001    package net.minecraft.block;
002    
003    import java.util.Random;
004    import net.minecraft.item.Item;
005    
006    public class BlockGravel extends BlockSand
007    {
008        public BlockGravel(int par1, int par2)
009        {
010            super(par1, par2);
011        }
012    
013        /**
014         * Returns the ID of the items to drop on destruction.
015         */
016        public int idDropped(int par1, Random par2Random, int par3)
017        {
018            if (par3 > 3)
019            {
020                par3 = 3;
021            }
022    
023            return par2Random.nextInt(10 - par3 * 3) == 0 ? Item.flint.itemID : this.blockID;
024        }
025    }