001 package net.minecraft.block;
002
003 import cpw.mods.fml.relauncher.Side;
004 import cpw.mods.fml.relauncher.SideOnly;
005 import java.util.Random;
006 import net.minecraft.block.material.Material;
007 import net.minecraft.creativetab.CreativeTabs;
008 import net.minecraft.entity.EntityLiving;
009 import net.minecraft.entity.player.EntityPlayer;
010 import net.minecraft.inventory.InventoryEnderChest;
011 import net.minecraft.tileentity.TileEntity;
012 import net.minecraft.tileentity.TileEntityEnderChest;
013 import net.minecraft.util.MathHelper;
014 import net.minecraft.world.World;
015
016 public class BlockEnderChest extends BlockContainer
017 {
018 protected BlockEnderChest(int par1)
019 {
020 super(par1, Material.rock);
021 this.blockIndexInTexture = 37;
022 this.setCreativeTab(CreativeTabs.tabDecorations);
023 this.setBlockBounds(0.0625F, 0.0F, 0.0625F, 0.9375F, 0.875F, 0.9375F);
024 }
025
026 /**
027 * Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
028 * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
029 */
030 public boolean isOpaqueCube()
031 {
032 return false;
033 }
034
035 /**
036 * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
037 */
038 public boolean renderAsNormalBlock()
039 {
040 return false;
041 }
042
043 /**
044 * The type of render function that is called for this block
045 */
046 public int getRenderType()
047 {
048 return 22;
049 }
050
051 /**
052 * Returns the ID of the items to drop on destruction.
053 */
054 public int idDropped(int par1, Random par2Random, int par3)
055 {
056 return Block.obsidian.blockID;
057 }
058
059 /**
060 * Returns the quantity of items to drop on block destruction.
061 */
062 public int quantityDropped(Random par1Random)
063 {
064 return 8;
065 }
066
067 /**
068 * Return true if a player with Silk Touch can harvest this block directly, and not its normal drops.
069 */
070 protected boolean canSilkHarvest()
071 {
072 return true;
073 }
074
075 /**
076 * Called when the block is placed in the world.
077 */
078 public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving)
079 {
080 byte var6 = 0;
081 int var7 = MathHelper.floor_double((double)(par5EntityLiving.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3;
082
083 if (var7 == 0)
084 {
085 var6 = 2;
086 }
087
088 if (var7 == 1)
089 {
090 var6 = 5;
091 }
092
093 if (var7 == 2)
094 {
095 var6 = 3;
096 }
097
098 if (var7 == 3)
099 {
100 var6 = 4;
101 }
102
103 par1World.setBlockMetadataWithNotify(par2, par3, par4, var6);
104 }
105
106 /**
107 * Called upon block activation (right click on the block.)
108 */
109 public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
110 {
111 InventoryEnderChest var10 = par5EntityPlayer.getInventoryEnderChest();
112 TileEntityEnderChest var11 = (TileEntityEnderChest)par1World.getBlockTileEntity(par2, par3, par4);
113
114 if (var10 != null && var11 != null)
115 {
116 if (par1World.isBlockNormalCube(par2, par3 + 1, par4))
117 {
118 return true;
119 }
120 else if (par1World.isRemote)
121 {
122 return true;
123 }
124 else
125 {
126 var10.setAssociatedChest(var11);
127 par5EntityPlayer.displayGUIChest(var10);
128 return true;
129 }
130 }
131 else
132 {
133 return true;
134 }
135 }
136
137 /**
138 * Returns a new instance of a block's tile entity class. Called on placing the block.
139 */
140 public TileEntity createNewTileEntity(World par1World)
141 {
142 return new TileEntityEnderChest();
143 }
144
145 @SideOnly(Side.CLIENT)
146
147 /**
148 * A randomly called display update to be able to add particles or other items for display
149 */
150 public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random)
151 {
152 for (int var6 = 0; var6 < 3; ++var6)
153 {
154 double var10000 = (double)((float)par2 + par5Random.nextFloat());
155 double var9 = (double)((float)par3 + par5Random.nextFloat());
156 var10000 = (double)((float)par4 + par5Random.nextFloat());
157 double var13 = 0.0D;
158 double var15 = 0.0D;
159 double var17 = 0.0D;
160 int var19 = par5Random.nextInt(2) * 2 - 1;
161 int var20 = par5Random.nextInt(2) * 2 - 1;
162 var13 = ((double)par5Random.nextFloat() - 0.5D) * 0.125D;
163 var15 = ((double)par5Random.nextFloat() - 0.5D) * 0.125D;
164 var17 = ((double)par5Random.nextFloat() - 0.5D) * 0.125D;
165 double var11 = (double)par4 + 0.5D + 0.25D * (double)var20;
166 var17 = (double)(par5Random.nextFloat() * 1.0F * (float)var20);
167 double var7 = (double)par2 + 0.5D + 0.25D * (double)var19;
168 var13 = (double)(par5Random.nextFloat() * 1.0F * (float)var19);
169 par1World.spawnParticle("portal", var7, var9, var11, var13, var15, var17);
170 }
171 }
172 }