001    package net.minecraft.block;
002    
003    import cpw.mods.fml.relauncher.Side;
004    import cpw.mods.fml.relauncher.SideOnly;
005    import java.util.Random;
006    import net.minecraft.block.material.Material;
007    import net.minecraft.creativetab.CreativeTabs;
008    import net.minecraft.world.ColorizerGrass;
009    import net.minecraft.world.IBlockAccess;
010    import net.minecraft.world.World;
011    
012    public class BlockGrass extends Block
013    {
014        protected BlockGrass(int par1)
015        {
016            super(par1, Material.grass);
017            this.blockIndexInTexture = 3;
018            this.setTickRandomly(true);
019            this.setCreativeTab(CreativeTabs.tabBlock);
020        }
021    
022        /**
023         * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
024         */
025        public int getBlockTextureFromSideAndMetadata(int par1, int par2)
026        {
027            return par1 == 1 ? 0 : (par1 == 0 ? 2 : 3);
028        }
029    
030        @SideOnly(Side.CLIENT)
031    
032        /**
033         * Retrieves the block texture to use based on the display side. Args: iBlockAccess, x, y, z, side
034         */
035        public int getBlockTexture(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
036        {
037            if (par5 == 1)
038            {
039                return 0;
040            }
041            else if (par5 == 0)
042            {
043                return 2;
044            }
045            else
046            {
047                Material var6 = par1IBlockAccess.getBlockMaterial(par2, par3 + 1, par4);
048                return var6 != Material.snow && var6 != Material.craftedSnow ? 3 : 68;
049            }
050        }
051    
052        @SideOnly(Side.CLIENT)
053        public int getBlockColor()
054        {
055            double var1 = 0.5D;
056            double var3 = 1.0D;
057            return ColorizerGrass.getGrassColor(var1, var3);
058        }
059    
060        @SideOnly(Side.CLIENT)
061    
062        /**
063         * Returns the color this block should be rendered. Used by leaves.
064         */
065        public int getRenderColor(int par1)
066        {
067            return this.getBlockColor();
068        }
069    
070        @SideOnly(Side.CLIENT)
071    
072        /**
073         * Returns a integer with hex for 0xrrggbb with this color multiplied against the blocks color. Note only called
074         * when first determining what to render.
075         */
076        public int colorMultiplier(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
077        {
078            int var5 = 0;
079            int var6 = 0;
080            int var7 = 0;
081    
082            for (int var8 = -1; var8 <= 1; ++var8)
083            {
084                for (int var9 = -1; var9 <= 1; ++var9)
085                {
086                    int var10 = par1IBlockAccess.getBiomeGenForCoords(par2 + var9, par4 + var8).getBiomeGrassColor();
087                    var5 += (var10 & 16711680) >> 16;
088                    var6 += (var10 & 65280) >> 8;
089                    var7 += var10 & 255;
090                }
091            }
092    
093            return (var5 / 9 & 255) << 16 | (var6 / 9 & 255) << 8 | var7 / 9 & 255;
094        }
095    
096        /**
097         * Ticks the block if it's been scheduled
098         */
099        public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
100        {
101            if (!par1World.isRemote)
102            {
103                if (par1World.getBlockLightValue(par2, par3 + 1, par4) < 4 && par1World.getBlockLightOpacity(par2, par3 + 1, par4) > 2)
104                {
105                    par1World.setBlockWithNotify(par2, par3, par4, Block.dirt.blockID);
106                }
107                else if (par1World.getBlockLightValue(par2, par3 + 1, par4) >= 9)
108                {
109                    for (int var6 = 0; var6 < 4; ++var6)
110                    {
111                        int var7 = par2 + par5Random.nextInt(3) - 1;
112                        int var8 = par3 + par5Random.nextInt(5) - 3;
113                        int var9 = par4 + par5Random.nextInt(3) - 1;
114                        int var10 = par1World.getBlockId(var7, var8 + 1, var9);
115    
116                        if (par1World.getBlockId(var7, var8, var9) == Block.dirt.blockID && par1World.getBlockLightValue(var7, var8 + 1, var9) >= 4 && par1World.getBlockLightOpacity(var7, var8 + 1, var9) <= 2)
117                        {
118                            par1World.setBlockWithNotify(var7, var8, var9, Block.grass.blockID);
119                        }
120                    }
121                }
122            }
123        }
124    
125        /**
126         * Returns the ID of the items to drop on destruction.
127         */
128        public int idDropped(int par1, Random par2Random, int par3)
129        {
130            return Block.dirt.idDropped(0, par2Random, par3);
131        }
132    }