu());
075            }
076        }
077    
078        /**
079         * Draws the screen and all the components in it.
080         */
081        public void drawScreen(int par1, int par2, float par3)
082        {
083            this.drawGradientRect(0, 0, this.width, this.height, 1615855616, -1602211792);
084            GL11.glPushMatrix();
085            GL11.glScalef(2.0F, 2.0F, 2.0F);
086            boolean var4 = this.mc.theWorld.getWorldInfo().isHardcoreModeEnabled();
087            String var5 = var4 ? StatCollector.translateToLocal("deathScreen.title.hardcore") : StatCollector.translateToLocal("deathScreen.title");
088            this.drawCenteredString(this.fontRenderer, var5, this.width / 2 / 2, 30, 16777215);
089            GL11.glPopMatrix();
090    
091            if (var4)
092            {
093                this.drawCenteredString(this.fontRenderer, StatCollector.translateToLocal("deathScreen.hardcoreInfo"), this.width / 2, 144, 16777215);
094            }
095    
096            this.drawCenteredString(this.fontRenderer, StatCollector.translateToLocal("deathScreen.score") + ": \u00a7e" + this.mc.thePlayer.getScore(), this.width / 2, 100, 16777215);
097            super.drawScreen(par1, par2, par3);
098        }
099    
100        /**
101         * Returns true if this GUI should pause the game when it is displayed in single-player
102         */
103        public boolean doesGuiPauseGame()
104        {
105            return false;
106        }
107    
108        /**
109         * Called from the main game loop to update the screen.
110         */
111        public void updateScreen()
112        {
113            super.updateScreen();
114            ++this.cooldownTimer;
115            GuiButton var2;
116    
117            if (this.cooldownTimer == 20)
118            {
119                for (Iterator var1 = this.controlList.iterator(); var1.hasNext(); var2.enabled = true)
120                {
121                    var2 = (GuiButton)var1.next();
122                }
123            }
124        }
125    }