001    package net.minecraft.client.gui;
002    
003    import cpw.mods.fml.relauncher.Side;
004    import cpw.mods.fml.relauncher.SideOnly;
005    import java.util.Random;
006    import net.minecraft.client.gui.inventory.GuiContainer;
007    import net.minecraft.client.model.ModelBook;
008    import net.minecraft.client.renderer.RenderHelper;
009    import net.minecraft.entity.Entity;
010    import net.minecraft.entity.player.InventoryPlayer;
011    import net.minecraft.inventory.ContainerEnchantment;
012    import net.minecraft.item.ItemStack;
013    import net.minecraft.util.EnchantmentNameParts;
014    import net.minecraft.util.MathHelper;
015    import net.minecraft.util.StatCollector;
016    import net.minecraft.world.World;
017    import org.lwjgl.opengl.GL11;
018    import org.lwjgl.opengl.GL12;
019    import org.lwjgl.util.glu.GLU;
020    
021    @SideOnly(Side.CLIENT)
022    public class GuiEnchantment extends GuiContainer
023    {
024        /** The book model used on the GUI. */
025        private static ModelBook bookModel = new ModelBook();
026        private Random rand = new Random();
027    
028        /** ContainerEnchantment object associated with this gui */
029        private ContainerEnchantment containerEnchantment;
030        public int field_74214_o;
031        public float field_74213_p;
032        public float field_74212_q;
033        public float field_74211_r;
034        public float field_74210_s;
035        public float field_74209_t;
036        public float field_74208_u;
037        ItemStack theItemStack;
038    
039        public GuiEnchantment(InventoryPlayer par1InventoryPlayer, World par2World, int par3, int par4, int par5)
040        {
041            super(new ContainerEnchantment(par1InventoryPlayer, par2World, par3, par4, par5));
042            this.containerEnchantment = (ContainerEnchantment)this.inventorySlots;
043        }
044    
045        /**
046         * Draw the foreground layer for the GuiContainer (everything in front of the items)
047         */
048        protected void drawGuiContainerForegroundLayer(int par1, int par2)
049        {
050            this.fontRenderer.drawString(StatCollector.translateToLocal("container.enchant"), 12, 6, 4210752);
051            this.fontRenderer.drawString(StatCollector.translateToLocal("container.inventory"), 8, this.ySize - 96 + 2, 4210752);
052        }
053    
054        /**
055         * Called from the main game loop to update the screen.
056         */
057        public void updateScreen()
058        {
059            super.updateScreen();
060            this.func_74205_h();
061        }
062    
063        /**
064         * Called when the mouse is clicked.
065         */
066        protected void mouseClicked(int par1, int par2, int par3)
067        {
068            super.mouseClicked(par1, par2, par3);
069            int var4 = (this.width - this.xSize) / 2;
070            int var5 = (this.height - this.ySize) / 2;
071    
072            for (int var6 = 0; var6 < 3; ++var6)
073            {
074                int var7 = par1 - (var4 + 60);
075                int var8 = par2 - (var5 + 14 + 19 * var6);
076    
077                if (var7 >= 0 && var8 >= 0 && var7 < 108 && var8 < 19 && this.containerEnchantment.enchantItem(this.mc.thePlayer, var6))
078                {
079                    this.mc.playerController.sendEnchantPacket(this.containerEnchantment.windowId, var6);
080                }
081            }
082        }
083    
084        /**
085         * Draw the background layer for the GuiContainer (everything behind the items)
086         */
087        protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3)
088        {
089            int var4 = this.mc.renderEngine.getTexture("/gui/enchant.png");
090            GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
091            this.mc.renderEngine.bindTexture(var4);
092            int var5 = (this.width - this.xSize) / 2;
093            int var6 = (this.height - this.ySize) / 2;
094            this.drawTexturedModalRect(var5, var6, 0, 0, this.xSize, this.ySize);
095            GL11.glPushMatrix();
096            GL11.glMatrixMode(GL11.GL_PROJECTION);
097            GL11.glPushMatrix();
098            GL11.glLoadIdentity();
099            ScaledResolution var7 = new ScaledResolution(this.mc.gameSettings, this.mc.displayWidth, this.mc.displayHeight);
100            GL11.glViewport((var7.getScaledWidth() - 320) / 2 * var7.getScaleFactor(), (var7.getScaledHeight() - 240) / 2 * var7.getScaleFactor(), 320 * var7.getScaleFactor(), 240 * var7.getScaleFactor());
101            GL11.glTranslatef(-0.34F, 0.23F, 0.0F);
102            GLU.gluPerspective(90.0F, 1.3333334F, 9.0F, 80.0F);
103            float var8 = 1.0F;
104            GL11.glMatrixMode(GL11.GL_MODELVIEW);
105            GL11.glLoadIdentity();
106            RenderHelper.enableStandardItemLighting();
107            GL11.glTranslatef(0.0F, 3.3F, -16.0F);
108            GL11.glScalef(var8, var8, var8);
109            float var9 = 5.0F;
110            GL11.glScalef(var9, var9, var9);
111            GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
112            this.mc.renderEngine.bindTexture(this.mc.renderEngine.getTexture("/item/book.png"));
113            GL11.glRotatef(20.0F, 1.0F, 0.0F, 0.0F);
114            float var10 = this.field_74208_u + (this.field_74209_t - this.field_74208_u) * par1;
115            GL11.glTranslatef((1.0F - var10) * 0.2F, (1.0F - var10) * 0.1F, (1.0F - var10) * 0.25F);
116            GL11.glRotatef(-(1.0F - var10) * 90.0F - 90.0F, 0.0F, 1.0F, 0.0F);
117            GL11.glRotatef(180.0F, 1.0F, 0.0F, 0.0F);
118            float var11 = this.field_74212_q + (this.field_74213_p - this.field_74212_q) * par1 + 0.25F;
119            float var12 = this.field_74212_q + (this.field_74213_p - this.field_74212_q) * par1 + 0.75F;
120            var11 = (var11 - (float)MathHelper.truncateDoubleToInt((double)var11)) * 1.6F - 0.3F;
121            var12 = (var12 - (float)MathHelper.truncateDoubleToInt((double)var12)) * 1.6F - 0.3F;
122    
123            if (var11 < 0.0F)
124            {
125                var11 = 0.0F;
126            }
127    
128            if (var12 < 0.0F)
129            {
130                var12 = 0.0F;
131            }
132    
133            if (var11 > 1.0F)
134            {
135                var11 = 1.0F;
136            }
137    
138            if (var12 > 1.0F)
139            {
140                var12 = 1.0F;
141            }
142    
143            GL11.glEnable(GL12.GL_RESCALE_NORMAL);
144            bookModel.render((Entity)null, 0.0F, var11, var12, var10, 0.0F, 0.0625F);
145            GL11.glDisable(GL12.GL_RESCALE_NORMAL);
146            RenderHelper.disableStandardItemLighting();
147            GL11.glMatrixMode(GL11.GL_PROJECTION);
148            GL11.glViewport(0, 0, this.mc.displayWidth, this.mc.displayHeight);
149            GL11.glPopMatrix();
150            GL11.glMatrixMode(GL11.GL_MODELVIEW);
151            GL11.glPopMatrix();
152            RenderHelper.disableStandardItemLighting();
153            GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
154            this.mc.renderEngine.bindTexture(var4);
155            EnchantmentNameParts.instance.setRandSeed(this.containerEnchantment.nameSeed);
156    
157            for (int var13 = 0; var13 < 3; ++var13)
158            {
159                String var14 = EnchantmentNameParts.instance.generateRandomEnchantName();
160                this.zLevel = 0.0F;
161                this.mc.renderEngine.bindTexture(var4);
162                int var15 = this.containerEnchantment.enchantLevels[var13];
163                GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
164    
165                if (var15 == 0)
166                {
167                    this.drawTexturedModalRect(var5 + 60, var6 + 14 + 19 * var13, 0, 185, 108, 19);
168                }
169                else
170                {
171                    String var16 = "" + var15;
172                    FontRenderer var17 = this.mc.standardGalacticFontRenderer;
173                    int var18 = 6839882;
174    
175                    if (this.mc.thePlayer.experienceLevel < var15 && !this.mc.thePlayer.capabilities.isCreativeMode)
176                    {
177                        this.drawTexturedModalRect(var5 + 60, var6 + 14 + 19 * var13, 0, 185, 108, 19);
178                        var17.drawSplitString(var14, var5 + 62, var6 + 16 + 19 * var13, 104, (var18 & 16711422) >> 1);
179                        var17 = this.mc.fontRenderer;
180                        var18 = 4226832;
181                        var17.drawStringWithShadow(var16, var5 + 62 + 104 - var17.getStringWidth(var16), var6 + 16 + 19 * var13 + 7, var18);
182                    }
183                    else
184                    {
185                        int var19 = par2 - (var5 + 60);
186                        int var20 = par3 - (var6 + 14 + 19 * var13);
187    
188                        if (var19 >= 0 && var20 >= 0 && var19 < 108 && var20 < 19)
189                        {
190                            this.drawTexturedModalRect(var5 + 60, var6 + 14 + 19 * var13, 0, 204, 108, 19);
191                            var18 = 16777088;
192                        }
193                        else
194                        {
195                            this.drawTexturedModalRect(var5 + 60, var6 + 14 + 19 * var13, 0, 166, 108, 19);
196                        }
197    
198                        var17.drawSplitString(var14, var5 + 62, var6 + 16 + 19 * var13, 104, var18);
199                        var17 = this.mc.fontRenderer;
200                        var18 = 8453920;
201                        var17.drawStringWithShadow(var16, var5 + 62 + 104 - var17.getStringWidth(var16), var6 + 16 + 19 * var13 + 7, var18);
202                    }
203                }
204            }
205        }
206    
207        public void func_74205_h()
208        {
209            ItemStack var1 = this.inventorySlots.getSlot(0).getStack();
210    
211            if (!ItemStack.areItemStacksEqual(var1, this.theItemStack))
212            {
213                this.theItemStack = var1;
214    
215                do
216                {
217                    this.field_74211_r += (float)(this.rand.nextInt(4) - this.rand.nextInt(4));
218                }
219                while (this.field_74213_p <= this.field_74211_r + 1.0F && this.field_74213_p >= this.field_74211_r - 1.0F);
220            }
221    
222            ++this.field_74214_o;
223            this.field_74212_q = this.field_74213_p;
224            this.field_74208_u = this.field_74209_t;
225            boolean var2 = false;
226    
227            for (int var3 = 0; var3 < 3; ++var3)
228            {
229                if (this.containerEnchantment.enchantLevels[var3] != 0)
230                {
231                    var2 = true;
232                }
233            }
234    
235            if (var2)
236            {
237                this.field_74209_t += 0.2F;
238            }
239            else
240            {
241                this.field_74209_t -= 0.2F;
242            }
243    
244            if (this.field_74209_t < 0.0F)
245            {
246                this.field_74209_t = 0.0F;
247            }
248    
249            if (this.field_74209_t > 1.0F)
250            {
251                this.field_74209_t = 1.0F;
252            }
253    
254            float var5 = (this.field_74211_r - this.field_74213_p) * 0.4F;
255            float var4 = 0.2F;
256    
257            if (var5 < -var4)
258            {
259                var5 = -var4;
260            }
261    
262            if (var5 > var4)
263            {
264                var5 = var4;
265            }
266    
267            this.field_74210_s += (var5 - this.field_74210_s) * 0.9F;
268            this.field_74213_p += this.field_74210_s;
269        }
270    }