001    package net.minecraft.block;
002    
003    import java.util.Random;
004    import net.minecraft.block.material.Material;
005    import net.minecraft.creativetab.CreativeTabs;
006    import net.minecraft.util.AxisAlignedBB;
007    import net.minecraft.util.Direction;
008    import net.minecraft.world.IBlockAccess;
009    import net.minecraft.world.World;
010    
011    import net.minecraftforge.common.ForgeDirection;
012    import static net.minecraftforge.common.ForgeDirection.*;
013    
014    public class BlockTripWireSource extends Block
015    {
016        public BlockTripWireSource(int par1)
017        {
018            super(par1, 172, Material.circuits);
019            this.setCreativeTab(CreativeTabs.tabRedstone);
020            this.setTickRandomly(true);
021        }
022    
023        /**
024         * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
025         * cleared to be reused)
026         */
027        public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
028        {
029            return null;
030        }
031    
032        /**
033         * Is this block (a) opaque and (b) a full 1m cube?  This determines whether or not to render the shared face of two
034         * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
035         */
036        public boolean isOpaqueCube()
037        {
038            return false;
039        }
040    
041        /**
042         * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
043         */
044        public boolean renderAsNormalBlock()
045        {
046            return false;
047        }
048    
049        /**
050         * The type of render function that is called for this block
051         */
052        public int getRenderType()
053        {
054            return 29;
055        }
056    
057        /**
058         * How many world ticks before ticking
059         */
060        public int tickRate()
061        {
062            return 10;
063        }
064    
065        /**
066         * checks to see if you can place this block can be placed on that side of a block: BlockLever overrides
067         */
068        public boolean canPlaceBlockOnSide(World par1World, int par2, int par3, int par4, int par5)
069        {
070            ForgeDirection dir = ForgeDirection.getOrientation(par5);
071            return (dir == NORTH && par1World.isBlockSolidOnSide(par2, par3, par4 + 1, NORTH)) ||
072                   (dir == SOUTH && par1World.isBlockSolidOnSide(par2, par3, par4 - 1, SOUTH)) ||
073                   (dir == WEST  && par1World.isBlockSolidOnSide(par2 + 1, par3, par4, WEST )) ||
074                   (dir == EAST  && par1World.isBlockSolidOnSide(par2 - 1, par3, par4, EAST ));
075        }
076    
077        /**
078         * Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z
079         */
080        public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4)
081        {
082            return par1World.isBlockSolidOnSide(par2 - 1, par3, par4, SOUTH) ||
083                   par1World.isBlockSolidOnSide(par2 + 1, par3, par4, NORTH) ||
084                   par1World.isBlockSolidOnSide(par2, par3, par4 - 1, EAST ) ||
085                   par1World.isBlockSolidOnSide(par2, par3, par4 + 1, WEST );
086        }
087    
088        /**
089         * Called when a block is placed using its ItemBlock. Args: World, X, Y, Z, side, hitX, hitY, hitZ, block metadata
090         */
091        public int onBlockPlaced(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9)
092        {
093            byte var10 = 0;
094    
095            if (par5 == 2 && par1World.isBlockSolidOnSide(par2, par3, par4 + 1, WEST, true))
096            {
097                var10 = 2;
098            }
099    
100            if (par5 == 3 && par1World.isBlockSolidOnSide(par2, par3, par4 - 1, EAST, true))
101            {
102                var10 = 0;
103            }
104    
105            if (par5 == 4 && par1World.isBlockSolidOnSide(par2 + 1, par3, par4, NORTH, true))
106            {
107                var10 = 1;
108            }
109    
110            if (par5 == 5 && par1World.isBlockSolidOnSide(par2 - 1, par3, par4, SOUTH, true))
111            {
112                var10 = 3;
113            }
114    
115            return var10;
116        }
117    
118        /**
119         * Called after a block is placed
120         */
121        public void onPostBlockPlaced(World par1World, int par2, int par3, int par4, int par5)
122        {
123            this.func_72143_a(par1World, par2, par3, par4, this.blockID, par5, false, -1, 0);
124        }
125    
126        /**
127         * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
128         * their own) Args: x, y, z, neighbor blockID
129         */
130        public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
131        {
132            if (par5 != this.blockID)
133            {
134                if (this.func_72144_l(par1World, par2, par3, par4))
135                {
136                    int var6 = par1World.getBlockMetadata(par2, par3, par4);
137                    int var7 = var6 & 3;
138                    boolean var8 = false;
139    
140                    if (!par1World.isBlockSolidOnSide(par2 - 1, par3, par4, SOUTH) && var7 == 3)
141                    {
142                        var8 = true;
143                    }
144    
145                    if (!par1World.isBlockSolidOnSide(par2 + 1, par3, par4, NORTH) && var7 == 1)
146                    {
147                        var8 = true;
148                    }
149    
150                    if (!par1World.isBlockSolidOnSide(par2, par3, par4 - 1, EAST) && var7 == 0)
151                    {
152                        var8 = true;
153                    }
154    
155                    if (!par1World.isBlockSolidOnSide(par2, par3, par4 + 1, WEST) && var7 == 2)
156                    {
157                        var8 = true;
158                    }
159    
160                    if (var8)
161                    {
162                        this.dropBlockAsItem(par1World, par2, par3, par4, var6, 0);
163                        par1World.setBlockWithNotify(par2, par3, par4, 0);
164                    }
165                }
166            }
167        }
168    
169        public void func_72143_a(World par1World, int par2, int par3, int par4, int par5, int par6, boolean par7, int par8, int par9)
170        {
171            int var10 = par6 & 3;
172            boolean var11 = (par6 & 4) == 4;
173            boolean var12 = (par6 & 8) == 8;
174            boolean var13 = par5 == Block.tripWireSource.blockID;
175            boolean var14 = false;
176            boolean var15 = !par1World.isBlockSolidOnSide(par2, par3 - 1, par4, UP);
177            int var16 = Direction.offsetX[var10];
178            int var17 = Direction.offsetZ[var10];
179            int var18 = 0;
180            int[] var19 = new int[42];
181            int var21;
182            int var20;
183            int var23;
184            int var22;
185            int var24;
186    
187            for (var20 = 1; var20 < 42; ++var20)
188            {
189                var21 = par2 + var16 * var20;
190                var22 = par4 + var17 * var20;
191                var23 = par1World.getBlockId(var21, par3, var22);
192    
193                if (var23 == Block.tripWireSource.blockID)
194                {
195                    var24 = par1World.getBlockMetadata(var21, par3, var22);
196    
197                    if ((var24 & 3) == Direction.footInvisibleFaceRemap[var10])
198                    {
199                        var18 = var20;
200                    }
201    
202                    break;
203                }
204    
205                if (var23 != Block.tripWire.blockID && var20 != par8)
206                {
207                    var19[var20] = -1;
208                    var13 = false;
209                }
210                else
211                {
212                    var24 = var20 == par8 ? par9 : par1World.getBlockMetadata(var21, par3, var22);
213                    boolean var25 = (var24 & 8) != 8;
214                    boolean var26 = (var24 & 1) == 1;
215                    boolean var27 = (var24 & 2) == 2;
216                    var13 &= var27 == var15;
217                    var14 |= var25 && var26;
218                    var19[var20] = var24;
219    
220                    if (var20 == par8)
221                    {
222                        par1World.scheduleBlockUpdate(par2, par3, par4, par5, this.tickRate());
223                        var13 &= var25;
224                    }
225                }
226            }
227    
228            var13 &= var18 > 1;
229            var14 &= var13;
230            var20 = (var13 ? 4 : 0) | (var14 ? 8 : 0);
231            par6 = var10 | var20;
232    
233            if (var18 > 0)
234            {
235                var21 = par2 + var16 * var18;
236                var22 = par4 + var17 * var18;
237                var23 = Direction.footInvisibleFaceRemap[var10];
238                par1World.setBlockMetadataWithNotify(var21, par3, var22, var23 | var20);
239                this.notifyNeighborOfChange(par1World, var21, par3, var22, var23);
240                this.playSoundEffect(par1World, var21, par3, var22, var13, var14, var11, var12);
241            }
242    
243            this.playSoundEffect(par1World, par2, par3, par4, var13, var14, var11, var12);
244    
245            if (par5 > 0)
246            {
247                par1World.setBlockMetadataWithNotify(par2, par3, par4, par6);
248    
249                if (par7)
250                {
251                    this.notifyNeighborOfChange(par1World, par2, par3, par4, var10);
252                }
253            }
254    
255            if (var11 != var13)
256            {
257                for (var21 = 1; var21 < var18; ++var21)
258                {
259                    var22 = par2 + var16 * var21;
260                    var23 = par4 + var17 * var21;
261                    var24 = var19[var21];
262    
263                    if (var24 >= 0)
264                    {
265                        if (var13)
266                        {
267                            var24 |= 4;
268                        }
269                        else
270                        {
271                            var24 &= -5;
272                        }
273    
274                        par1World.setBlockMetadataWithNotify(var22, par3, var23, var24);
275                    }
276                }
277            }
278        }
279    
280        /**
281         * Ticks the block if it's been scheduled
282         */
283        public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
284        {
285            this.func_72143_a(par1World, par2, par3, par4, this.blockID, par1World.getBlockMetadata(par2, par3, par4), true, -1, 0);
286        }
287    
288        /**
289         * only of the conditions are right
290         */
291        private void playSoundEffect(World par1World, int par2, int par3, int par4, boolean par5, boolean par6, boolean par7, boolean par8)
292        {
293            if (par6 && !par8)
294            {
295                par1World.playSoundEffect((double)par2 + 0.5D, (double)par3 + 0.1D, (double)par4 + 0.5D, "random.click", 0.4F, 0.6F);
296            }
297            else if (!par6 && par8)
298            {
299                par1World.playSoundEffect((double)par2 + 0.5D, (double)par3 + 0.1D, (double)par4 + 0.5D, "random.click", 0.4F, 0.5F);
300            }
301            else if (par5 && !par7)
302            {
303                par1World.playSoundEffect((double)par2 + 0.5D, (double)par3 + 0.1D, (double)par4 + 0.5D, "random.click", 0.4F, 0.7F);
304            }
305            else if (!par5 && par7)
306            {
307                par1World.playSoundEffect((double)par2 + 0.5D, (double)par3 + 0.1D, (double)par4 + 0.5D, "random.bowhit", 0.4F, 1.2F / (par1World.rand.nextFloat() * 0.2F + 0.9F));
308            }
309        }
310    
311        private void notifyNeighborOfChange(World par1World, int par2, int par3, int par4, int par5)
312        {
313            par1World.notifyBlocksOfNeighborChange(par2, par3, par4, this.blockID);
314    
315            if (par5 == 3)
316            {
317                par1World.notifyBlocksOfNeighborChange(par2 - 1, par3, par4, this.blockID);
318            }
319            else if (par5 == 1)
320            {
321                par1World.notifyBlocksOfNeighborChange(par2 + 1, par3, par4, this.blockID);
322            }
323            else if (par5 == 0)
324            {
325                par1World.notifyBlocksOfNeighborChange(par2, par3, par4 - 1, this.blockID);
326            }
327            else if (par5 == 2)
328            {
329                par1World.notifyBlocksOfNeighborChange(par2, par3, par4 + 1, this.blockID);
330            }
331        }
332    
333        private boolean func_72144_l(World par1World, int par2, int par3, int par4)
334        {
335            if (!this.canPlaceBlockAt(par1World, par2, par3, par4))
336            {
337                this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0);
338                par1World.setBlockWithNotify(par2, par3, par4, 0);
339                return false;
340            }
341            else
342            {
343                return true;
344            }
345        }
346    
347        /**
348         * Updates the blocks bounds based on its current state. Args: world, x, y, z
349         */
350        public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
351        {
352            int var5 = par1IBlockAccess.getBlockMetadata(par2, par3, par4) & 3;
353            float var6 = 0.1875F;
354    
355            if (var5 == 3)
356            {
357                this.setBlockBounds(0.0F, 0.2F, 0.5F - var6, var6 * 2.0F, 0.8F, 0.5F + var6);
358            }
359            else if (var5 == 1)
360            {
361                this.setBlockBounds(1.0F - var6 * 2.0F, 0.2F, 0.5F - var6, 1.0F, 0.8F, 0.5F + var6);
362            }
363            else if (var5 == 0)
364            {
365                this.setBlockBounds(0.5F - var6, 0.2F, 0.0F, 0.5F + var6, 0.8F, var6 * 2.0F);
366            }
367            else if (var5 == 2)
368            {
369                this.setBlockBounds(0.5F - var6, 0.2F, 1.0F - var6 * 2.0F, 0.5F + var6, 0.8F, 1.0F);
370            }
371        }
372    
373        /**
374         * ejects contained items into the world, and notifies neighbours of an update, as appropriate
375         */
376        public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
377        {
378            boolean var7 = (par6 & 4) == 4;
379            boolean var8 = (par6 & 8) == 8;
380    
381            if (var7 || var8)
382            {
383                this.func_72143_a(par1World, par2, par3, par4, 0, par6, false, -1, 0);
384            }
385    
386            if (var8)
387            {
388                par1World.notifyBlocksOfNeighborChange(par2, par3, par4, this.blockID);
389                int var9 = par6 & 3;
390    
391                if (var9 == 3)
392                {
393                    par1World.notifyBlocksOfNeighborChange(par2 - 1, par3, par4, this.blockID);
394                }
395                else if (var9 == 1)
396                {
397                    par1World.notifyBlocksOfNeighborChange(par2 + 1, par3, par4, this.blockID);
398                }
399                else if (var9 == 0)
400                {
401                    par1World.notifyBlocksOfNeighborChange(par2, par3, par4 - 1, this.blockID);
402                }
403                else if (var9 == 2)
404                {
405                    par1World.notifyBlocksOfNeighborChange(par2, par3, par4 + 1, this.blockID);
406                }
407            }
408    
409            super.breakBlock(par1World, par2, par3, par4, par5, par6);
410        }
411    
412        /**
413         * Returns true if the block is emitting indirect/weak redstone power on the specified side. If isBlockNormalCube
414         * returns true, standard redstone propagation rules will apply instead and this will not be called. Args: World, X,
415         * Y, Z, side. Note that the side is reversed - eg it is 1 (up) when checking the bottom of the block.
416         */
417        public boolean isProvidingWeakPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
418        {
419            return (par1IBlockAccess.getBlockMetadata(par2, par3, par4) & 8) == 8;
420        }
421    
422        /**
423         * Returns true if the block is emitting direct/strong redstone power on the specified side. Args: World, X, Y, Z,
424         * side. Note that the side is reversed - eg it is 1 (up) when checking the bottom of the block.
425         */
426        public boolean isProvidingStrongPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
427        {
428            int var6 = par1IBlockAccess.getBlockMetadata(par2, par3, par4);
429    
430            if ((var6 & 8) != 8)
431            {
432                return false;
433            }
434            else
435            {
436                int var7 = var6 & 3;
437                return var7 == 2 && par5 == 2 ? true : (var7 == 0 && par5 == 3 ? true : (var7 == 1 && par5 == 4 ? true : var7 == 3 && par5 == 5));
438            }
439        }
440    
441        /**
442         * Can this block provide power. Only wire currently seems to have this change based on its state.
443         */
444        public boolean canProvidePower()
445        {
446            return true;
447        }
448    }