001    package net.minecraft.block;
002    
003    import cpw.mods.fml.relauncher.Side;
004    import cpw.mods.fml.relauncher.SideOnly;
005    import java.util.Random;
006    import net.minecraft.block.material.Material;
007    import net.minecraft.creativetab.CreativeTabs;
008    import net.minecraft.world.IBlockAccess;
009    import net.minecraft.world.World;
010    
011    public class BlockMycelium extends Block
012    {
013        protected BlockMycelium(int par1)
014        {
015            super(par1, Material.grass);
016            this.blockIndexInTexture = 77;
017            this.setTickRandomly(true);
018            this.setCreativeTab(CreativeTabs.tabBlock);
019        }
020    
021        /**
022         * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
023         */
024        public int getBlockTextureFromSideAndMetadata(int par1, int par2)
025        {
026            return par1 == 1 ? 78 : (par1 == 0 ? 2 : 77);
027        }
028    
029        @SideOnly(Side.CLIENT)
030    
031        /**
032         * Retrieves the block texture to use based on the display side. Args: iBlockAccess, x, y, z, side
033         */
034        public int getBlockTexture(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
035        {
036            if (par5 == 1)
037            {
038                return 78;
039            }
040            else if (par5 == 0)
041            {
042                return 2;
043            }
044            else
045            {
046                Material var6 = par1IBlockAccess.getBlockMaterial(par2, par3 + 1, par4);
047                return var6 != Material.snow && var6 != Material.craftedSnow ? 77 : 68;
048            }
049        }
050    
051        /**
052         * Ticks the block if it's been scheduled
053         */
054        public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
055        {
056            if (!par1World.isRemote)
057            {
058                if (par1World.getBlockLightValue(par2, par3 + 1, par4) < 4 && par1World.getBlockLightOpacity(par2, par3 + 1, par4) > 2)
059                {
060                    par1World.setBlockWithNotify(par2, par3, par4, Block.dirt.blockID);
061                }
062                else if (par1World.getBlockLightValue(par2, par3 + 1, par4) >= 9)
063                {
064                    for (int var6 = 0; var6 < 4; ++var6)
065                    {
066                        int var7 = par2 + par5Random.nextInt(3) - 1;
067                        int var8 = par3 + par5Random.nextInt(5) - 3;
068                        int var9 = par4 + par5Random.nextInt(3) - 1;
069                        int var10 = par1World.getBlockId(var7, var8 + 1, var9);
070    
071                        if (par1World.getBlockId(var7, var8, var9) == Block.dirt.blockID && par1World.getBlockLightValue(var7, var8 + 1, var9) >= 4 && par1World.getBlockLightOpacity(var7, var8 + 1, var9) <= 2)
072                        {
073                            par1World.setBlockWithNotify(var7, var8, var9, this.blockID);
074                        }
075                    }
076                }
077            }
078        }
079    
080        @SideOnly(Side.CLIENT)
081    
082        /**
083         * A randomly called display update to be able to add particles or other items for display
084         */
085        public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random)
086        {
087            super.randomDisplayTick(par1World, par2, par3, par4, par5Random);
088    
089            if (par5Random.nextInt(10) == 0)
090            {
091                par1World.spawnParticle("townaura", (double)((float)par2 + par5Random.nextFloat()), (double)((float)par3 + 1.1F), (double)((float)par4 + par5Random.nextFloat()), 0.0D, 0.0D, 0.0D);
092            }
093        }
094    
095        /**
096         * Returns the ID of the items to drop on destruction.
097         */
098        public int idDropped(int par1, Random par2Random, int par3)
099        {
100            return Block.dirt.idDropped(0, par2Random, par3);
101        }
102    }