001 package net.minecraft.block;
002
003 import java.util.Random;
004 import net.minecraft.block.material.Material;
005 import net.minecraft.world.IBlockAccess;
006 import net.minecraft.world.World;
007
008 public class BlockStationary extends BlockFluid
009 {
010 protected BlockStationary(int par1, Material par2Material)
011 {
012 super(par1, par2Material);
013 this.setTickRandomly(false);
014
015 if (par2Material == Material.lava)
016 {
017 this.setTickRandomly(true);
018 }
019 }
020
021 public boolean getBlocksMovement(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
022 {
023 return this.blockMaterial != Material.lava;
024 }
025
026 /**
027 * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
028 * their own) Args: x, y, z, neighbor blockID
029 */
030 public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
031 {
032 super.onNeighborBlockChange(par1World, par2, par3, par4, par5);
033
034 if (par1World.getBlockId(par2, par3, par4) == this.blockID)
035 {
036 this.setNotStationary(par1World, par2, par3, par4);
037 }
038 }
039
040 /**
041 * Changes the block ID to that of an updating fluid.
042 */
043 private void setNotStationary(World par1World, int par2, int par3, int par4)
044 {
045 int var5 = par1World.getBlockMetadata(par2, par3, par4);
046 par1World.editingBlocks = true;
047 par1World.setBlockAndMetadata(par2, par3, par4, this.blockID - 1, var5);
048 par1World.markBlockRangeForRenderUpdate(par2, par3, par4, par2, par3, par4);
049 par1World.scheduleBlockUpdate(par2, par3, par4, this.blockID - 1, this.tickRate());
050 par1World.editingBlocks = false;
051 }
052
053 /**
054 * Ticks the block if it's been scheduled
055 */
056 public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
057 {
058 if (this.blockMaterial == Material.lava)
059 {
060 int var6 = par5Random.nextInt(3);
061 int var7;
062 int var8;
063
064 for (var7 = 0; var7 < var6; ++var7)
065 {
066 par2 += par5Random.nextInt(3) - 1;
067 ++par3;
068 par4 += par5Random.nextInt(3) - 1;
069 var8 = par1World.getBlockId(par2, par3, par4);
070
071 if (var8 == 0)
072 {
073 if (this.isFlammable(par1World, par2 - 1, par3, par4) || this.isFlammable(par1World, par2 + 1, par3, par4) || this.isFlammable(par1World, par2, par3, par4 - 1) || this.isFlammable(par1World, par2, par3, par4 + 1) || this.isFlammable(par1World, par2, par3 - 1, par4) || this.isFlammable(par1World, par2, par3 + 1, par4))
074 {
075 par1World.setBlockWithNotify(par2, par3, par4, Block.fire.blockID);
076 return;
077 }
078 }
079 else if (Block.blocksList[var8].blockMaterial.blocksMovement())
080 {
081 return;
082 }
083 }
084
085 if (var6 == 0)
086 {
087 var7 = par2;
088 var8 = par4;
089
090 for (int var9 = 0; var9 < 3; ++var9)
091 {
092 par2 = var7 + par5Random.nextInt(3) - 1;
093 par4 = var8 + par5Random.nextInt(3) - 1;
094
095 if (par1World.isAirBlock(par2, par3 + 1, par4) && this.isFlammable(par1World, par2, par3, par4))
096 {
097 par1World.setBlockWithNotify(par2, par3 + 1, par4, Block.fire.blockID);
098 }
099 }
100 }
101 }
102 }
103
104 /**
105 * Checks to see if the block is flammable.
106 */
107 private boolean isFlammable(World par1World, int par2, int par3, int par4)
108 {
109 return par1World.getBlockMaterial(par2, par3, par4).getCanBurn();
110 }
111 }