001    package net.minecraft.block;
002    
003    import cpw.mods.fml.relauncher.Side;
004    import cpw.mods.fml.relauncher.SideOnly;
005    import java.util.Random;
006    import net.minecraft.block.material.Material;
007    import net.minecraft.creativetab.CreativeTabs;
008    import net.minecraft.entity.player.EntityPlayer;
009    import net.minecraft.item.Item;
010    import net.minecraft.item.ItemStack;
011    import net.minecraft.stats.StatList;
012    import net.minecraft.util.AxisAlignedBB;
013    import net.minecraft.world.EnumSkyBlock;
014    import net.minecraft.world.IBlockAccess;
015    import net.minecraft.world.World;
016    
017    public class BlockSnow extends Block
018    {
019        protected BlockSnow(int par1, int par2)
020        {
021            super(par1, par2, Material.snow);
022            this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.125F, 1.0F);
023            this.setTickRandomly(true);
024            this.setCreativeTab(CreativeTabs.tabDecorations);
025        }
026    
027        /**
028         * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
029         * cleared to be reused)
030         */
031        public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
032        {
033            int var5 = par1World.getBlockMetadata(par2, par3, par4) & 7;
034            return var5 >= 3 ? AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)par2 + this.minX, (double)par3 + this.minY, (double)par4 + this.minZ, (double)par2 + this.maxX, (double)((float)par3 + 0.5F), (double)par4 + this.maxZ) : null;
035        }
036    
037        /**
038         * Is this block (a) opaque and (b) a full 1m cube?  This determines whether or not to render the shared face of two
039         * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
040         */
041        public boolean isOpaqueCube()
042        {
043            return false;
044        }
045    
046        /**
047         * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
048         */
049        public boolean renderAsNormalBlock()
050        {
051            return false;
052        }
053    
054        /**
055         * Updates the blocks bounds based on its current state. Args: world, x, y, z
056         */
057        public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
058        {
059            int var5 = par1IBlockAccess.getBlockMetadata(par2, par3, par4) & 7;
060            float var6 = (float)(2 * (1 + var5)) / 16.0F;
061            this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, var6, 1.0F);
062        }
063    
064        /**
065         * Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z
066         */
067        public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4)
068        {
069            int var5 = par1World.getBlockId(par2, par3 - 1, par4);
070            Block block = Block.blocksList[var5];
071            return block != null && (block.isLeaves(par1World, par2, par3 - 1, par4) || Block.blocksList[var5].isOpaqueCube()) ? par1World.getBlockMaterial(par2, par3 - 1, par4).blocksMovement() : false;
072        }
073    
074        /**
075         * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
076         * their own) Args: x, y, z, neighbor blockID
077         */
078        public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
079        {
080            this.canSnowStay(par1World, par2, par3, par4);
081        }
082    
083        /**
084         * Checks if this snow block can stay at this location.
085         */
086        private boolean canSnowStay(World par1World, int par2, int par3, int par4)
087        {
088            if (!this.canPlaceBlockAt(par1World, par2, par3, par4))
089            {
090                par1World.setBlockWithNotify(par2, par3, par4, 0);
091                return false;
092            }
093            else
094            {
095                return true;
096            }
097        }
098    
099        /**
100         * Called when the player destroys a block with an item that can harvest it. (i, j, k) are the coordinates of the
101         * block and l is the block's subtype/damage.
102         */
103        public void harvestBlock(World par1World, EntityPlayer par2EntityPlayer, int par3, int par4, int par5, int par6)
104        {
105            super.harvestBlock(par1World, par2EntityPlayer, par3, par4, par5, par6);
106            par1World.setBlockWithNotify(par3, par4, par5, 0);
107        }
108    
109        /**
110         * Returns the ID of the items to drop on destruction.
111         */
112        public int idDropped(int par1, Random par2Random, int par3)
113        {
114            return Item.snowball.itemID;
115        }
116    
117        /**
118         * Returns the quantity of items to drop on block destruction.
119         */
120        public int quantityDropped(Random par1Random)
121        {
122            return 1;
123        }
124    
125        /**
126         * Ticks the block if it's been scheduled
127         */
128        public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
129        {
130            if (par1World.getSavedLightValue(EnumSkyBlock.Block, par2, par3, par4) > 11)
131            {
132                par1World.setBlockWithNotify(par2, par3, par4, 0);
133            }
134        }
135    
136        @SideOnly(Side.CLIENT)
137    
138        /**
139         * Returns true if the given side of this block type should be rendered, if the adjacent block is at the given
140         * coordinates.  Args: blockAccess, x, y, z, side
141         */
142        public boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
143        {
144            return par5 == 1 ? true : super.shouldSideBeRendered(par1IBlockAccess, par2, par3, par4, par5);
145        }
146    }