001 package net.minecraft.client.gui; 002 003 import cpw.mods.fml.relauncher.Side; 004 import cpw.mods.fml.relauncher.SideOnly; 005 import java.util.Random; 006 import net.minecraft.client.gui.inventory.GuiContainer; 007 import net.minecraft.client.model.ModelBook; 008 import net.minecraft.client.renderer.RenderHelper; 009 import net.minecraft.entity.Entity; 010 import net.minecraft.entity.player.InventoryPlayer; 011 import net.minecraft.inventory.ContainerEnchantment; 012 import net.minecraft.item.ItemStack; 013 import net.minecraft.util.EnchantmentNameParts; 014 import net.minecraft.util.MathHelper; 015 import net.minecraft.util.StatCollector; 016 import net.minecraft.world.World; 017 import org.lwjgl.opengl.GL11; 018 import org.lwjgl.opengl.GL12; 019 import org.lwjgl.util.glu.GLU; 020 021 @SideOnly(Side.CLIENT) 022 public class GuiEnchantment extends GuiContainer 023 { 024 /** The book model used on the GUI. */ 025 private static ModelBook bookModel = new ModelBook(); 026 private Random rand = new Random(); 027 028 /** ContainerEnchantment object associated with this gui */ 029 private ContainerEnchantment containerEnchantment; 030 public int field_74214_o; 031 public float field_74213_p; 032 public float field_74212_q; 033 public float field_74211_r; 034 public float field_74210_s; 035 public float field_74209_t; 036 public float field_74208_u; 037 ItemStack theItemStack; 038 039 public GuiEnchantment(InventoryPlayer par1InventoryPlayer, World par2World, int par3, int par4, int par5) 040 { 041 super(new ContainerEnchantment(par1InventoryPlayer, par2World, par3, par4, par5)); 042 this.containerEnchantment = (ContainerEnchantment)this.inventorySlots; 043 } 044 045 /** 046 * Draw the foreground layer for the GuiContainer (everything in front of the items) 047 */ 048 protected void drawGuiContainerForegroundLayer(int par1, int par2) 049 { 050 this.fontRenderer.drawString(StatCollector.translateToLocal("container.enchant"), 12, 6, 4210752); 051 this.fontRenderer.drawString(StatCollector.translateToLocal("container.inventory"), 8, this.ySize - 96 + 2, 4210752); 052 } 053 054 /** 055 * Called from the main game loop to update the screen. 056 */ 057 public void updateScreen() 058 { 059 super.updateScreen(); 060 this.func_74205_h(); 061 } 062 063 /** 064 * Called when the mouse is clicked. 065 */ 066 protected void mouseClicked(int par1, int par2, int par3) 067 { 068 super.mouseClicked(par1, par2, par3); 069 int var4 = (this.width - this.xSize) / 2; 070 int var5 = (this.height - this.ySize) / 2; 071 072 for (int var6 = 0; var6 < 3; ++var6) 073 { 074 int var7 = par1 - (var4 + 60); 075 int var8 = par2 - (var5 + 14 + 19 * var6); 076 077 if (var7 >= 0 && var8 >= 0 && var7 < 108 && var8 < 19 && this.containerEnchantment.enchantItem(this.mc.thePlayer, var6)) 078 { 079 this.mc.playerController.sendEnchantPacket(this.containerEnchantment.windowId, var6); 080 } 081 } 082 } 083 084 /** 085 * Draw the background layer for the GuiContainer (everything behind the items) 086 */ 087 protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3) 088 { 089 int var4 = this.mc.renderEngine.getTexture("/gui/enchant.png"); 090 GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); 091 this.mc.renderEngine.bindTexture(var4); 092 int var5 = (this.width - this.xSize) / 2; 093 int var6 = (this.height - this.ySize) / 2; 094 this.drawTexturedModalRect(var5, var6, 0, 0, this.xSize, this.ySize); 095 GL11.glPushMatrix(); 096 GL11.glMatrixMode(GL11.GL_PROJECTION); 097 GL11.glPushMatrix(); 098 GL11.glLoadIdentity(); 099 ScaledResolution var7 = new ScaledResolution(this.mc.gameSettings, this.mc.displayWidth, this.mc.displayHeight); 100 GL11.glViewport((var7.getScaledWidth() - 320) / 2 * var7.getScaleFactor(), (var7.getScaledHeight() - 240) / 2 * var7.getScaleFactor(), 320 * var7.getScaleFactor(), 240 * var7.getScaleFactor()); 101 GL11.glTranslatef(-0.34F, 0.23F, 0.0F); 102 GLU.gluPerspective(90.0F, 1.3333334F, 9.0F, 80.0F); 103 float var8 = 1.0F; 104 GL11.glMatrixMode(GL11.GL_MODELVIEW); 105 GL11.glLoadIdentity(); 106 RenderHelper.enableStandardItemLighting(); 107 GL11.glTranslatef(0.0F, 3.3F, -16.0F); 108 GL11.glScalef(var8, var8, var8); 109 float var9 = 5.0F; 110 GL11.glScalef(var9, var9, var9); 111 GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F); 112 this.mc.renderEngine.bindTexture(this.mc.renderEngine.getTexture("/item/book.png")); 113 GL11.glRotatef(20.0F, 1.0F, 0.0F, 0.0F); 114 float var10 = this.field_74208_u + (this.field_74209_t - this.field_74208_u) * par1; 115 GL11.glTranslatef((1.0F - var10) * 0.2F, (1.0F - var10) * 0.1F, (1.0F - var10) * 0.25F); 116 GL11.glRotatef(-(1.0F - var10) * 90.0F - 90.0F, 0.0F, 1.0F, 0.0F); 117 GL11.glRotatef(180.0F, 1.0F, 0.0F, 0.0F); 118 float var11 = this.field_74212_q + (this.field_74213_p - this.field_74212_q) * par1 + 0.25F; 119 float var12 = this.field_74212_q + (this.field_74213_p - this.field_74212_q) * par1 + 0.75F; 120 var11 = (var11 - (float)MathHelper.truncateDoubleToInt((double)var11)) * 1.6F - 0.3F; 121 var12 = (var12 - (float)MathHelper.truncateDoubleToInt((double)var12)) * 1.6F - 0.3F; 122 123 if (var11 < 0.0F) 124 { 125 var11 = 0.0F; 126 } 127 128 if (var12 < 0.0F) 129 { 130 var12 = 0.0F; 131 } 132 133 if (var11 > 1.0F) 134 { 135 var11 = 1.0F; 136 } 137 138 if (var12 > 1.0F) 139 { 140 var12 = 1.0F; 141 } 142 143 GL11.glEnable(GL12.GL_RESCALE_NORMAL); 144 bookModel.render((Entity)null, 0.0F, var11, var12, var10, 0.0F, 0.0625F); 145 GL11.glDisable(GL12.GL_RESCALE_NORMAL); 146 RenderHelper.disableStandardItemLighting(); 147 GL11.glMatrixMode(GL11.GL_PROJECTION); 148 GL11.glViewport(0, 0, this.mc.displayWidth, this.mc.displayHeight); 149 GL11.glPopMatrix(); 150 GL11.glMatrixMode(GL11.GL_MODELVIEW); 151 GL11.glPopMatrix(); 152 RenderHelper.disableStandardItemLighting(); 153 GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); 154 this.mc.renderEngine.bindTexture(var4); 155 EnchantmentNameParts.instance.setRandSeed(this.containerEnchantment.nameSeed); 156 157 for (int var13 = 0; var13 < 3; ++var13) 158 { 159 String var14 = EnchantmentNameParts.instance.generateRandomEnchantName(); 160 this.zLevel = 0.0F; 161 this.mc.renderEngine.bindTexture(var4); 162 int var15 = this.containerEnchantment.enchantLevels[var13]; 163 GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); 164 165 if (var15 == 0) 166 { 167 this.drawTexturedModalRect(var5 + 60, var6 + 14 + 19 * var13, 0, 185, 108, 19); 168 } 169 else 170 { 171 String var16 = "" + var15; 172 FontRenderer var17 = this.mc.standardGalacticFontRenderer; 173 int var18 = 6839882; 174 175 if (this.mc.thePlayer.experienceLevel < var15 && !this.mc.thePlayer.capabilities.isCreativeMode) 176 { 177 this.drawTexturedModalRect(var5 + 60, var6 + 14 + 19 * var13, 0, 185, 108, 19); 178 var17.drawSplitString(var14, var5 + 62, var6 + 16 + 19 * var13, 104, (var18 & 16711422) >> 1); 179 var17 = this.mc.fontRenderer; 180 var18 = 4226832; 181 var17.drawStringWithShadow(var16, var5 + 62 + 104 - var17.getStringWidth(var16), var6 + 16 + 19 * var13 + 7, var18); 182 } 183 else 184 { 185 int var19 = par2 - (var5 + 60); 186 int var20 = par3 - (var6 + 14 + 19 * var13); 187 188 if (var19 >= 0 && var20 >= 0 && var19 < 108 && var20 < 19) 189 { 190 this.drawTexturedModalRect(var5 + 60, var6 + 14 + 19 * var13, 0, 204, 108, 19); 191 var18 = 16777088; 192 } 193 else 194 { 195 this.drawTexturedModalRect(var5 + 60, var6 + 14 + 19 * var13, 0, 166, 108, 19); 196 } 197 198 var17.drawSplitString(var14, var5 + 62, var6 + 16 + 19 * var13, 104, var18); 199 var17 = this.mc.fontRenderer; 200 var18 = 8453920; 201 var17.drawStringWithShadow(var16, var5 + 62 + 104 - var17.getStringWidth(var16), var6 + 16 + 19 * var13 + 7, var18); 202 } 203 } 204 } 205 } 206 207 public void func_74205_h() 208 { 209 ItemStack var1 = this.inventorySlots.getSlot(0).getStack(); 210 211 if (!ItemStack.areItemStacksEqual(var1, this.theItemStack)) 212 { 213 this.theItemStack = var1; 214 215 do 216 { 217 this.field_74211_r += (float)(this.rand.nextInt(4) - this.rand.nextInt(4)); 218 } 219 while (this.field_74213_p <= this.field_74211_r + 1.0F && this.field_74213_p >= this.field_74211_r - 1.0F); 220 } 221 222 ++this.field_74214_o; 223 this.field_74212_q = this.field_74213_p; 224 this.field_74208_u = this.field_74209_t; 225 boolean var2 = false; 226 227 for (int var3 = 0; var3 < 3; ++var3) 228 { 229 if (this.containerEnchantment.enchantLevels[var3] != 0) 230 { 231 var2 = true; 232 } 233 } 234 235 if (var2) 236 { 237 this.field_74209_t += 0.2F; 238 } 239 else 240 { 241 this.field_74209_t -= 0.2F; 242 } 243 244 if (this.field_74209_t < 0.0F) 245 { 246 this.field_74209_t = 0.0F; 247 } 248 249 if (this.field_74209_t > 1.0F) 250 { 251 this.field_74209_t = 1.0F; 252 } 253 254 float var5 = (this.field_74211_r - this.field_74213_p) * 0.4F; 255 float var4 = 0.2F; 256 257 if (var5 < -var4) 258 { 259 var5 = -var4; 260 } 261 262 if (var5 > var4) 263 { 264 var5 = var4; 265 } 266 267 this.field_74210_s += (var5 - this.field_74210_s) * 0.9F; 268 this.field_74213_p += this.field_74210_s; 269 } 270 }