001 package net.minecraft.block;
002
003 import java.util.Random;
004 import net.minecraft.item.Item;
005
006 public class BlockGravel extends BlockSand
007 {
008 public BlockGravel(int par1, int par2)
009 {
010 super(par1, par2);
011 }
012
013 /**
014 * Returns the ID of the items to drop on destruction.
015 */
016 public int idDropped(int par1, Random par2Random, int par3)
017 {
018 if (par3 > 3)
019 {
020 par3 = 3;
021 }
022
023 return par2Random.nextInt(10 - par3 * 3) == 0 ? Item.flint.itemID : this.blockID;
024 }
025 }