001    package net.minecraft.block;
002    
003    import cpw.mods.fml.relauncher.Side;
004    import cpw.mods.fml.relauncher.SideOnly;
005    import java.util.Random;
006    import net.minecraft.block.material.Material;
007    import net.minecraft.creativetab.CreativeTabs;
008    import net.minecraft.entity.EntityLiving;
009    import net.minecraft.entity.player.EntityPlayer;
010    import net.minecraft.inventory.InventoryEnderChest;
011    import net.minecraft.tileentity.TileEntity;
012    import net.minecraft.tileentity.TileEntityEnderChest;
013    import net.minecraft.util.MathHelper;
014    import net.minecraft.world.World;
015    
016    public class BlockEnderChest extends BlockContainer
017    {
018        protected BlockEnderChest(int par1)
019        {
020            super(par1, Material.rock);
021            this.blockIndexInTexture = 37;
022            this.setCreativeTab(CreativeTabs.tabDecorations);
023            this.setBlockBounds(0.0625F, 0.0F, 0.0625F, 0.9375F, 0.875F, 0.9375F);
024        }
025    
026        /**
027         * Is this block (a) opaque and (b) a full 1m cube?  This determines whether or not to render the shared face of two
028         * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
029         */
030        public boolean isOpaqueCube()
031        {
032            return false;
033        }
034    
035        /**
036         * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
037         */
038        public boolean renderAsNormalBlock()
039        {
040            return false;
041        }
042    
043        /**
044         * The type of render function that is called for this block
045         */
046        public int getRenderType()
047        {
048            return 22;
049        }
050    
051        /**
052         * Returns the ID of the items to drop on destruction.
053         */
054        public int idDropped(int par1, Random par2Random, int par3)
055        {
056            return Block.obsidian.blockID;
057        }
058    
059        /**
060         * Returns the quantity of items to drop on block destruction.
061         */
062        public int quantityDropped(Random par1Random)
063        {
064            return 8;
065        }
066    
067        /**
068         * Return true if a player with Silk Touch can harvest this block directly, and not its normal drops.
069         */
070        protected boolean canSilkHarvest()
071        {
072            return true;
073        }
074    
075        /**
076         * Called when the block is placed in the world.
077         */
078        public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving)
079        {
080            byte var6 = 0;
081            int var7 = MathHelper.floor_double((double)(par5EntityLiving.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3;
082    
083            if (var7 == 0)
084            {
085                var6 = 2;
086            }
087    
088            if (var7 == 1)
089            {
090                var6 = 5;
091            }
092    
093            if (var7 == 2)
094            {
095                var6 = 3;
096            }
097    
098            if (var7 == 3)
099            {
100                var6 = 4;
101            }
102    
103            par1World.setBlockMetadataWithNotify(par2, par3, par4, var6);
104        }
105    
106        /**
107         * Called upon block activation (right click on the block.)
108         */
109        public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
110        {
111            InventoryEnderChest var10 = par5EntityPlayer.getInventoryEnderChest();
112            TileEntityEnderChest var11 = (TileEntityEnderChest)par1World.getBlockTileEntity(par2, par3, par4);
113    
114            if (var10 != null && var11 != null)
115            {
116                if (par1World.isBlockNormalCube(par2, par3 + 1, par4))
117                {
118                    return true;
119                }
120                else if (par1World.isRemote)
121                {
122                    return true;
123                }
124                else
125                {
126                    var10.setAssociatedChest(var11);
127                    par5EntityPlayer.displayGUIChest(var10);
128                    return true;
129                }
130            }
131            else
132            {
133                return true;
134            }
135        }
136    
137        /**
138         * Returns a new instance of a block's tile entity class. Called on placing the block.
139         */
140        public TileEntity createNewTileEntity(World par1World)
141        {
142            return new TileEntityEnderChest();
143        }
144    
145        @SideOnly(Side.CLIENT)
146    
147        /**
148         * A randomly called display update to be able to add particles or other items for display
149         */
150        public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random)
151        {
152            for (int var6 = 0; var6 < 3; ++var6)
153            {
154                double var10000 = (double)((float)par2 + par5Random.nextFloat());
155                double var9 = (double)((float)par3 + par5Random.nextFloat());
156                var10000 = (double)((float)par4 + par5Random.nextFloat());
157                double var13 = 0.0D;
158                double var15 = 0.0D;
159                double var17 = 0.0D;
160                int var19 = par5Random.nextInt(2) * 2 - 1;
161                int var20 = par5Random.nextInt(2) * 2 - 1;
162                var13 = ((double)par5Random.nextFloat() - 0.5D) * 0.125D;
163                var15 = ((double)par5Random.nextFloat() - 0.5D) * 0.125D;
164                var17 = ((double)par5Random.nextFloat() - 0.5D) * 0.125D;
165                double var11 = (double)par4 + 0.5D + 0.25D * (double)var20;
166                var17 = (double)(par5Random.nextFloat() * 1.0F * (float)var20);
167                double var7 = (double)par2 + 0.5D + 0.25D * (double)var19;
168                var13 = (double)(par5Random.nextFloat() * 1.0F * (float)var19);
169                par1World.spawnParticle("portal", var7, var9, var11, var13, var15, var17);
170            }
171        }
172    }