001 package net.minecraft.block; 002 003 import java.util.List; 004 import java.util.Random; 005 import net.minecraft.block.material.Material; 006 import net.minecraft.entity.Entity; 007 import net.minecraft.entity.EntityLiving; 008 import net.minecraft.util.AxisAlignedBB; 009 import net.minecraft.util.MathHelper; 010 import net.minecraft.world.World; 011 012 public class BlockEndPortalFrame extends Block 013 { 014 public BlockEndPortalFrame(int par1) 015 { 016 super(par1, 159, Material.rock); 017 } 018 019 /** 020 * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata 021 */ 022 public int getBlockTextureFromSideAndMetadata(int par1, int par2) 023 { 024 return par1 == 1 ? this.blockIndexInTexture - 1 : (par1 == 0 ? this.blockIndexInTexture + 16 : this.blockIndexInTexture); 025 } 026 027 /** 028 * Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two 029 * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block. 030 */ 031 public boolean isOpaqueCube() 032 { 033 return false; 034 } 035 036 /** 037 * The type of render function that is called for this block 038 */ 039 public int getRenderType() 040 { 041 return 26; 042 } 043 044 /** 045 * Sets the block's bounds for rendering it as an item 046 */ 047 public void setBlockBoundsForItemRender() 048 { 049 this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.8125F, 1.0F); 050 } 051 052 /** 053 * if the specified block is in the given AABB, add its collision bounding box to the given list 054 */ 055 public void addCollidingBlockToList(World par1World, int par2, int par3, int par4, AxisAlignedBB par5AxisAlignedBB, List par6List, Entity par7Entity) 056 { 057 this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.8125F, 1.0F); 058 super.addCollidingBlockToList(par1World, par2, par3, par4, par5AxisAlignedBB, par6List, par7Entity); 059 int var8 = par1World.getBlockMetadata(par2, par3, par4); 060 061 if (isEnderEyeInserted(var8)) 062 { 063 this.setBlockBounds(0.3125F, 0.8125F, 0.3125F, 0.6875F, 1.0F, 0.6875F); 064 super.addCollidingBlockToList(par1World, par2, par3, par4, par5AxisAlignedBB, par6List, par7Entity); 065 } 066 067 this.setBlockBoundsForItemRender(); 068 } 069 070 /** 071 * checks if an ender eye has been inserted into the frame block. parameters: metadata 072 */ 073 public static boolean isEnderEyeInserted(int par0) 074 { 075 return (par0 & 4) != 0; 076 } 077 078 /** 079 * Returns the ID of the items to drop on destruction. 080 */ 081 public int idDropped(int par1, Random par2Random, int par3) 082 { 083 return 0; 084 } 085 086 /** 087 * Called when the block is placed in the world. 088 */ 089 public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving) 090 { 091 int var6 = ((MathHelper.floor_double((double)(par5EntityLiving.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3) + 2) % 4; 092 par1World.setBlockMetadataWithNotify(par2, par3, par4, var6); 093 } 094 }