001    package net.minecraft.block;
002    
003    import cpw.mods.fml.relauncher.Side;
004    import cpw.mods.fml.relauncher.SideOnly;
005    import java.util.List;
006    import java.util.Random;
007    import net.minecraft.block.material.Material;
008    import net.minecraft.creativetab.CreativeTabs;
009    import net.minecraft.item.ItemStack;
010    import net.minecraft.world.World;
011    
012    public class BlockLog extends Block
013    {
014        /** The type of tree this log came from. */
015        public static final String[] woodType = new String[] {"oak", "spruce", "birch", "jungle"};
016    
017        protected BlockLog(int par1)
018        {
019            super(par1, Material.wood);
020            this.blockIndexInTexture = 20;
021            this.setCreativeTab(CreativeTabs.tabBlock);
022        }
023    
024        /**
025         * The type of render function that is called for this block
026         */
027        public int getRenderType()
028        {
029            return 31;
030        }
031    
032        /**
033         * Returns the quantity of items to drop on block destruction.
034         */
035        public int quantityDropped(Random par1Random)
036        {
037            return 1;
038        }
039    
040        /**
041         * Returns the ID of the items to drop on destruction.
042         */
043        public int idDropped(int par1, Random par2Random, int par3)
044        {
045            return Block.wood.blockID;
046        }
047    
048        /**
049         * ejects contained items into the world, and notifies neighbours of an update, as appropriate
050         */
051        public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
052        {
053            byte var7 = 4;
054            int var8 = var7 + 1;
055    
056            if (par1World.checkChunksExist(par2 - var8, par3 - var8, par4 - var8, par2 + var8, par3 + var8, par4 + var8))
057            {
058                for (int var9 = -var7; var9 <= var7; ++var9)
059                {
060                    for (int var10 = -var7; var10 <= var7; ++var10)
061                    {
062                        for (int var11 = -var7; var11 <= var7; ++var11)
063                        {
064                            int var12 = par1World.getBlockId(par2 + var9, par3 + var10, par4 + var11);
065    
066                            if (Block.blocksList[var12] != null)
067                            {
068                                Block.blocksList[var12].beginLeavesDecay(par1World, par2 + var9, par3 + var10, par4 + var11);
069                            }
070                        }
071                    }
072                }
073            }
074        }
075    
076        /**
077         * Called when a block is placed using its ItemBlock. Args: World, X, Y, Z, side, hitX, hitY, hitZ, block metadata
078         */
079        public int onBlockPlaced(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9)
080        {
081            int var10 = par9 & 3;
082            byte var11 = 0;
083    
084            switch (par5)
085            {
086                case 0:
087                case 1:
088                    var11 = 0;
089                    break;
090                case 2:
091                case 3:
092                    var11 = 8;
093                    break;
094                case 4:
095                case 5:
096                    var11 = 4;
097            }
098    
099            return var10 | var11;
100        }
101    
102        /**
103         * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
104         */
105        public int getBlockTextureFromSideAndMetadata(int par1, int par2)
106        {
107            int var3 = par2 & 12;
108            int var4 = par2 & 3;
109            return var3 == 0 && (par1 == 1 || par1 == 0) ? 21 : (var3 == 4 && (par1 == 5 || par1 == 4) ? 21 : (var3 == 8 && (par1 == 2 || par1 == 3) ? 21 : (var4 == 1 ? 116 : (var4 == 2 ? 117 : (var4 == 3 ? 153 : 20)))));
110        }
111    
112        /**
113         * Determines the damage on the item the block drops. Used in cloth and wood.
114         */
115        public int damageDropped(int par1)
116        {
117            return par1 & 3;
118        }
119    
120        /**
121         * returns a number between 0 and 3
122         */
123        public static int limitToValidMetadata(int par0)
124        {
125            return par0 & 3;
126        }
127    
128        @SideOnly(Side.CLIENT)
129    
130        /**
131         * returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks)
132         */
133        public void getSubBlocks(int par1, CreativeTabs par2CreativeTabs, List par3List)
134        {
135            par3List.add(new ItemStack(par1, 1, 0));
136            par3List.add(new ItemStack(par1, 1, 1));
137            par3List.add(new ItemStack(par1, 1, 2));
138            par3List.add(new ItemStack(par1, 1, 3));
139        }
140    
141        /**
142         * Returns an item stack containing a single instance of the current block type. 'i' is the block's subtype/damage
143         * and is ignored for blocks which do not support subtypes. Blocks which cannot be harvested should return null.
144         */
145        protected ItemStack createStackedBlock(int par1)
146        {
147            return new ItemStack(this.blockID, 1, limitToValidMetadata(par1));
148        }
149    
150        @Override
151        public boolean canSustainLeaves(World world, int x, int y, int z)
152        {
153            return true;
154        }
155    
156        @Override
157        public boolean isWood(World world, int x, int y, int z)
158        {
159            return true;
160        }
161    }