001    package net.minecraft.block;
002    
003    import java.util.List;
004    import java.util.Random;
005    import net.minecraft.block.material.Material;
006    import net.minecraft.entity.Entity;
007    import net.minecraft.entity.EntityLiving;
008    import net.minecraft.util.AxisAlignedBB;
009    import net.minecraft.util.MathHelper;
010    import net.minecraft.world.World;
011    
012    public class BlockEndPortalFrame extends Block
013    {
014        public BlockEndPortalFrame(int par1)
015        {
016            super(par1, 159, Material.rock);
017        }
018    
019        /**
020         * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
021         */
022        public int getBlockTextureFromSideAndMetadata(int par1, int par2)
023        {
024            return par1 == 1 ? this.blockIndexInTexture - 1 : (par1 == 0 ? this.blockIndexInTexture + 16 : this.blockIndexInTexture);
025        }
026    
027        /**
028         * Is this block (a) opaque and (b) a full 1m cube?  This determines whether or not to render the shared face of two
029         * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
030         */
031        public boolean isOpaqueCube()
032        {
033            return false;
034        }
035    
036        /**
037         * The type of render function that is called for this block
038         */
039        public int getRenderType()
040        {
041            return 26;
042        }
043    
044        /**
045         * Sets the block's bounds for rendering it as an item
046         */
047        public void setBlockBoundsForItemRender()
048        {
049            this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.8125F, 1.0F);
050        }
051    
052        /**
053         * if the specified block is in the given AABB, add its collision bounding box to the given list
054         */
055        public void addCollidingBlockToList(World par1World, int par2, int par3, int par4, AxisAlignedBB par5AxisAlignedBB, List par6List, Entity par7Entity)
056        {
057            this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.8125F, 1.0F);
058            super.addCollidingBlockToList(par1World, par2, par3, par4, par5AxisAlignedBB, par6List, par7Entity);
059            int var8 = par1World.getBlockMetadata(par2, par3, par4);
060    
061            if (isEnderEyeInserted(var8))
062            {
063                this.setBlockBounds(0.3125F, 0.8125F, 0.3125F, 0.6875F, 1.0F, 0.6875F);
064                super.addCollidingBlockToList(par1World, par2, par3, par4, par5AxisAlignedBB, par6List, par7Entity);
065            }
066    
067            this.setBlockBoundsForItemRender();
068        }
069    
070        /**
071         * checks if an ender eye has been inserted into the frame block. parameters: metadata
072         */
073        public static boolean isEnderEyeInserted(int par0)
074        {
075            return (par0 & 4) != 0;
076        }
077    
078        /**
079         * Returns the ID of the items to drop on destruction.
080         */
081        public int idDropped(int par1, Random par2Random, int par3)
082        {
083            return 0;
084        }
085    
086        /**
087         * Called when the block is placed in the world.
088         */
089        public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving)
090        {
091            int var6 = ((MathHelper.floor_double((double)(par5EntityLiving.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3) + 2) % 4;
092            par1World.setBlockMetadataWithNotify(par2, par3, par4, var6);
093        }
094    }