001 package net.minecraft.block; 002 003 import cpw.mods.fml.relauncher.Side; 004 import cpw.mods.fml.relauncher.SideOnly; 005 import java.util.Random; 006 import net.minecraft.block.material.Material; 007 import net.minecraft.creativetab.CreativeTabs; 008 import net.minecraft.entity.player.EntityPlayer; 009 import net.minecraft.tileentity.TileEntity; 010 import net.minecraft.tileentity.TileEntityEnchantmentTable; 011 import net.minecraft.world.World; 012 013 public class BlockEnchantmentTable extends BlockContainer 014 { 015 protected BlockEnchantmentTable(int par1) 016 { 017 super(par1, 166, Material.rock); 018 this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.75F, 1.0F); 019 this.setLightOpacity(0); 020 this.setCreativeTab(CreativeTabs.tabDecorations); 021 } 022 023 /** 024 * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc) 025 */ 026 public boolean renderAsNormalBlock() 027 { 028 return false; 029 } 030 031 @SideOnly(Side.CLIENT) 032 033 /** 034 * A randomly called display update to be able to add particles or other items for display 035 */ 036 public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random) 037 { 038 super.randomDisplayTick(par1World, par2, par3, par4, par5Random); 039 040 for (int var6 = par2 - 2; var6 <= par2 + 2; ++var6) 041 { 042 for (int var7 = par4 - 2; var7 <= par4 + 2; ++var7) 043 { 044 if (var6 > par2 - 2 && var6 < par2 + 2 && var7 == par4 - 1) 045 { 046 var7 = par4 + 2; 047 } 048 049 if (par5Random.nextInt(16) == 0) 050 { 051 for (int var8 = par3; var8 <= par3 + 1; ++var8) 052 { 053 if (par1World.getBlockId(var6, var8, var7) == Block.bookShelf.blockID) 054 { 055 if (!par1World.isAirBlock((var6 - par2) / 2 + par2, var8, (var7 - par4) / 2 + par4)) 056 { 057 break; 058 } 059 060 par1World.spawnParticle("enchantmenttable", (double)par2 + 0.5D, (double)par3 + 2.0D, (double)par4 + 0.5D, (double)((float)(var6 - par2) + par5Random.nextFloat()) - 0.5D, (double)((float)(var8 - par3) - par5Random.nextFloat() - 1.0F), (double)((float)(var7 - par4) + par5Random.nextFloat()) - 0.5D); 061 } 062 } 063 } 064 } 065 } 066 } 067 068 /** 069 * Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two 070 * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block. 071 */ 072 public boolean isOpaqueCube() 073 { 074 return false; 075 } 076 077 /** 078 * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata 079 */ 080 public int getBlockTextureFromSideAndMetadata(int par1, int par2) 081 { 082 return this.getBlockTextureFromSide(par1); 083 } 084 085 /** 086 * Returns the block texture based on the side being looked at. Args: side 087 */ 088 public int getBlockTextureFromSide(int par1) 089 { 090 return par1 == 0 ? this.blockIndexInTexture + 17 : (par1 == 1 ? this.blockIndexInTexture : this.blockIndexInTexture + 16); 091 } 092 093 /** 094 * Returns a new instance of a block's tile entity class. Called on placing the block. 095 */ 096 public TileEntity createNewTileEntity(World par1World) 097 { 098 return new TileEntityEnchantmentTable(); 099 } 100 101 /** 102 * Called upon block activation (right click on the block.) 103 */ 104 public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9) 105 { 106 if (par1World.isRemote) 107 { 108 return true; 109 } 110 else 111 { 112 par5EntityPlayer.displayGUIEnchantment(par2, par3, par4); 113 return true; 114 } 115 } 116 }