001    package net.minecraft.block;
002    
003    import cpw.mods.fml.relauncher.Side;
004    import cpw.mods.fml.relauncher.SideOnly;
005    import java.util.List;
006    import java.util.Random;
007    import net.minecraft.creativetab.CreativeTabs;
008    import net.minecraft.item.ItemStack;
009    import net.minecraft.world.World;
010    import net.minecraft.world.gen.feature.WorldGenBigTree;
011    import net.minecraft.world.gen.feature.WorldGenForest;
012    import net.minecraft.world.gen.feature.WorldGenHugeTrees;
013    import net.minecraft.world.gen.feature.WorldGenTaiga2;
014    import net.minecraft.world.gen.feature.WorldGenTrees;
015    import net.minecraft.world.gen.feature.WorldGenerator;
016    
017    import net.minecraftforge.event.terraingen.TerrainGen;
018    
019    public class BlockSapling extends BlockFlower
020    {
021        public static final String[] WOOD_TYPES = new String[] {"oak", "spruce", "birch", "jungle"};
022    
023        protected BlockSapling(int par1, int par2)
024        {
025            super(par1, par2);
026            float var3 = 0.4F;
027            this.setBlockBounds(0.5F - var3, 0.0F, 0.5F - var3, 0.5F + var3, var3 * 2.0F, 0.5F + var3);
028            this.setCreativeTab(CreativeTabs.tabDecorations);
029        }
030    
031        /**
032         * Ticks the block if it's been scheduled
033         */
034        public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
035        {
036            if (!par1World.isRemote)
037            {
038                super.updateTick(par1World, par2, par3, par4, par5Random);
039    
040                if (par1World.getBlockLightValue(par2, par3 + 1, par4) >= 9 && par5Random.nextInt(7) == 0)
041                {
042                    int var6 = par1World.getBlockMetadata(par2, par3, par4);
043    
044                    if ((var6 & 8) == 0)
045                    {
046                        par1World.setBlockMetadataWithNotify(par2, par3, par4, var6 | 8);
047                    }
048                    else
049                    {
050                        this.growTree(par1World, par2, par3, par4, par5Random);
051                    }
052                }
053            }
054        }
055    
056        /**
057         * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
058         */
059        public int getBlockTextureFromSideAndMetadata(int par1, int par2)
060        {
061            par2 &= 3;
062            return par2 == 1 ? 63 : (par2 == 2 ? 79 : (par2 == 3 ? 30 : super.getBlockTextureFromSideAndMetadata(par1, par2)));
063        }
064    
065        /**
066         * Attempts to grow a sapling into a tree
067         */
068        public void growTree(World par1World, int par2, int par3, int par4, Random par5Random)
069        {
070            if (!TerrainGen.saplingGrowTree(par1World, par5Random, par2, par3, par4)) return;
071    
072            int var6 = par1World.getBlockMetadata(par2, par3, par4) & 3;
073            Object var7 = null;
074            int var8 = 0;
075            int var9 = 0;
076            boolean var10 = false;
077    
078            if (var6 == 1)
079            {
080                var7 = new WorldGenTaiga2(true);
081            }
082            else if (var6 == 2)
083            {
084                var7 = new WorldGenForest(true);
085            }
086            else if (var6 == 3)
087            {
088                for (var8 = 0; var8 >= -1; --var8)
089                {
090                    for (var9 = 0; var9 >= -1; --var9)
091                    {
092                        if (this.isSameSapling(par1World, par2 + var8, par3, par4 + var9, 3) && this.isSameSapling(par1World, par2 + var8 + 1, par3, par4 + var9, 3) && this.isSameSapling(par1World, par2 + var8, par3, par4 + var9 + 1, 3) && this.isSameSapling(par1World, par2 + var8 + 1, par3, par4 + var9 + 1, 3))
093                        {
094                            var7 = new WorldGenHugeTrees(true, 10 + par5Random.nextInt(20), 3, 3);
095                            var10 = true;
096                            break;
097                        }
098                    }
099    
100                    if (var7 != null)
101                    {
102                        break;
103                    }
104                }
105    
106                if (var7 == null)
107                {
108                    var9 = 0;
109                    var8 = 0;
110                    var7 = new WorldGenTrees(true, 4 + par5Random.nextInt(7), 3, 3, false);
111                }
112            }
113            else
114            {
115                var7 = new WorldGenTrees(true);
116    
117                if (par5Random.nextInt(10) == 0)
118                {
119                    var7 = new WorldGenBigTree(true);
120                }
121            }
122    
123            if (var10)
124            {
125                par1World.setBlock(par2 + var8, par3, par4 + var9, 0);
126                par1World.setBlock(par2 + var8 + 1, par3, par4 + var9, 0);
127                par1World.setBlock(par2 + var8, par3, par4 + var9 + 1, 0);
128                par1World.setBlock(par2 + var8 + 1, par3, par4 + var9 + 1, 0);
129            }
130            else
131            {
132                par1World.setBlock(par2, par3, par4, 0);
133            }
134    
135            if (!((WorldGenerator)var7).generate(par1World, par5Random, par2 + var8, par3, par4 + var9))
136            {
137                if (var10)
138                {
139                    par1World.setBlockAndMetadata(par2 + var8, par3, par4 + var9, this.blockID, var6);
140                    par1World.setBlockAndMetadata(par2 + var8 + 1, par3, par4 + var9, this.blockID, var6);
141                    par1World.setBlockAndMetadata(par2 + var8, par3, par4 + var9 + 1, this.blockID, var6);
142                    par1World.setBlockAndMetadata(par2 + var8 + 1, par3, par4 + var9 + 1, this.blockID, var6);
143                }
144                else
145                {
146                    par1World.setBlockAndMetadata(par2, par3, par4, this.blockID, var6);
147                }
148            }
149        }
150    
151        /**
152         * Determines if the same sapling is present at the given location.
153         */
154        public boolean isSameSapling(World par1World, int par2, int par3, int par4, int par5)
155        {
156            return par1World.getBlockId(par2, par3, par4) == this.blockID && (par1World.getBlockMetadata(par2, par3, par4) & 3) == par5;
157        }
158    
159        /**
160         * Determines the damage on the item the block drops. Used in cloth and wood.
161         */
162        public int damageDropped(int par1)
163        {
164            return par1 & 3;
165        }
166    
167        @SideOnly(Side.CLIENT)
168    
169        /**
170         * returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks)
171         */
172        public void getSubBlocks(int par1, CreativeTabs par2CreativeTabs, List par3List)
173        {
174            par3List.add(new ItemStack(par1, 1, 0));
175            par3List.add(new ItemStack(par1, 1, 1));
176            par3List.add(new ItemStack(par1, 1, 2));
177            par3List.add(new ItemStack(par1, 1, 3));
178        }
179    }