001    package net.minecraft.block;
002    
003    import java.util.Random;
004    import net.minecraft.block.material.Material;
005    import net.minecraft.creativetab.CreativeTabs;
006    import net.minecraft.util.AxisAlignedBB;
007    import net.minecraft.world.World;
008    
009    import net.minecraftforge.common.EnumPlantType;
010    import net.minecraftforge.common.ForgeDirection;
011    import net.minecraftforge.common.IPlantable;
012    import static net.minecraftforge.common.EnumPlantType.*;
013    
014    public class BlockFlower extends Block implements IPlantable
015    {
016        protected BlockFlower(int par1, int par2, Material par3Material)
017        {
018            super(par1, par3Material);
019            this.blockIndexInTexture = par2;
020            this.setTickRandomly(true);
021            float var4 = 0.2F;
022            this.setBlockBounds(0.5F - var4, 0.0F, 0.5F - var4, 0.5F + var4, var4 * 3.0F, 0.5F + var4);
023            this.setCreativeTab(CreativeTabs.tabDecorations);
024        }
025    
026        protected BlockFlower(int par1, int par2)
027        {
028            this(par1, par2, Material.plants);
029        }
030    
031        /**
032         * Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z
033         */
034        public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4)
035        {
036            return super.canPlaceBlockAt(par1World, par2, par3, par4) && canBlockStay(par1World, par2, par3, par4);
037        }
038    
039        /**
040         * Gets passed in the blockID of the block below and supposed to return true if its allowed to grow on the type of
041         * blockID passed in. Args: blockID
042         */
043        protected boolean canThisPlantGrowOnThisBlockID(int par1)
044        {
045            return par1 == Block.grass.blockID || par1 == Block.dirt.blockID || par1 == Block.tilledField.blockID;
046        }
047    
048        /**
049         * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
050         * their own) Args: x, y, z, neighbor blockID
051         */
052        public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
053        {
054            super.onNeighborBlockChange(par1World, par2, par3, par4, par5);
055            this.checkFlowerChange(par1World, par2, par3, par4);
056        }
057    
058        /**
059         * Ticks the block if it's been scheduled
060         */
061        public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
062        {
063            this.checkFlowerChange(par1World, par2, par3, par4);
064        }
065    
066        protected final void checkFlowerChange(World par1World, int par2, int par3, int par4)
067        {
068            if (!this.canBlockStay(par1World, par2, par3, par4))
069            {
070                this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0);
071                par1World.setBlockWithNotify(par2, par3, par4, 0);
072            }
073        }
074    
075        /**
076         * Can this block stay at this position.  Similar to canPlaceBlockAt except gets checked often with plants.
077         */
078        public boolean canBlockStay(World par1World, int par2, int par3, int par4)
079        {
080            Block soil = blocksList[par1World.getBlockId(par2, par3 - 1, par4)];
081            return (par1World.getFullBlockLightValue(par2, par3, par4) >= 8 || par1World.canBlockSeeTheSky(par2, par3, par4)) && 
082                    (soil != null && soil.canSustainPlant(par1World, par2, par3 - 1, par4, ForgeDirection.UP, this));
083        }
084    
085        /**
086         * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
087         * cleared to be reused)
088         */
089        public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
090        {
091            return null;
092        }
093    
094        /**
095         * Is this block (a) opaque and (b) a full 1m cube?  This determines whether or not to render the shared face of two
096         * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
097         */
098        public boolean isOpaqueCube()
099        {
100            return false;
101        }
102    
103        /**
104         * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
105         */
106        public boolean renderAsNormalBlock()
107        {
108            return false;
109        }
110    
111        /**
112         * The type of render function that is called for this block
113         */
114        public int getRenderType()
115        {
116            return 1;
117        }
118    
119        @Override
120        public EnumPlantType getPlantType(World world, int x, int y, int z)
121        {
122            if (blockID == crops.blockID        ) return Crop;
123            if (blockID == deadBush.blockID     ) return Desert;
124            if (blockID == waterlily.blockID    ) return Water;
125            if (blockID == mushroomRed.blockID  ) return Cave;
126            if (blockID == mushroomBrown.blockID) return Cave;
127            if (blockID == netherStalk.blockID  ) return Nether;
128            if (blockID == sapling.blockID      ) return Plains;
129            if (blockID == melonStem.blockID    ) return Crop;
130            if (blockID == pumpkinStem.blockID  ) return Crop;
131            if (blockID == tallGrass.blockID    ) return Plains;
132            return Plains;
133        }
134    
135        @Override
136        public int getPlantID(World world, int x, int y, int z)
137        {
138            return blockID;
139        }
140    
141        @Override
142        public int getPlantMetadata(World world, int x, int y, int z)
143        {
144            return world.getBlockMetadata(x, y, z);
145        }
146    }