001 package net.minecraft.block; 002 003 import cpw.mods.fml.relauncher.Side; 004 import cpw.mods.fml.relauncher.SideOnly; 005 import java.util.Random; 006 import net.minecraft.block.material.Material; 007 import net.minecraft.entity.EntityLiving; 008 import net.minecraft.entity.item.EntityItem; 009 import net.minecraft.entity.player.EntityPlayer; 010 import net.minecraft.item.ItemStack; 011 import net.minecraft.nbt.NBTTagCompound; 012 import net.minecraft.tileentity.TileEntity; 013 import net.minecraft.tileentity.TileEntityFurnace; 014 import net.minecraft.util.MathHelper; 015 import net.minecraft.world.IBlockAccess; 016 import net.minecraft.world.World; 017 018 public class BlockFurnace extends BlockContainer 019 { 020 /** 021 * Is the random generator used by furnace to drop the inventory contents in random directions. 022 */ 023 private Random furnaceRand = new Random(); 024 025 /** True if this is an active furnace, false if idle */ 026 private final boolean isActive; 027 028 /** 029 * This flag is used to prevent the furnace inventory to be dropped upon block removal, is used internally when the 030 * furnace block changes from idle to active and vice-versa. 031 */ 032 private static boolean keepFurnaceInventory = false; 033 034 protected BlockFurnace(int par1, boolean par2) 035 { 036 super(par1, Material.rock); 037 this.isActive = par2; 038 this.blockIndexInTexture = 45; 039 } 040 041 /** 042 * Returns the ID of the items to drop on destruction. 043 */ 044 public int idDropped(int par1, Random par2Random, int par3) 045 { 046 return Block.stoneOvenIdle.blockID; 047 } 048 049 /** 050 * Called whenever the block is added into the world. Args: world, x, y, z 051 */ 052 public void onBlockAdded(World par1World, int par2, int par3, int par4) 053 { 054 super.onBlockAdded(par1World, par2, par3, par4); 055 this.setDefaultDirection(par1World, par2, par3, par4); 056 } 057 058 /** 059 * set a blocks direction 060 */ 061 private void setDefaultDirection(World par1World, int par2, int par3, int par4) 062 { 063 if (!par1World.isRemote) 064 { 065 int var5 = par1World.getBlockId(par2, par3, par4 - 1); 066 int var6 = par1World.getBlockId(par2, par3, par4 + 1); 067 int var7 = par1World.getBlockId(par2 - 1, par3, par4); 068 int var8 = par1World.getBlockId(par2 + 1, par3, par4); 069 byte var9 = 3; 070 071 if (Block.opaqueCubeLookup[var5] && !Block.opaqueCubeLookup[var6]) 072 { 073 var9 = 3; 074 } 075 076 if (Block.opaqueCubeLookup[var6] && !Block.opaqueCubeLookup[var5]) 077 { 078 var9 = 2; 079 } 080 081 if (Block.opaqueCubeLookup[var7] && !Block.opaqueCubeLookup[var8]) 082 { 083 var9 = 5; 084 } 085 086 if (Block.opaqueCubeLookup[var8] && !Block.opaqueCubeLookup[var7]) 087 { 088 var9 = 4; 089 } 090 091 par1World.setBlockMetadataWithNotify(par2, par3, par4, var9); 092 } 093 } 094 095 @SideOnly(Side.CLIENT) 096 097 /** 098 * Retrieves the block texture to use based on the display side. Args: iBlockAccess, x, y, z, side 099 */ 100 public int getBlockTexture(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) 101 { 102 if (par5 == 1) 103 { 104 return this.blockIndexInTexture + 17; 105 } 106 else if (par5 == 0) 107 { 108 return this.blockIndexInTexture + 17; 109 } 110 else 111 { 112 int var6 = par1IBlockAccess.getBlockMetadata(par2, par3, par4); 113 return par5 != var6 ? this.blockIndexInTexture : (this.isActive ? this.blockIndexInTexture + 16 : this.blockIndexInTexture - 1); 114 } 115 } 116 117 @SideOnly(Side.CLIENT) 118 119 /** 120 * A randomly called display update to be able to add particles or other items for display 121 */ 122 public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random) 123 { 124 if (this.isActive) 125 { 126 int var6 = par1World.getBlockMetadata(par2, par3, par4); 127 float var7 = (float)par2 + 0.5F; 128 float var8 = (float)par3 + 0.0F + par5Random.nextFloat() * 6.0F / 16.0F; 129 float var9 = (float)par4 + 0.5F; 130 float var10 = 0.52F; 131 float var11 = par5Random.nextFloat() * 0.6F - 0.3F; 132 133 if (var6 == 4) 134 { 135 par1World.spawnParticle("smoke", (double)(var7 - var10), (double)var8, (double)(var9 + var11), 0.0D, 0.0D, 0.0D); 136 par1World.spawnParticle("flame", (double)(var7 - var10), (double)var8, (double)(var9 + var11), 0.0D, 0.0D, 0.0D); 137 } 138 else if (var6 == 5) 139 { 140 par1World.spawnParticle("smoke", (double)(var7 + var10), (double)var8, (double)(var9 + var11), 0.0D, 0.0D, 0.0D); 141 par1World.spawnParticle("flame", (double)(var7 + var10), (double)var8, (double)(var9 + var11), 0.0D, 0.0D, 0.0D); 142 } 143 else if (var6 == 2) 144 { 145 par1World.spawnParticle("smoke", (double)(var7 + var11), (double)var8, (double)(var9 - var10), 0.0D, 0.0D, 0.0D); 146 par1World.spawnParticle("flame", (double)(var7 + var11), (double)var8, (double)(var9 - var10), 0.0D, 0.0D, 0.0D); 147 } 148 else if (var6 == 3) 149 { 150 par1World.spawnParticle("smoke", (double)(var7 + var11), (double)var8, (double)(var9 + var10), 0.0D, 0.0D, 0.0D); 151 par1World.spawnParticle("flame", (double)(var7 + var11), (double)var8, (double)(var9 + var10), 0.0D, 0.0D, 0.0D); 152 } 153 } 154 } 155 156 /** 157 * Returns the block texture based on the side being looked at. Args: side 158 */ 159 public int getBlockTextureFromSide(int par1) 160 { 161 return par1 == 1 ? this.blockIndexInTexture + 17 : (par1 == 0 ? this.blockIndexInTexture + 17 : (par1 == 3 ? this.blockIndexInTexture - 1 : this.blockIndexInTexture)); 162 } 163 164 /** 165 * Called upon block activation (right click on the block.) 166 */ 167 public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9) 168 { 169 if (par1World.isRemote) 170 { 171 return true; 172 } 173 else 174 { 175 TileEntityFurnace var10 = (TileEntityFurnace)par1World.getBlockTileEntity(par2, par3, par4); 176 177 if (var10 != null) 178 { 179 par5EntityPlayer.displayGUIFurnace(var10); 180 } 181 182 return true; 183 } 184 } 185 186 /** 187 * Update which block ID the furnace is using depending on whether or not it is burning 188 */ 189 public static void updateFurnaceBlockState(boolean par0, World par1World, int par2, int par3, int par4) 190 { 191 int var5 = par1World.getBlockMetadata(par2, par3, par4); 192 TileEntity var6 = par1World.getBlockTileEntity(par2, par3, par4); 193 keepFurnaceInventory = true; 194 195 if (par0) 196 { 197 par1World.setBlockWithNotify(par2, par3, par4, Block.stoneOvenActive.blockID); 198 } 199 else 200 { 201 par1World.setBlockWithNotify(par2, par3, par4, Block.stoneOvenIdle.blockID); 202 } 203 204 keepFurnaceInventory = false; 205 par1World.setBlockMetadataWithNotify(par2, par3, par4, var5); 206 207 if (var6 != null) 208 { 209 var6.validate(); 210 par1World.setBlockTileEntity(par2, par3, par4, var6); 211 } 212 } 213 214 /** 215 * Returns a new instance of a block's tile entity class. Called on placing the block. 216 */ 217 public TileEntity createNewTileEntity(World par1World) 218 { 219 return new TileEntityFurnace(); 220 } 221 222 /** 223 * Called when the block is placed in the world. 224 */ 225 public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving) 226 { 227 int var6 = MathHelper.floor_double((double)(par5EntityLiving.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3; 228 229 if (var6 == 0) 230 { 231 par1World.setBlockMetadataWithNotify(par2, par3, par4, 2); 232 } 233 234 if (var6 == 1) 235 { 236 par1World.setBlockMetadataWithNotify(par2, par3, par4, 5); 237 } 238 239 if (var6 == 2) 240 { 241 par1World.setBlockMetadataWithNotify(par2, par3, par4, 3); 242 } 243 244 if (var6 == 3) 245 { 246 par1World.setBlockMetadataWithNotify(par2, par3, par4, 4); 247 } 248 } 249 250 /** 251 * ejects contained items into the world, and notifies neighbours of an update, as appropriate 252 */ 253 public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6) 254 { 255 if (!keepFurnaceInventory) 256 { 257 TileEntityFurnace var7 = (TileEntityFurnace)par1World.getBlockTileEntity(par2, par3, par4); 258 259 if (var7 != null) 260 { 261 for (int var8 = 0; var8 < var7.getSizeInventory(); ++var8) 262 { 263 ItemStack var9 = var7.getStackInSlot(var8); 264 265 if (var9 != null) 266 { 267 float var10 = this.furnaceRand.nextFloat() * 0.8F + 0.1F; 268 float var11 = this.furnaceRand.nextFloat() * 0.8F + 0.1F; 269 float var12 = this.furnaceRand.nextFloat() * 0.8F + 0.1F; 270 271 while (var9.stackSize > 0) 272 { 273 int var13 = this.furnaceRand.nextInt(21) + 10; 274 275 if (var13 > var9.stackSize) 276 { 277 var13 = var9.stackSize; 278 } 279 280 var9.stackSize -= var13; 281 EntityItem var14 = new EntityItem(par1World, (double)((float)par2 + var10), (double)((float)par3 + var11), (double)((float)par4 + var12), new ItemStack(var9.itemID, var13, var9.getItemDamage())); 282 283 if (var9.hasTagCompound()) 284 { 285 var14.func_92014_d().setTagCompound((NBTTagCompound)var9.getTagCompound().copy()); 286 } 287 288 float var15 = 0.05F; 289 var14.motionX = (double)((float)this.furnaceRand.nextGaussian() * var15); 290 var14.motionY = (double)((float)this.furnaceRand.nextGaussian() * var15 + 0.2F); 291 var14.motionZ = (double)((float)this.furnaceRand.nextGaussian() * var15); 292 par1World.spawnEntityInWorld(var14); 293 } 294 } 295 } 296 } 297 } 298 299 super.breakBlock(par1World, par2, par3, par4, par5, par6); 300 } 301 }